lv_conf_template.h 19 KB

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  1. /**
  2. * @file lv_conf.h
  3. * Configuration file for v8.1.0
  4. */
  5. /*
  6. * Copy this file as `lv_conf.h`
  7. * 1. simply next to the `lvgl` folder
  8. * 2. or any other places and
  9. * - define `LV_CONF_INCLUDE_SIMPLE`
  10. * - add the path as include path
  11. */
  12. /* clang-format off */
  13. #if 0 /*Set it to "1" to enable content*/
  14. #ifndef LV_CONF_H
  15. #define LV_CONF_H
  16. #include <stdint.h>
  17. /*====================
  18. COLOR SETTINGS
  19. *====================*/
  20. /*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
  21. #define LV_COLOR_DEPTH 16
  22. /*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
  23. #define LV_COLOR_16_SWAP 0
  24. /*Enable more complex drawing routines to manage screens transparency.
  25. *Can be used if the UI is above another layer, e.g. an OSD menu or video player.
  26. *Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/
  27. #define LV_COLOR_SCREEN_TRANSP 0
  28. /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
  29. * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
  30. #define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128)
  31. /*Images pixels with this color will not be drawn if they are chroma keyed)*/
  32. #define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
  33. /*=========================
  34. MEMORY SETTINGS
  35. *=========================*/
  36. /*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
  37. #define LV_MEM_CUSTOM 0
  38. #if LV_MEM_CUSTOM == 0
  39. /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
  40. # define LV_MEM_SIZE (32U * 1024U) /*[bytes]*/
  41. /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
  42. # define LV_MEM_ADR 0 /*0: unused*/
  43. /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
  44. #if LV_MEM_ADR == 0
  45. //#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/
  46. //#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/
  47. #endif
  48. #else /*LV_MEM_CUSTOM*/
  49. # define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
  50. # define LV_MEM_CUSTOM_ALLOC malloc
  51. # define LV_MEM_CUSTOM_FREE free
  52. # define LV_MEM_CUSTOM_REALLOC realloc
  53. #endif /*LV_MEM_CUSTOM*/
  54. /*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
  55. *You will see an error log message if there wasn't enough buffers. */
  56. #define LV_MEM_BUF_MAX_NUM 16
  57. /*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
  58. #define LV_MEMCPY_MEMSET_STD 0
  59. /*====================
  60. HAL SETTINGS
  61. *====================*/
  62. /*Default display refresh period. LVG will redraw changed areas with this period time*/
  63. #define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
  64. /*Input device read period in milliseconds*/
  65. #define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
  66. /*Use a custom tick source that tells the elapsed time in milliseconds.
  67. *It removes the need to manually update the tick with `lv_tick_inc()`)*/
  68. #define LV_TICK_CUSTOM 0
  69. #if LV_TICK_CUSTOM
  70. #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
  71. #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
  72. #endif /*LV_TICK_CUSTOM*/
  73. /*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
  74. *(Not so important, you can adjust it to modify default sizes and spaces)*/
  75. #define LV_DPI_DEF 130 /*[px/inch]*/
  76. /*=======================
  77. * FEATURE CONFIGURATION
  78. *=======================*/
  79. /*-------------
  80. * Drawing
  81. *-----------*/
  82. /*Enable complex draw engine.
  83. *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
  84. #define LV_DRAW_COMPLEX 1
  85. #if LV_DRAW_COMPLEX != 0
  86. /*Allow buffering some shadow calculation.
  87. *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
  88. *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
  89. #define LV_SHADOW_CACHE_SIZE 0
  90. /* Set number of maximally cached circle data.
  91. * The circumference of 1/4 circle are saved for anti-aliasing
  92. * radius * 4 bytes are used per circle (the most often used radiuses are saved)
  93. * 0: to disable caching */
  94. #define LV_CIRCLE_CACHE_SIZE 4
  95. #endif /*LV_DRAW_COMPLEX*/
  96. /*Default image cache size. Image caching keeps the images opened.
  97. *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
  98. *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
  99. *However the opened images might consume additional RAM.
