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- // Copyright (C) 2004-2025 Artifex Software, Inc.
- //
- // This file is part of MuPDF.
- //
- // MuPDF is free software: you can redistribute it and/or modify it under the
- // terms of the GNU Affero General Public License as published by the Free
- // Software Foundation, either version 3 of the License, or (at your option)
- // any later version.
- //
- // MuPDF is distributed in the hope that it will be useful, but WITHOUT ANY
- // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- // FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
- // details.
- //
- // You should have received a copy of the GNU Affero General Public License
- // along with MuPDF. If not, see <https://www.gnu.org/licenses/agpl-3.0.en.html>
- //
- // Alternative licensing terms are available from the licensor.
- // For commercial licensing, see <https://www.artifex.com/> or contact
- // Artifex Software, Inc., 39 Mesa Street, Suite 108A, San Francisco,
- // CA 94129, USA, for further information.
- #include "mupdf/fitz.h"
- #include "draw-imp.h"
- #include "pixmap-imp.h"
- #include <string.h>
- #include <math.h>
- #include <assert.h>
- /* PDF 1.4 blend modes. These are slow. */
- /* Define PARANOID_PREMULTIPLY to check premultiplied values are
- * properly in range. */
- #undef PARANOID_PREMULTIPLY
- /*
- Some notes on the transparency maths:
- Compositing equation:
- =====================
- In section 7.2.2 (page 517) of pdf_reference17.pdf, it says:
- Cr = (1 - As/Ar) * Cb + As/Ar * [ (1-Ab) * Cs + Ab * B(Cb,Cs) ]
- It says that this is a simplified version of the more general form.
- This equation is then restated in section 7.2.2 and it says:
- The formula shown above is a simplification of the following formula:
- Ar * Cr = [(1-As)*Ab*Cb] + [(1-Ab)*As*Cs] + [Ab*As*B(Cb, Cs)]
- At first glance this always appears to be a mistake to me, as it looks
- like they have make a mistake in the division.
- However, if we consider the result alpha equation:
- Ar = Union(Ab, As) = Ab + As - Ab * As
- we can rearrange that to give:
- Ar - As = (1 - As) * Ab
- 1 - As/Ar = (1 - As) * Ab / Ar
- So substituting into the first equation above, we get:
- Cr = ((1 - As) * Ab/Ar) * Cb + As/Ar * [ (1-Ab) * Cs + Ab * B(Cb,Cs) ]
- And thus:
- Ar * Cr = (1 - As) * Ab * Cb + As * [ (1-Ab)*Cs + Ab * B(Cb,Cs) ]
- as required.
- Alpha blending on top of compositing:
- =====================================
- Suppose we have a group to blend using blend mode B, and we want
- to apply alpha too. Let's apply the blending first to get an
- intermediate result (Ir), then apply the alpha to that to get the
- result (Cr):
- Ir = (1 - As/Ar) * Cb + As/Ar * [ (1-Ab) * Cs + Ab * B(Cb,Cs) ]
- Cr = (1-alpha) * Cb + alpha * Ir
- = Cb - alpha * Cb + alpha * Cb - alpha * Cb * As / Ar + alpha * As / Ar * [ (1 - Ab) * Cs + Ab * B(Cb, Cs) ]
- = Cb - alpha * Cb * As / Ar + alpha * As / Ar * [ (1 - Ab) * Cs + Ab * B(Cb, Cs) ]
- = Cb * (1 - alpha * As / Ar) + alpha * As / Ar * [ (1 - Ab) * Cs + Ab * B(Cb, Cs) ]
- We want premultiplied results, so:
- Ar*Cr = Cb * (Ar - alpha * As) + alpha * As * (1 - Ab) * Cs + alpha * As * Ab * B(Cb, Cs) ]
- In the same way, for the alpha values:
- Ia = Union(Ab, As) = Ab + As - As*Ab
- Ar = (1-alpha) * Ab + alpha * Ia
- = Ab - alpha * Ab + alpha * Ab + alpha * As - alpha * As * Ab
- = Ab + alpha * As - alpha * As * Ab
- = Union(Ab, alpha * As)
- */
- typedef unsigned char byte;
- static const char *fz_blendmode_names[] =
- {
- "Normal",
- "Multiply",
- "Screen",
- "Overlay",
- "Darken",
- "Lighten",
- "ColorDodge",
- "ColorBurn",
- "HardLight",
- "SoftLight",
- "Difference",
- "Exclusion",
- "Hue",
- "Saturation",
- "Color",
- "Luminosity",
- };
- int fz_lookup_blendmode(const char *name)
- {
- int i;
- for (i = 0; i < (int)nelem(fz_blendmode_names); i++)
- if (!strcmp(name, fz_blendmode_names[i]))
- return i;
- return FZ_BLEND_NORMAL;
- }
- const char *fz_blendmode_name(int blendmode)
- {
- if (blendmode >= 0 && blendmode < (int)nelem(fz_blendmode_names))
- return fz_blendmode_names[blendmode];
