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- /***************************************************************************************
- // The following class creates Sprites in RAM, graphics can then be drawn in the Sprite
- // and rendered quickly onto the TFT screen. The class inherits the graphics functions
- // from the TFT_eSPI class. Some functions are overridden by this class so that the
- // graphics are written to the Sprite rather than the TFT.
- ***************************************************************************************/
- class TFT_eSprite : public TFT_eSPI {
- public:
- explicit TFT_eSprite(TFT_eSPI *tft);
- ~TFT_eSprite(void);
- // Create a sprite of width x height pixels, return a pointer to the RAM area
- // Sketch can cast returned value to (uint16_t*) for 16 bit depth if needed
- // RAM required is:
- // - 1 bit per pixel for 1 bit colour depth
- // - 1 nibble per pixel for 4 bit colour
- // - 1 byte per pixel for 8 bit colour
- // - 2 bytes per pixel for 16 bit color depth
- void* createSprite(int16_t width, int16_t height, uint8_t frames = 1);
- // Returns a pointer to the sprite or nullptr if not created, user must cast to pointer type
- void* getPointer(void);
- // Returns true if sprite has been created
- bool created(void);
- // Delete the sprite to free up the RAM
- void deleteSprite(void);
- // Select the frame buffer for graphics write (for 2 colour ePaper and DMA toggle buffer)
- // Returns a pointer to the Sprite frame buffer
- void* frameBuffer(int8_t f);
-
- // Set or get the colour depth to 4, 8 or 16 bits. Can be used to change depth an existing
- // sprite, but clears it to black, returns a new pointer if sprite is re-created.
- void* setColorDepth(int8_t b);
- int8_t getColorDepth(void);
- // Set the palette for a 4 bit depth sprite. Only the first 16 colours in the map are used.
- void createPalette(uint16_t *palette = nullptr, uint8_t colors = 16); // Palette in RAM
- void createPalette(const uint16_t *palette = nullptr, uint8_t colors = 16); // Palette in FLASH
- // Set a single palette index to the given color
- void setPaletteColor(uint8_t index, uint16_t color);
- // Get the color at the given palette index
- uint16_t getPaletteColor(uint8_t index);
- // Set foreground and background colours for 1 bit per pixel Sprite
- void setBitmapColor(uint16_t fg, uint16_t bg);
- void drawPixel(int32_t x, int32_t y, uint32_t color);
- void drawChar(int32_t x, int32_t y, uint16_t c, uint32_t color, uint32_t bg, uint8_t font),
- // Fill Sprite with a colour
- fillSprite(uint32_t color),
- // Define a window to push 16 bit colour pixels into in a raster order
- // Colours are converted to the set Sprite colour bit depth
- setWindow(int32_t x0, int32_t y0, int32_t x1, int32_t y1),
- // Push a color (aka singe pixel) to the screen
- pushColor(uint32_t color),
- // Push len colors (pixels) to the screen
- pushColor(uint32_t color, uint16_t len),
- // Push a pixel preformatted as a 8 or 16 bit colour (avoids conversion overhead)
- writeColor(uint16_t color),
- // Set the scroll zone, top left corner at x,y with defined width and height
- // The colour (optional, black is default) is used to fill the gap after the scroll
- setScrollRect(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t color = TFT_BLACK),
- // Scroll the defined zone dx,dy pixels. Negative values left,up, positive right,down
- // dy is optional (default is then no up/down scroll).