  100. *0: to disable caching*/
  101. #define LV_IMG_CACHE_DEF_SIZE 0
  102. /*Maximum buffer size to allocate for rotation. Only used if software rotation is enabled in the display driver.*/
  103. #define LV_DISP_ROT_MAX_BUF (10*1024)
  104. /*-------------
  105. * GPU
  106. *-----------*/
  107. /*Use STM32's DMA2D (aka Chrom Art) GPU*/
  108. #define LV_USE_GPU_STM32_DMA2D 0
  109. #if LV_USE_GPU_STM32_DMA2D
  110. /*Must be defined to include path of CMSIS header of target processor
  111. e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
  112. #define LV_GPU_DMA2D_CMSIS_INCLUDE
  113. #endif
  114. /*Use NXP's PXP GPU iMX RTxxx platforms*/
  115. #define LV_USE_GPU_NXP_PXP 0
  116. #if LV_USE_GPU_NXP_PXP
  117. /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
  118. * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
  119. * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
  120. *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
  121. */
  122. #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
  123. #endif
  124. /*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
  125. #define LV_USE_GPU_NXP_VG_LITE 0
  126. /*Use exnternal renderer*/
  127. #define LV_USE_EXTERNAL_RENDERER 0
  128. /*Use SDL renderer API. Requires LV_USE_EXTERNAL_RENDERER*/
  129. #define LV_USE_GPU_SDL 0
  130. #if LV_USE_GPU_SDL
  131. # define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
  132. #endif
  133. /*-------------
  134. * Logging
  135. *-----------*/
  136. /*Enable the log module*/
  137. #define LV_USE_LOG 0
  138. #if LV_USE_LOG
  139. /*How important log should be added:
  140. *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
  141. *LV_LOG_LEVEL_INFO Log important events
  142. *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
  143. *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
  144. *LV_LOG_LEVEL_USER Only logs added by the user
  145. *LV_LOG_LEVEL_NONE Do not log anything*/
  146. # define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
  147. /*1: Print the log with 'printf';
  148. *0: User need to register a callback with `lv_log_register_print_cb()`*/
  149. # define LV_LOG_PRINTF 0
  150. /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
  151. # define LV_LOG_TRACE_MEM 1
  152. # define LV_LOG_TRACE_TIMER 1
  153. # define LV_LOG_TRACE_INDEV 1
  154. # define LV_LOG_TRACE_DISP_REFR 1
  155. # define LV_LOG_TRACE_EVENT 1
  156. # define LV_LOG_TRACE_OBJ_CREATE 1
  157. # define LV_LOG_TRACE_LAYOUT 1
  158. # define LV_LOG_TRACE_ANIM 1
  159. #endif /*LV_USE_LOG*/
  160. /*-------------
  161. * Asserts
  162. *-----------*/
  163. /*Enable asserts if an operation is failed or an invalid data is found.
  164. *If LV_USE_LOG is enabled an error message will be printed on failure*/
  165. #define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/
  166. #define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
  167. #define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/
  168. #define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
  169. #define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/
  170. /*Add a custom handler when assert happens e.g. to restart the MCU*/
  171. #define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
  172. #define LV_ASSERT_HANDLER while(1); /*Halt by default*/
  173. /*-------------
  174. * Others
  175. *-----------*/
  176. /*1: Show CPU usage and FPS count in the right bottom corner*/
  177. #define LV_USE_PERF_MONITOR 0
  178. #if LV_USE_PERF_MONITOR
  179. #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
  180. #endif
  181. /*1: Show the used memory and the memory fragmentation in the left bottom corner
  182. * Requires LV_MEM_CUSTOM = 0*/
  183. #define LV_USE_MEM_MONITOR 0
  184. #if LV_USE_PERF_MONITOR
  185. #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
  186. #endif
  187. /*1: Draw random colored rectangles over the redrawn areas*/
  188. #define LV_USE_REFR_DEBUG 0
  189. /*Change the built in (v)snprintf functions*/