- return "Normal";
- }
- /* Separable blend modes */
- static inline int fz_screen_byte(int b, int s)
- {
- return b + s - fz_mul255(b, s);
- }
- static inline int fz_hard_light_byte(int b, int s)
- {
- int s2 = s << 1;
- if (s <= 127)
- return fz_mul255(b, s2);
- else
- return fz_screen_byte(b, s2 - 255);
- }
- static inline int fz_overlay_byte(int b, int s)
- {
- return fz_hard_light_byte(s, b); /* note swapped order */
- }
- static inline int fz_darken_byte(int b, int s)
- {
- return fz_mini(b, s);
- }
- static inline int fz_lighten_byte(int b, int s)
- {
- return fz_maxi(b, s);
- }
- static inline int fz_color_dodge_byte(int b, int s)
- {
- s = 255 - s;
- if (b <= 0)
- return 0;
- else if (b >= s)
- return 255;
- else
- return (0x1fe * b + s) / (s << 1);
- }
- static inline int fz_color_burn_byte(int b, int s)
- {
- b = 255 - b;
- if (b <= 0)
- return 255;
- else if (b >= s)
- return 0;
- else
- return 0xff - (0x1fe * b + s) / (s << 1);
- }
- static inline int fz_soft_light_byte(int b, int s)
- {
- if (s < 128) {
- return b - fz_mul255(fz_mul255((255 - (s<<1)), b), 255 - b);
- }
- else {
- int dbd;
- if (b < 64)
- dbd = fz_mul255(fz_mul255((b << 4) - 3060, b) + 1020, b);
- else
- dbd = (int)sqrtf(255.0f * b);
- return b + fz_mul255(((s<<1) - 255), (dbd - b));
- }
- }
- static inline int fz_difference_byte(int b, int s)
- {
- return fz_absi(b - s);
- }
- static inline int fz_exclusion_byte(int b, int s)
- {
- return b + s - (fz_mul255(b, s)<<1);
- }
- /* Non-separable blend modes */
- static void
- fz_luminosity_rgb(unsigned char *rd, unsigned char *gd, unsigned char *bd, int rb, int gb, int bb, int rs, int gs, int bs)
- {
- int delta, scale;
- int r, g, b, y;
- /* 0.3f, 0.59f, 0.11f in fixed point */
- delta = ((rs - rb) * 77 + (gs - gb) * 151 + (bs - bb) * 28 + 0x80) >> 8;
- r = rb + delta;
- g = gb + delta;
- b = bb + delta;
- if ((r | g | b) & 0x100)
- {
- y = (rs * 77 + gs * 151 + bs * 28 + 0x80) >> 8;
- if (delta > 0)
- {
- int max;
- max = fz_maxi(r, fz_maxi(g, b));
- scale = (max == y ? 0 : ((255 - y) << 16) / (max - y));
- }
- else
- {
- int min;
- min = fz_mini(r, fz_mini(g, b));
- scale = (y == min ? 0 : (y << 16) / (y - min));
- }
- r = y + (((r - y) * scale + 0x8000) >> 16);
- g = y + (((g - y) * scale + 0x8000) >> 16);
- b = y + (((b - y) * scale + 0x8000) >> 16);
- }
- *rd = fz_clampi(r, 0, 255);
- *gd = fz_clampi(g, 0, 255);
- *bd = fz_clampi(b, 0, 255);
- }
- static void
- fz_saturation_rgb(unsigned char *rd, unsigned char *gd, unsigned char *bd, int rb, int gb, int bb, int rs, int gs, int bs)
- {
- int minb, maxb;
- int mins, maxs;
- int y;
- int scale;
- int r, g, b;
- minb = fz_mini(rb, fz_mini(gb, bb));
- maxb = fz_maxi(rb, fz_maxi(gb, bb));
- if (minb == maxb)
- {
- /* backdrop has zero saturation, avoid divide by 0 */
- gb = fz_clampi(gb, 0, 255);
- *rd = gb;
- *gd = gb;
- *bd = gb;
- return;
- }
- mins = fz_mini(rs, fz_mini(gs, bs));
- maxs = fz_maxi(rs, fz_maxi(gs, bs));
- scale = ((maxs - mins) << 16) / (maxb - minb);
- y = (rb * 77 + gb * 151 + bb * 28 + 0x80) >> 8;
- r = y + ((((rb - y) * scale) + 0x8000) >> 16);
- g = y + ((((gb - y) * scale) + 0x8000) >> 16);
- b = y + ((((bb - y) * scale) + 0x8000) >> 16);
- if ((r | g | b) & 0x100)
- {
- int scalemin, scalemax;
- int min, max;
- min = fz_mini(r, fz_mini(g, b));
- max = fz_maxi(r, fz_maxi(g, b));
- if (min < 0)
- scalemin = (y << 16) / (y - min);
- else
- scalemin = 0x10000;
- if (max > 255)
- scalemax = ((255 - y) << 16) / (max - y);
- else
- scalemax = 0x10000;
- scale = fz_mini(scalemin, scalemax);
- r = y + (((r - y) * scale + 0x8000) >> 16);
- g = y + (((g - y) * scale + 0x8000) >> 16);
- b = y + (((b - y) * scale + 0x8000) >> 16);
- }
- *rd = fz_clampi(r, 0, 255);
- *gd = fz_clampi(g, 0, 255);
- *bd = fz_clampi(b, 0, 255);
- }
- static void
- fz_color_rgb(unsigned char *rr, unsigned char *rg, unsigned char *rb, int br, int bg, int bb, int sr, int sg, int sb)
- {
- fz_luminosity_rgb(rr, rg, rb, sr, sg, sb, br, bg, bb);
- }
- static void
- fz_hue_rgb(unsigned char *rr, unsigned char *rg, unsigned char *rb, int br, int bg, int bb, int sr, int sg, int sb)