- // The sprite coordinate frame does not move because pixels are moved
- scroll(int16_t dx, int16_t dy = 0),
- // Draw lines
- drawLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint32_t color),
- drawFastVLine(int32_t x, int32_t y, int32_t h, uint32_t color),
- drawFastHLine(int32_t x, int32_t y, int32_t w, uint32_t color),
- // Fill a rectangular area with a color (aka draw a filled rectangle)
- fillRect(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t color);
- // Set the coordinate rotation of the Sprite (for 1bpp Sprites only)
- // Note: this uses coordinate rotation and is primarily for ePaper which does not support
- // CGRAM rotation (like TFT drivers do) within the displays internal hardware
- void setRotation(uint8_t rotation);
- uint8_t getRotation(void);
- // Push a rotated copy of Sprite to TFT with optional transparent colour
- bool pushRotated(int16_t angle, uint32_t transp = 0x00FFFFFF); // Using fixed point maths
- // Push a rotated copy of Sprite to another different Sprite with optional transparent colour
- bool pushRotated(TFT_eSprite *spr, int16_t angle, uint32_t transp = 0x00FFFFFF); // Using fixed point maths
- // Get the TFT bounding box for a rotated copy of this Sprite
- bool getRotatedBounds(int16_t angle, int16_t *min_x, int16_t *min_y, int16_t *max_x, int16_t *max_y);
- // Get the destination Sprite bounding box for a rotated copy of this Sprite
- bool getRotatedBounds(TFT_eSprite *spr, int16_t angle, int16_t *min_x, int16_t *min_y,
- int16_t *max_x, int16_t *max_y);
- // Bounding box support function
- void getRotatedBounds(int16_t angle, int16_t w, int16_t h, int16_t xp, int16_t yp,
- int16_t *min_x, int16_t *min_y, int16_t *max_x, int16_t *max_y);
- // Read the colour of a pixel at x,y and return value in 565 format
- uint16_t readPixel(int32_t x0, int32_t y0);
- // return the numerical value of the pixel at x,y (used when scrolling)
- // 16bpp = colour, 8bpp = byte, 4bpp = colour index, 1bpp = 1 or 0
- uint16_t readPixelValue(int32_t x, int32_t y);
- // Write an image (colour bitmap) to the sprite.
- void pushImage(int32_t x0, int32_t y0, int32_t w, int32_t h, uint16_t *data, uint8_t sbpp = 0);
- void pushImage(int32_t x0, int32_t y0, int32_t w, int32_t h, const uint16_t *data);
- // Push the sprite to the TFT screen, this fn calls pushImage() in the TFT class.
- // Optionally a "transparent" colour can be defined, pixels of that colour will not be rendered
- void pushSprite(int32_t x, int32_t y);
- void pushSprite(int32_t x, int32_t y, uint16_t transparent);
- // Push a windowed area of the sprite to the TFT at tx, ty
- bool pushSprite(int32_t tx, int32_t ty, int32_t sx, int32_t sy, int32_t sw, int32_t sh);
- // Push the sprite to another sprite at x,y. This fn calls pushImage() in the destination sprite (dspr) class.
- // >>>>>> Using a transparent color is not supported at the moment <<<<<<
- bool pushToSprite(TFT_eSprite *dspr, int32_t x, int32_t y);
- bool pushToSprite(TFT_eSprite *dspr, int32_t x, int32_t y, uint16_t transparent);
- int16_t drawChar(uint16_t uniCode, int32_t x, int32_t y, uint8_t font),
- drawChar(uint16_t uniCode, int32_t x, int32_t y);
- // Return the width and height of the sprite
- int16_t width(void),
- height(void);
- // Functions associated with anti-aliased fonts
- void drawGlyph(uint16_t code);
- void printToSprite(String string);
- void printToSprite(char *cbuffer, uint16_t len);
- int16_t printToSprite(int16_t x, int16_t y, uint16_t index);
- private:
- TFT_eSPI *_tft;
- // Reserve memory for the Sprite and return a pointer
- void* callocSprite(int16_t width, int16_t height, uint8_t frames = 1);
- protected:
- uint8_t _bpp; // bits per pixel (1, 8 or 16)
- uint16_t *_img; // pointer to 16 bit sprite
- uint8_t *_img8; // pointer to 8 bit sprite frame 1 or frame 2
- uint8_t *_img4; // pointer to 4 bit sprite (uses color map)
- uint8_t *_img8_1; // pointer to frame 1
- uint8_t *_img8_2; // pointer to frame 2
- uint16_t *_colorMap; // color map: 16 entries, used with 4 bit color map.
- int32_t _sinra;
- int32_t _cosra;
- bool _created; // A Sprite has been created and memory reserved
- bool _gFont = false;
- int32_t _xs, _ys, _xe, _ye, _xptr, _yptr; // for setWindow
- int32_t _sx, _sy; // x,y for scroll zone
- uint32_t _sw, _sh; // w,h for scroll zone
- uint32_t _scolor; // gap fill colour for scroll zone
- int32_t _iwidth, _iheight; // Sprite memory image bit width and height (swapped during rotations)
- int32_t _dwidth, _dheight; // Real display width and height (for <8bpp Sprites)
- int32_t _bitwidth; // Sprite image bit width for drawPixel (for <8bpp Sprites, not swapped)
- };
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