  190. #define LV_SPRINTF_CUSTOM 0
  191. #if LV_SPRINTF_CUSTOM
  192. # define LV_SPRINTF_INCLUDE <stdio.h>
  193. # define lv_snprintf snprintf
  194. # define lv_vsnprintf vsnprintf
  195. #else /*LV_SPRINTF_CUSTOM*/
  196. # define LV_SPRINTF_USE_FLOAT 0
  197. #endif /*LV_SPRINTF_CUSTOM*/
  198. #define LV_USE_USER_DATA 1
  199. /*Garbage Collector settings
  200. *Used if lvgl is bound to higher level language and the memory is managed by that language*/
  201. #define LV_ENABLE_GC 0
  202. #if LV_ENABLE_GC != 0
  203. # define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
  204. #endif /*LV_ENABLE_GC*/
  205. /*=====================
  206. * COMPILER SETTINGS
  207. *====================*/
  208. /*For big endian systems set to 1*/
  209. #define LV_BIG_ENDIAN_SYSTEM 0
  210. /*Define a custom attribute to `lv_tick_inc` function*/
  211. #define LV_ATTRIBUTE_TICK_INC
  212. /*Define a custom attribute to `lv_timer_handler` function*/
  213. #define LV_ATTRIBUTE_TIMER_HANDLER
  214. /*Define a custom attribute to `lv_disp_flush_ready` function*/
  215. #define LV_ATTRIBUTE_FLUSH_READY
  216. /*Required alignment size for buffers*/
  217. #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
  218. /*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
  219. * E.g. __attribute__((aligned(4)))*/
  220. #define LV_ATTRIBUTE_MEM_ALIGN
  221. /*Attribute to mark large constant arrays for example font's bitmaps*/
  222. #define LV_ATTRIBUTE_LARGE_CONST
  223. /*Complier prefix for a big array declaration in RAM*/
  224. #define LV_ATTRIBUTE_LARGE_RAM_ARRAY
  225. /*Place performance critical functions into a faster memory (e.g RAM)*/
  226. #define LV_ATTRIBUTE_FAST_MEM
  227. /*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
  228. #define LV_ATTRIBUTE_DMA
  229. /*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
  230. *should also appear on LVGL binding API such as Micropython.*/
  231. #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
  232. /*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
  233. #define LV_USE_LARGE_COORD 0
  234. /*==================
  235. * FONT USAGE
  236. *===================*/
  237. /*Montserrat fonts with ASCII range and some symbols using bpp = 4
  238. *https://fonts.google.com/specimen/Montserrat*/
  239. #define LV_FONT_MONTSERRAT_8 0
  240. #define LV_FONT_MONTSERRAT_10 0
  241. #define LV_FONT_MONTSERRAT_12 0
  242. #define LV_FONT_MONTSERRAT_14 1
  243. #define LV_FONT_MONTSERRAT_16 0
  244. #define LV_FONT_MONTSERRAT_18 0
  245. #define LV_FONT_MONTSERRAT_20 0
  246. #define LV_FONT_MONTSERRAT_22 0
  247. #define LV_FONT_MONTSERRAT_24 0
  248. #define LV_FONT_MONTSERRAT_26 0
  249. #define LV_FONT_MONTSERRAT_28 0
  250. #define LV_FONT_MONTSERRAT_30 0
  251. #define LV_FONT_MONTSERRAT_32 0
  252. #define LV_FONT_MONTSERRAT_34 0
  253. #define LV_FONT_MONTSERRAT_36 0
  254. #define LV_FONT_MONTSERRAT_38 0
  255. #define LV_FONT_MONTSERRAT_40 0
  256. #define LV_FONT_MONTSERRAT_42 0
  257. #define LV_FONT_MONTSERRAT_44 0
  258. #define LV_FONT_MONTSERRAT_46 0
  259. #define LV_FONT_MONTSERRAT_48 0
  260. /*Demonstrate special features*/
  261. #define LV_FONT_MONTSERRAT_12_SUBPX 0
  262. #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
  263. #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Perisan letters and all their forms*/
  264. #define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
  265. /*Pixel perfect monospace fonts*/
  266. #define LV_FONT_UNSCII_8 0
  267. #define LV_FONT_UNSCII_16 0
  268. /*Optionally declare custom fonts here.
  269. *You can use these fonts as default font too and they will be available globally.
  270. *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
  271. #define LV_FONT_CUSTOM_DECLARE
  272. /*Always set a default font*/
  273. #define LV_FONT_DEFAULT &lv_font_montserrat_14
  274. /*Enable handling large font and/or fonts with a lot of characters.
  275. *The limit depends on the font size, font face and bpp.