- {
- unsigned char tr, tg, tb;
- fz_luminosity_rgb(&tr, &tg, &tb, sr, sg, sb, br, bg, bb);
- fz_saturation_rgb(rr, rg, rb, tr, tg, tb, br, bg, bb);
- }
- /* Blending loops */
- static inline void
- fz_blend_separable(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n1, int w, int blendmode, int complement, int first_spot)
- {
- int k;
- do
- {
- int sa = (sal ? sp[n1] : 255);
- if (sa != 0)
- {
- int ba = (bal ? bp[n1] : 255);
- if (ba == 0)
- {
- memcpy(bp, sp, n1 + (sal && bal));
- if (bal && !sal)
- bp[n1+1] = 255;
- }
- else
- {
- int saba = fz_mul255(sa, ba);
- /* ugh, division to get non-premul components */
- int invsa = sa ? 255 * 256 / sa : 0;
- int invba = ba ? 255 * 256 / ba : 0;
- /* Process colorants */
- for (k = 0; k < first_spot; k++)
- {
- int sc = (sp[k] * invsa) >> 8;
- int bc = (bp[k] * invba) >> 8;
- int rc;
- if (complement)
- {
- sc = 255 - sc;
- bc = 255 - bc;
- }
- switch (blendmode)
- {
- default:
- case FZ_BLEND_NORMAL: rc = sc; break;
- case FZ_BLEND_MULTIPLY: rc = fz_mul255(bc, sc); break;
- case FZ_BLEND_SCREEN: rc = fz_screen_byte(bc, sc); break;
- case FZ_BLEND_OVERLAY: rc = fz_overlay_byte(bc, sc); break;
- case FZ_BLEND_DARKEN: rc = fz_darken_byte(bc, sc); break;
- case FZ_BLEND_LIGHTEN: rc = fz_lighten_byte(bc, sc); break;
- case FZ_BLEND_COLOR_DODGE: rc = fz_color_dodge_byte(bc, sc); break;
- case FZ_BLEND_COLOR_BURN: rc = fz_color_burn_byte(bc, sc); break;
- case FZ_BLEND_HARD_LIGHT: rc = fz_hard_light_byte(bc, sc); break;
- case FZ_BLEND_SOFT_LIGHT: rc = fz_soft_light_byte(bc, sc); break;
- case FZ_BLEND_DIFFERENCE: rc = fz_difference_byte(bc, sc); break;
- case FZ_BLEND_EXCLUSION: rc = fz_exclusion_byte(bc, sc); break;
- }
- if (complement)
- {
- rc = 255 - rc;
- }
- bp[k] = fz_mul255(255 - sa, bp[k]) + fz_mul255(255 - ba, sp[k]) + fz_mul255(saba, rc);
- }
- /* spots */
- for (; k < n1; k++)
- {
- int sc = 255 - ((sp[k] * invsa) >> 8);
- int bc = 255 - ((bp[k] * invba) >> 8);
- int rc;
- switch (blendmode)
- {
- default:
- case FZ_BLEND_NORMAL:
- case FZ_BLEND_DIFFERENCE:
- case FZ_BLEND_EXCLUSION:
- rc = sc; break;
- case FZ_BLEND_MULTIPLY: rc = fz_mul255(bc, sc); break;
- case FZ_BLEND_SCREEN: rc = fz_screen_byte(bc, sc); break;
- case FZ_BLEND_OVERLAY: rc = fz_overlay_byte(bc, sc); break;
- case FZ_BLEND_DARKEN: rc = fz_darken_byte(bc, sc); break;
- case FZ_BLEND_LIGHTEN: rc = fz_lighten_byte(bc, sc); break;
- case FZ_BLEND_COLOR_DODGE: rc = fz_color_dodge_byte(bc, sc); break;
- case FZ_BLEND_COLOR_BURN: rc = fz_color_burn_byte(bc, sc); break;
- case FZ_BLEND_HARD_LIGHT: rc = fz_hard_light_byte(bc, sc); break;
- case FZ_BLEND_SOFT_LIGHT: rc = fz_soft_light_byte(bc, sc); break;
- }
- bp[k] = fz_mul255(255 - sa, bp[k]) + fz_mul255(255 - ba, sp[k]) + fz_mul255(saba, 255 - rc);
- }
- if (bal)
- bp[k] = ba + sa - saba;
- }
- }
- sp += n1 + sal;
- bp += n1 + bal;
- }
- while (--w);
- }
- static inline void
- fz_blend_nonseparable_gray(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n, int w, int blendmode, int first_spot)
- {
- do
- {
- int sa = (sal ? sp[n] : 255);
- if (sa != 0)
- {
- int ba = (bal ? bp[n] : 255);
- if (ba == 0)
- {
- memcpy(bp, sp, n + (sal && bal));
- if (bal && !sal)
- bp [n + 1] = 255;
- }
- else
- {
- int saba = fz_mul255(sa, ba);
- /* ugh, division to get non-premul components */
- int invsa = 255 * 256 / sa;
- int invba = 255 * 256 / ba;
- int k;
- switch (blendmode)
- {
- default:
- case FZ_BLEND_HUE:
- case FZ_BLEND_SATURATION:
- case FZ_BLEND_COLOR:
- {
- int bg = (bp[0] * invba) >> 8;
- bp[0] = fz_mul255(255 - sa, bp[0]) + fz_mul255(255 - ba, sp[0]) + fz_mul255(saba, bg);
- break;
- }
- case FZ_BLEND_LUMINOSITY:
- {
- int sg = (sp[0] * invsa) >> 8;
- bp[0] = fz_mul255(255 - sa, bp[0]) + fz_mul255(255 - ba, sp[0]) + fz_mul255(saba, sg);
- break;
- }
- }
- /* Normal blend for spots */
- for (k = first_spot; k < n; k++)
- {
- int sc = (sp[k] * invsa) >> 8;
- bp[k] = fz_mul255(255 - sa, bp[k]) + fz_mul255(255 - ba, sp[k]) + fz_mul255(saba, sc);
- }
- if (bal)
- bp[n] = ba + sa - saba;
- }
- }
- sp += n + sal;
- bp += n + bal;
- } while (--w);
- }
- static inline void
- fz_blend_nonseparable(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n, int w, int blendmode, int complement, int first_spot)
- {
- do
- {
- unsigned char rr, rg, rb;
- int sa = (sal ? sp[n] : 255);
- if (sa != 0)
- {
- int ba = (bal ? bp[n] : 255);
- if (ba == 0)
- {
- memcpy(bp, sp, n + (sal && bal));
- if (bal && !sal)
- bp [n + 1] = 255;
- }
- else
- {
- int k;
- int saba = fz_mul255(sa, ba);
- /* ugh, division to get non-premul components */
- int invsa = 255 * 256 / sa;
- int invba = 255 * 256 / ba;
- int sr = (sp[0] * invsa) >> 8;
- int sg = (sp[1] * invsa) >> 8;
- int sb = (sp[2] * invsa) >> 8;
- int br = (bp[0] * invba) >> 8;
- int bg = (bp[1] * invba) >> 8;
- int bb = (bp[2] * invba) >> 8;
- /* CMYK */
- if (complement)
- {
- sr = 255 - sr;
- sg = 255 - sg;
- sb = 255 - sb;
- br = 255 - br;
- bg = 255 - bg;
- bb = 255 - bb;
- }
- switch (blendmode)
- {
- default:
- case FZ_BLEND_HUE:
- fz_hue_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
- break;
- case FZ_BLEND_SATURATION:
- fz_saturation_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
- break;
- case FZ_BLEND_COLOR:
- fz_color_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
- break;
- case FZ_BLEND_LUMINOSITY:
- fz_luminosity_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
- break;
- }
- /* CMYK */
- if (complement)
- {
- rr = 255 - rr;
- rg = 255 - rg;
- rb = 255 - rb;
- bp[0] = fz_mul255(255 - sa, bp[0]) + fz_mul255(255 - ba, sp[0]) + fz_mul255(saba, rr);
- bp[1] = fz_mul255(255 - sa, bp[1]) + fz_mul255(255 - ba, sp[1]) + fz_mul255(saba, rg);
- bp[2] = fz_mul255(255 - sa, bp[2]) + fz_mul255(255 - ba, sp[2]) + fz_mul255(saba, rb);
- switch (blendmode)
- {
- default:
- case FZ_BLEND_HUE:
- case FZ_BLEND_SATURATION:
- case FZ_BLEND_COLOR:
- k = (bp[3] * invba) >> 8;
- break;
- case FZ_BLEND_LUMINOSITY:
- k = (sp[3] * invsa) >> 8;
- break;
- }
- bp[3] = fz_mul255(255 - sa, bp[3]) + fz_mul255(255 - ba, sp[3]) + fz_mul255(saba, k);
- }
- else
- {
- bp[0] = fz_mul255(255 - sa, bp[0]) + fz_mul255(255 - ba, sp[0]) + fz_mul255(saba, rr);
- bp[1] = fz_mul255(255 - sa, bp[1]) + fz_mul255(255 - ba, sp[1]) + fz_mul255(saba, rg);
- bp[2] = fz_mul255(255 - sa, bp[2]) + fz_mul255(255 - ba, sp[2]) + fz_mul255(saba, rb);
- }
- if (bal)
- bp[n] = ba + sa - saba;
- /* Normal blend for spots */
- for (k = first_spot; k < n; k++)
- {
- int sc = (sp[k] * invsa) >> 8;
- bp[k] = fz_mul255(255 - sa, bp[k]) + fz_mul255(255 - ba, sp[k]) + fz_mul255(saba, sc);
- }
- }
- }
- sp += n + sal;
- bp += n + bal;
- }
- while (--w);
- }
- static inline void
- fz_blend_separable_nonisolated(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n1, int w, int blendmode, int complement, const byte * FZ_RESTRICT hp, int alpha, int first_spot)
- {
- int k;
- if (sal == 0 && alpha == 255 && blendmode == 0)
- {
- /* In this case, the uncompositing and the recompositing
- * cancel one another out, and it's just a simple copy. */
- /* FIXME: Maybe we can avoid using the shape plane entirely
- * and just copy? */
- do
- {
- int ha = fz_mul255(*hp++, alpha); /* ha = shape_alpha */
- /* If ha == 0 then leave everything unchanged */
- if (ha != 0)
- {
- for (k = 0; k < n1; k++)
- bp[k] = sp[k];
- if (bal)
- bp[k] = 255;
- }
- sp += n1;
- bp += n1 + bal;
- }
- while (--w);
- return;
- }
- do
- {
- int ha = *hp++;
- int haa = fz_mul255(ha, alpha); /* ha = shape_alpha */
- /* If haa == 0 then leave everything unchanged */
- while (haa != 0) /* Use while, so we can break out */
- {
- int sa, ba, bahaa, ra, ra0, invsa, invba, scale;
- sa = (sal ? sp[n1] : 255);
- if (sa == 0)
- break; /* No change! */
- invsa = 255 * 256 / sa;
- ba = (bal ? bp[n1] : 255);
- if (ba == 0)
- {
- /* Just copy pixels (allowing for change in
- * premultiplied alphas) */
- for (k = 0; k < n1; k++)
- bp[k] = fz_mul255((sp[k] * invsa) >> 8, haa);
- if (bal)
- bp[n1] = haa;
- break;
- }
- invba = 255 * 256 / ba;
- /* Because we are in a non-isolated group, we need to
- * do some 'uncomposition' magic before we blend.