  276. *Compiler error will be triggered if a font needs it.*/
  277. #define LV_FONT_FMT_TXT_LARGE 0
  278. /*Enables/disables support for compressed fonts.*/
  279. #define LV_USE_FONT_COMPRESSED 0
  280. /*Enable subpixel rendering*/
  281. #define LV_USE_FONT_SUBPX 0
  282. #if LV_USE_FONT_SUBPX
  283. /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
  284. #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
  285. #endif
  286. /*=================
  287. * TEXT SETTINGS
  288. *=================*/
  289. /**
  290. * Select a character encoding for strings.
  291. * Your IDE or editor should have the same character encoding
  292. * - LV_TXT_ENC_UTF8
  293. * - LV_TXT_ENC_ASCII
  294. */
  295. #define LV_TXT_ENC LV_TXT_ENC_UTF8
  296. /*Can break (wrap) texts on these chars*/
  297. #define LV_TXT_BREAK_CHARS " ,.;:-_"
  298. /*If a word is at least this long, will break wherever "prettiest"
  299. *To disable, set to a value <= 0*/
  300. #define LV_TXT_LINE_BREAK_LONG_LEN 0
  301. /*Minimum number of characters in a long word to put on a line before a break.
  302. *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
  303. #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
  304. /*Minimum number of characters in a long word to put on a line after a break.
  305. *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
  306. #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
  307. /*The control character to use for signalling text recoloring.*/
  308. #define LV_TXT_COLOR_CMD "#"
  309. /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
  310. *The direction will be processed according to the Unicode Bidirectional Algorithm:
  311. *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
  312. #define LV_USE_BIDI 0
  313. #if LV_USE_BIDI
  314. /*Set the default direction. Supported values:
  315. *`LV_BASE_DIR_LTR` Left-to-Right
  316. *`LV_BASE_DIR_RTL` Right-to-Left
  317. *`LV_BASE_DIR_AUTO` detect texts base direction*/
  318. #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
  319. #endif
  320. /*Enable Arabic/Persian processing
  321. *In these languages characters should be replaced with an other form based on their position in the text*/
  322. #define LV_USE_ARABIC_PERSIAN_CHARS 0
  323. /*==================
  324. * WIDGET USAGE
  325. *================*/
  326. /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
  327. #define LV_USE_ARC 1
  328. #define LV_USE_ANIMIMG 1
  329. #define LV_USE_BAR 1
  330. #define LV_USE_BTN 1
  331. #define LV_USE_BTNMATRIX 1
  332. #define LV_USE_CANVAS 1
  333. #define LV_USE_CHECKBOX 1
  334. #define LV_USE_DROPDOWN 1 /*Requires: lv_label*/
  335. #define LV_USE_IMG 1 /*Requires: lv_label*/
  336. #define LV_USE_LABEL 1
  337. #if LV_USE_LABEL
  338. # define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
  339. # define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/
  340. #endif
  341. #define LV_USE_LINE 1
  342. #define LV_USE_ROLLER 1 /*Requires: lv_label*/
  343. #if LV_USE_ROLLER
  344. # define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
  345. #endif
  346. #define LV_USE_SLIDER 1 /*Requires: lv_bar*/
  347. #define LV_USE_SWITCH 1
  348. #define LV_USE_TEXTAREA 1 /*Requires: lv_label*/
  349. #if LV_USE_TEXTAREA != 0
  350. # define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
  351. #endif
  352. #define LV_USE_TABLE 1
  353. /*==================
  354. * EXTRA COMPONENTS
  355. *==================*/
  356. /*-----------
  357. * Widgets
  358. *----------*/
  359. #define LV_USE_CALENDAR 1
  360. #if LV_USE_CALENDAR
  361. # define LV_CALENDAR_WEEK_STARTS_MONDAY 0
  362. # if LV_CALENDAR_WEEK_STARTS_MONDAY