- * My attempts to understand what is going on here have
- * utterly failed, so I've resorted (after much patient
- * help from Michael) to copying what the gs code does.
- * This seems to be an implementation of the equations
- * given on page 236 (section 7.3.3) of pdf_reference17.
- * My understanding is that this is "composition" when
- * we actually want to do "decomposition", hence my
- * confusion. It appears to work though.
- */
- scale = (512 * ba + ha) / (ha*2) - FZ_EXPAND(ba);
- sa = haa;
- /* Calculate result_alpha - a combination of the
- * background alpha, and 'shape' */
- bahaa = fz_mul255(ba, haa);
- ra0 = ba - bahaa;
- ra = ra0 + haa;
- if (bal)
- bp[n1] = ra;
- if (ra == 0)
- break;
- /* Process colorants */
- for (k = 0; k < first_spot; k++)
- {
- /* Read pixels (and convert to non-premultiplied form) */
- int sc = (sp[k] * invsa) >> 8;
- int bc = (bp[k] * invba) >> 8;
- int rc;
- if (complement)
- {
- sc = 255 - sc;
- bc = 255 - bc;
- }
- /* Uncomposite (see above) */
- sc = sc + (((sc-bc) * scale)>>8);
- sc = fz_clampi(sc, 0, 255);
- switch (blendmode)
- {
- default:
- case FZ_BLEND_NORMAL: rc = sc; break;
- case FZ_BLEND_MULTIPLY: rc = fz_mul255(bc, sc); break;
- case FZ_BLEND_SCREEN: rc = fz_screen_byte(bc, sc); break;
- case FZ_BLEND_OVERLAY: rc = fz_overlay_byte(bc, sc); break;
- case FZ_BLEND_DARKEN: rc = fz_darken_byte(bc, sc); break;
- case FZ_BLEND_LIGHTEN: rc = fz_lighten_byte(bc, sc); break;
- case FZ_BLEND_COLOR_DODGE: rc = fz_color_dodge_byte(bc, sc); break;
- case FZ_BLEND_COLOR_BURN: rc = fz_color_burn_byte(bc, sc); break;
- case FZ_BLEND_HARD_LIGHT: rc = fz_hard_light_byte(bc, sc); break;
- case FZ_BLEND_SOFT_LIGHT: rc = fz_soft_light_byte(bc, sc); break;
- case FZ_BLEND_DIFFERENCE: rc = fz_difference_byte(bc, sc); break;
- case FZ_BLEND_EXCLUSION: rc = fz_exclusion_byte(bc, sc); break;
- }
- /* From the notes at the top:
- *
- * Ar * Cr = Cb * (Ar - alpha * As) + alpha * As * (1 - Ab) * Cs + alpha * As * Ab * B(Cb, Cs) ]
- *
- * And:
- *
- * Ar = ba + haa - bahaa
- *
- * In our 0..255 world, with our current variables:
- *
- * ra.rc = bc * (ra - haa) + haa * (255 - ba) * sc + bahaa * B(Cb, Cs)
- * = bc * ra0 + haa * (255 - ba) * sc + bahaa * B(Cb, Cs)
- */
- if (bahaa != 255)
- rc = fz_mul255(bahaa, rc);
- if (ba != 255)
- {
- int t = fz_mul255(255 - ba, haa);
- rc += fz_mul255(t, sc);
- }
- if (ra0 != 0)
- rc += fz_mul255(ra0, bc);
- if (complement)
- rc = ra - rc;
- bp[k] = fz_clampi(rc, 0, ra);
- }
- /* Spots */
- for (; k < n1; k++)
- {
- int sc = 255 - ((sp[k] * invsa + 128) >> 8);
- int bc = 255 - ((bp[k] * invba + 128) >> 8);
- int rc;
- sc = sc + (((sc-bc) * scale)>>8);
- /* Non-white preserving use Normal */
- switch (blendmode)
- {
- default:
- case FZ_BLEND_NORMAL:
- case FZ_BLEND_DIFFERENCE:
- case FZ_BLEND_EXCLUSION:
- rc = sc; break;
- case FZ_BLEND_MULTIPLY: rc = fz_mul255(bc, sc); break;
- case FZ_BLEND_SCREEN: rc = fz_screen_byte(bc, sc); break;
- case FZ_BLEND_OVERLAY: rc = fz_overlay_byte(bc, sc); break;
- case FZ_BLEND_DARKEN: rc = fz_darken_byte(bc, sc); break;
- case FZ_BLEND_LIGHTEN: rc = fz_lighten_byte(bc, sc); break;
- case FZ_BLEND_COLOR_DODGE: rc = fz_color_dodge_byte(bc, sc); break;
- case FZ_BLEND_COLOR_BURN: rc = fz_color_burn_byte(bc, sc); break;
- case FZ_BLEND_HARD_LIGHT: rc = fz_hard_light_byte(bc, sc); break;
- case FZ_BLEND_SOFT_LIGHT: rc = fz_soft_light_byte(bc, sc); break;
- }
- if (bahaa != 255)
- rc = fz_mul255(bahaa, rc);
- if (ba != 255)
- {
- int t = fz_mul255(255 - ba, haa);
- rc += fz_mul255(t, sc);
- }
- if (ra0 != 0)
- rc += fz_mul255(ra0, bc);
- bp[k] = ra - rc;
- }
- break;
- }
- sp += n1 + sal;
- bp += n1 + bal;
- }
- while (--w);
- }
- static inline void
- fz_blend_nonseparable_nonisolated_gray(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n, int w, int blendmode, const byte * FZ_RESTRICT hp, int alpha, int first_spot)
- {
- do
- {
- int ha = *hp++;
- int haa = fz_mul255(ha, alpha);
- if (haa != 0)
- {
- int ba = (bal ? bp[n] : 255);
- if (ba == 0 && alpha == 255)
- {
- memcpy(bp, sp, n + (sal && bal));
- if (bal && !sal)
- bp[n+1] = 255;
- }
- else
- {
- int sa = (sal ? sp[n] : 255);