  363. # define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
  364. # else
  365. # define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
  366. # endif
  367. # define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
  368. # define LV_USE_CALENDAR_HEADER_ARROW 1
  369. # define LV_USE_CALENDAR_HEADER_DROPDOWN 1
  370. #endif /*LV_USE_CALENDAR*/
  371. #define LV_USE_CHART 1
  372. #define LV_USE_COLORWHEEL 1
  373. #define LV_USE_IMGBTN 1
  374. #define LV_USE_KEYBOARD 1
  375. #define LV_USE_LED 1
  376. #define LV_USE_LIST 1
  377. #define LV_USE_METER 1
  378. #define LV_USE_MSGBOX 1
  379. #define LV_USE_SPINBOX 1
  380. #define LV_USE_SPINNER 1
  381. #define LV_USE_TABVIEW 1
  382. #define LV_USE_TILEVIEW 1
  383. #define LV_USE_WIN 1
  384. #define LV_USE_SPAN 1
  385. #if LV_USE_SPAN
  386. /*A line text can contain maximum num of span descriptor */
  387. # define LV_SPAN_SNIPPET_STACK_SIZE 64
  388. #endif
  389. /*-----------
  390. * Themes
  391. *----------*/
  392. /*A simple, impressive and very complete theme*/
  393. #define LV_USE_THEME_DEFAULT 1
  394. #if LV_USE_THEME_DEFAULT
  395. /*0: Light mode; 1: Dark mode*/
  396. # define LV_THEME_DEFAULT_DARK 0
  397. /*1: Enable grow on press*/
  398. # define LV_THEME_DEFAULT_GROW 1
  399. /*Default transition time in [ms]*/
  400. # define LV_THEME_DEFAULT_TRANSITION_TIME 80
  401. #endif /*LV_USE_THEME_DEFAULT*/
  402. /*A very simple theme that is a good starting point for a custom theme*/
  403. #define LV_USE_THEME_BASIC 1
  404. /*A theme designed for monochrome displays*/
  405. #define LV_USE_THEME_MONO 1
  406. /*-----------
  407. * Layouts
  408. *----------*/
  409. /*A layout similar to Flexbox in CSS.*/
  410. #define LV_USE_FLEX 1
  411. /*A layout similar to Grid in CSS.*/
  412. #define LV_USE_GRID 1
  413. /*---------------------
  414. * 3rd party libraries
  415. *--------------------*/
  416. /*File system interfaces for common APIs
  417. *To enable set a driver letter for that API*/
  418. #define LV_USE_FS_STDIO '\0' /*Uses fopen, fread, etc*/
  419. //#define LV_FS_STDIO_PATH "/home/john/" /*Set the working directory. If commented it will be "./" */
  420. #define LV_USE_FS_POSIX '\0' /*Uses open, read, etc*/
  421. //#define LV_FS_POSIX_PATH "/home/john/" /*Set the working directory. If commented it will be "./" */
  422. #define LV_USE_FS_WIN32 '\0' /*Uses CreateFile, ReadFile, etc*/
  423. //#define LV_FS_WIN32_PATH "C:\\Users\\john\\" /*Set the working directory. If commented it will be ".\\" */
  424. #define LV_USE_FS_FATFS '\0' /*Uses f_open, f_read, etc*/
  425. /*PNG decoder library*/
  426. #define LV_USE_PNG 0
  427. /*BMP decoder library*/
  428. #define LV_USE_BMP 0
  429. /* JPG + split JPG decoder library.
  430. * Split JPG is a custom format optimized for embedded systems. */
  431. #define LV_USE_SJPG 0
  432. /*GIF decoder library*/
  433. #define LV_USE_GIF 0
  434. /*QR code library*/
  435. #define LV_USE_QRCODE 0
  436. /*FreeType library*/
  437. #define LV_USE_FREETYPE 0
  438. #if LV_USE_FREETYPE
  439. /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
  440. # define LV_FREETYPE_CACHE_SIZE (16 * 1024)
  441. #endif
  442. /*Rlottie library*/
  443. #define LV_USE_RLOTTIE 0
  444. /*-----------
  445. * Others
  446. *----------*/
  447. /*1: Enable API to take snapshot for object*/
  448. #define LV_USE_SNAPSHOT 1
  449. /*==================
  450. * EXAMPLES
  451. *==================*/
  452. /*Enable the examples to be built with the library*/
  453. #define LV_BUILD_EXAMPLES 1
  454. /*--END OF LV_CONF_H--*/
  455. #endif /*LV_CONF_H*/
  456. #endif /*End of "Content enable"*/