- int bahaa = fz_mul255(ba, haa);
- int k;
- /* Calculate result_alpha */
- int ra = ba - bahaa + haa;
- if (bal)
- bp[n] = ra;
- if (ra != 0)
- {
- int invha = ha ? 255 * 256 / ha : 0;
- /* ugh, division to get non-premul components */
- int invsa = sa ? 255 * 256 / sa : 0;
- int invba = ba ? 255 * 256 / ba : 0;
- int sg = (sp[0] * invsa) >> 8;
- int bg = (bp[0] * invba) >> 8;
- /* Uncomposite */
- sg = (((sg - bg)*invha) >> 8) + bg;
- sg = fz_clampi(sg, 0, 255);
- switch (blendmode)
- {
- default:
- case FZ_BLEND_HUE:
- case FZ_BLEND_SATURATION:
- case FZ_BLEND_COLOR:
- bp[0] = fz_mul255(ra, bg);
- break;
- case FZ_BLEND_LUMINOSITY:
- bp[0] = fz_mul255(ra, sg);
- break;
- }
- /* Normal blend for spots */
- for (k = first_spot; k < n; k++)
- {
- int sc = (sp[k] * invsa + 128) >> 8;
- int bc = (bp[k] * invba + 128) >> 8;
- int rc;
- sc = (((sc - bc) * invha + 128) >> 8) + bc;
- sc = fz_clampi(sc, 0, 255);
- rc = bc + fz_mul255(sa, fz_mul255(255 - ba, sc) + fz_mul255(ba, sc) - bc);
- rc = fz_clampi(rc, 0, 255);
- bp[k] = fz_mul255(rc, ra);
- }
- }
- }
- }
- sp += n + sal;
- bp += n + bal;
- } while (--w);
- }
- static inline void
- fz_blend_nonseparable_nonisolated(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n, int w, int blendmode, int complement, const byte * FZ_RESTRICT hp, int alpha, int first_spot)
- {
- do
- {
- int ha = *hp++;
- int haa = fz_mul255(ha, alpha);
- if (haa != 0)
- {
- int sa = (sal ? sp[n] : 255);
- int ba = (bal ? bp[n] : 255);
- if (ba == 0 && alpha == 255)
- {
- memcpy(bp, sp, n + (sal && bal));
- if (bal && !sal)
- bp[n] = 255;
- }
- else
- {
- int bahaa = fz_mul255(ba, haa);
- /* Calculate result_alpha */
- int ra0 = ba - bahaa;
- int ra = ra0 + haa;
- if (bal)
- bp[n] = ra;
- if (ra != 0)
- {
- /* Because we are a non-isolated group, we
- * need to 'uncomposite' before we blend
- * (recomposite). We assume that normal
- * blending has been done inside the group,
- * so: ra.rc = (1-ha).bc + ha.sc
- * A bit of rearrangement, and that gives us
- * that: sc = (ra.rc - bc)/ha + bc
- * Now, the result of the blend was stored in
- * src, so: */
- int invha = ha ? 255 * 256 / ha : 0;
- int k;
- unsigned char rr, rg, rb;
- /* ugh, division to get non-premul components */
- int invsa = sa ? 255 * 256 / sa : 0;
- int invba = ba ? 255 * 256 / ba : 0;
- int sr = (sp[0] * invsa) >> 8;
- int sg = (sp[1] * invsa) >> 8;
- int sb = (sp[2] * invsa) >> 8;
- int br = (bp[0] * invba) >> 8;
- int bg = (bp[1] * invba) >> 8;
- int bb = (bp[2] * invba) >> 8;
- if (complement)
- {
- sr = 255 - sr;
- sg = 255 - sg;
- sb = 255 - sb;
- br = 255 - br;
- bg = 255 - bg;
- bb = 255 - bb;
- }
- /* Uncomposite */
- sr = (((sr - br)*invha) >> 8) + br;
- sr = fz_clampi(sr, 0, 255);
- sg = (((sg - bg)*invha) >> 8) + bg;
- sg = fz_clampi(sg, 0, 255);
- sb = (((sb - bb)*invha) >> 8) + bb;
- sb = fz_clampi(sb, 0, 255);
- switch (blendmode)
- {
- default:
- case FZ_BLEND_HUE:
- fz_hue_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
- break;
- case FZ_BLEND_SATURATION:
- fz_saturation_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
- break;
- case FZ_BLEND_COLOR:
- fz_color_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
- break;
- case FZ_BLEND_LUMINOSITY:
- fz_luminosity_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
- break;
- }
- /* From the notes at the top:
- *
- * Ar * Cr = Cb * (Ar - alpha * As) + alpha * As * (1 - Ab) * Cs + alpha * As * Ab * B(Cb, Cs) ]
- *
- * And:
- *
- * Ar = ba + haa - bahaa
- *
- * In our 0..255 world, with our current variables:
- *
- * ra.rc = bc * (ra - haa) + haa * (255 - ba) * sc + bahaa * B(Cb, Cs)
- * = bc * ra0 + haa * (255 - ba) * sc + bahaa * B(Cb, Cs)
- */
- if (bahaa != 255)
- {
- rr = fz_mul255(bahaa, rr);
- rg = fz_mul255(bahaa, rg);
- rb = fz_mul255(bahaa, rb);
- }
- if (ba != 255)
- {
- int t = fz_mul255(255 - ba, haa);
- rr += fz_mul255(t, sr);
- rg += fz_mul255(t, sg);
- rb += fz_mul255(t, sb);
- }
- if (ra0 != 0)
- {
- rr += fz_mul255(ra0, br);
- rg += fz_mul255(ra0, bg);
- rb += fz_mul255(ra0, bb);
- }
- /* CMYK */
- if (complement)
- {
- int sk, bk, rk;
- /* Care must be taking when inverting here, as r = alpha * col.
- * We want to store alpha * (255 - col) = alpha * 255 - alpha * col
- */
- rr = ra - rr;
- rg = ra - rg;
- rb = ra - rb;
- sk = sa ? (sp[3] * invsa) >> 8 : 255;
- bk = ba ? (bp[3] * invba) >> 8 : 255;
- bk = fz_clampi(bk, 0, 255);
- sk = fz_clampi(sk, 0, 255);
- if (blendmode == FZ_BLEND_LUMINOSITY)
- rk = sk;
- else
- rk = bk;
- if (bahaa != 255)
- rk = fz_mul255(bahaa, rk);
- if (ba != 255)
- {
- int t = fz_mul255(255 - ba, haa);
- rk += fz_mul255(t, sk);
- }
- if (ra0 != 0)
- rk += fz_mul255(ra0, bk);
- bp[3] = rk;
- }
- bp[0] = rr;
- bp[1] = rg;
- bp[2] = rb;
- /* Normal blend for spots */
- for (k = first_spot; k < n; k++)
- {
- int sc = (sp[k] * invsa + 128) >> 8;
- int bc = (bp[k] * invba + 128) >> 8;
- int rc;
- sc = (((sc - bc) * invha + 128) >> 8) + bc;
- sc = fz_clampi(sc, 0, 255);
- rc = bc + fz_mul255(ha, fz_mul255(255 - ba, sc) + fz_mul255(ba, sc) - bc);
- rc = fz_clampi(rc, 0, 255);
- bp[k] = fz_mul255(rc, ra);
- }
- }
- }
- }
- sp += n + sal;
- bp += n + bal;
- }
- while (--w);
- }
- #ifdef PARANOID_PREMULTIPLY
- static void
- verify_premultiply(fz_context *ctx, const fz_pixmap * FZ_RESTRICT dst)
- {
- unsigned char *dp = dst->samples;
- int w = dst->w;
- int h = dst->h;
- int n = dst->n;
- int x, y, i;
- int s = dst->stride - n * w;
- for (y = h; y > 0; y--)
- {
- for (x = w; x > 0; x--)
- {
- int a = dp[n-1];
- for (i = n-1; i > 0; i--)
- if (*dp++ > a)
- abort();
- dp++;
- }
- dp += s;
- }
- }
- #endif
- void
- fz_blend_pixmap(fz_context *ctx, fz_pixmap * FZ_RESTRICT dst, fz_pixmap * FZ_RESTRICT src, int alpha, int blendmode, int isolated, const fz_pixmap * FZ_RESTRICT shape)
- {
- unsigned char *sp;
- unsigned char *dp;
- fz_irect bbox;
- int x, y, w, h, n;
- int da, sa;
- int complement;
- /* TODO: fix this hack! */
- if (isolated && alpha < 255)
- {
- unsigned char *sp2;
- int nn;
- h = src->h;
- sp2 = src->samples;
- nn = src->w * src->n;
- while (h--)
- {
- n = nn;
- while (n--)
- {
- *sp2 = fz_mul255(*sp2, alpha);
- sp2++;
- }
- sp2 += src->stride - nn;
- }
- }
- bbox = fz_intersect_irect(fz_pixmap_bbox(ctx, src), fz_pixmap_bbox(ctx, dst));
- x = bbox.x0;
- y = bbox.y0;
- w = fz_irect_width(bbox);
- h = fz_irect_height(bbox);
- if (w == 0 || h == 0)
- return;
- complement = fz_colorspace_is_subtractive(ctx, src->colorspace);
- n = src->n;
- sp = src->samples + (y - src->y) * (size_t)src->stride + (x - src->x) * (size_t)src->n;
- sa = src->alpha;
- dp = dst->samples + (y - dst->y) * (size_t)dst->stride + (x - dst->x) * (size_t)dst->n;
- da = dst->alpha;
- if (n == 1)
- sa = da = 0;
- #ifdef PARANOID_PREMULTIPLY
- if (sa)
- verify_premultiply(ctx, src);
- if (da)
- verify_premultiply(ctx, dst);
- #endif
- n -= sa;
- assert(n == dst->n - da);
- if (!isolated)
- {
- const unsigned char *hp = shape->samples + (y - shape->y) * (size_t)shape->stride + (x - shape->x);
- while (h--)
- {
- if (blendmode >= FZ_BLEND_HUE)
- {
- if (complement || src->s > 0)
- if ((n - src->s) == 1)
- fz_blend_nonseparable_nonisolated_gray(dp, da, sp, sa, n, w, blendmode, hp, alpha, 1);
- else
- fz_blend_nonseparable_nonisolated(dp, da, sp, sa, n, w, blendmode, complement, hp, alpha, n - src->s);
- else
- if (da)
- if (sa)
- if (n == 1)
- fz_blend_nonseparable_nonisolated_gray(dp, 1, sp, 1, 1, w, blendmode, hp, alpha, 1);
- else
- fz_blend_nonseparable_nonisolated(dp, 1, sp, 1, n, w, blendmode, complement, hp, alpha, n);
- else
- if (n == 1)
- fz_blend_nonseparable_nonisolated_gray(dp, 1, sp, 0, 1, w, blendmode, hp, alpha, 1);
- else
- fz_blend_nonseparable_nonisolated(dp, 1, sp, 0, n, w, blendmode, complement, hp, alpha, n);
- else
- if (sa)
- if (n == 1)
- fz_blend_nonseparable_nonisolated_gray(dp, 0, sp, 1, 1, w, blendmode, hp, alpha, 1);
- else
- fz_blend_nonseparable_nonisolated(dp, 0, sp, 1, n, w, blendmode, complement, hp, alpha, n);
- else
- if (n == 1)
- fz_blend_nonseparable_nonisolated_gray(dp, 0, sp, 0, 1, w, blendmode, hp, alpha, 1);
- else
- fz_blend_nonseparable_nonisolated(dp, 0, sp, 0, n, w, blendmode, complement, hp, alpha, n);
- }
- else
- {
- if (complement || src->s > 0)
- fz_blend_separable_nonisolated(dp, da, sp, sa, n, w, blendmode, complement, hp, alpha, n - src->s);
- else
- if (da)
- if (sa)
- fz_blend_separable_nonisolated(dp, 1, sp, 1, n, w, blendmode, 0, hp, alpha, n);
- else
- fz_blend_separable_nonisolated(dp, 1, sp, 0, n, w, blendmode, 0, hp, alpha, n);
- else
- if (sa)
- fz_blend_separable_nonisolated(dp, 0, sp, 1, n, w, blendmode, 0, hp, alpha, n);
- else
- fz_blend_separable_nonisolated(dp, 0, sp, 0, n, w, blendmode, 0, hp, alpha, n);
- }
- sp += src->stride;
- dp += dst->stride;
- hp += shape->stride;
- }
- }
- else
- {
- while (h--)
- {
- if (blendmode >= FZ_BLEND_HUE)
- {
- if (complement || src->s > 0)
- if ((n - src->s) == 1)
- fz_blend_nonseparable_gray(dp, da, sp, sa, n, w, blendmode, 1);
- else
- fz_blend_nonseparable(dp, da, sp, sa, n, w, blendmode, complement, n - src->s);
- else
- if (da)
- if (sa)
- if (n == 1)
- fz_blend_nonseparable_gray(dp, 1, sp, 1, 1, w, blendmode, 1);
- else
- fz_blend_nonseparable(dp, 1, sp, 1, n, w, blendmode, complement, n);
- else
- if (n == 1)
- fz_blend_nonseparable_gray(dp, 1, sp, 0, 1, w, blendmode, 1);
- else
- fz_blend_nonseparable(dp, 1, sp, 0, n, w, blendmode, complement, n);
- else
- if (sa)
- if (n == 1)
- fz_blend_nonseparable_gray(dp, 0, sp, 1, 1, w, blendmode, 1);
- else
- fz_blend_nonseparable(dp, 0, sp, 1, n, w, blendmode, complement, n);
- else
- if (n == 1)
- fz_blend_nonseparable_gray(dp, 0, sp, 0, 1, w, blendmode, 1);
- else
- fz_blend_nonseparable(dp, 0, sp, 0, n, w, blendmode, complement, n);
- }
- else
- {
- if (complement || src->s > 0)
- fz_blend_separable(dp, da, sp, sa, n, w, blendmode, complement, n - src->s);
- else
- if (da)
- if (sa)
- fz_blend_separable(dp, 1, sp, 1, n, w, blendmode, 0, n);
- else
- fz_blend_separable(dp, 1, sp, 0, n, w, blendmode, 0, n);
- else
- if (sa)
- fz_blend_separable(dp, 0, sp, 1, n, w, blendmode, 0, n);
- else
- fz_blend_separable(dp, 0, sp, 0, n, w, blendmode, 0, n);
- }
- sp += src->stride;
- dp += dst->stride;
- }
- }
- #ifdef PARANOID_PREMULTIPLY
- if (da)
- verify_premultiply(ctx, dst);
- #endif
- }
- static inline void
- fz_blend_knockout(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n1, int w, const byte * FZ_RESTRICT hp)
- {
- int k;
- do
- {
- int ha = *hp++;
- if (ha != 0)
- {
- int sa = (sal ? sp[n1] : 255);
- int ba = (bal ? bp[n1] : 255);
- if (ba == 0 && ha == 0xFF)
- {
- memcpy(bp, sp, n1);
- if (bal)
- bp[n1] = sa;
- }
- else
- {
- int hasa = fz_mul255(ha, sa);
- /* ugh, division to get non-premul components */
- int invsa = sa ? 255 * 256 / sa : 0;
- int invba = ba ? 255 * 256 / ba : 0;
- int ra = hasa + fz_mul255(255-ha, ba);
- /* Process colorants + spots */
- for (k = 0; k < n1; k++)
- {
- int sc = (sp[k] * invsa) >> 8;
- int bc = (bp[k] * invba) >> 8;
- int rc = fz_mul255(255 - ha, bc) + fz_mul255(ha, sc);
- bp[k] = fz_mul255(ra, rc);
- }
- if (bal)
- bp[k] = ra;
- }
- }
- sp += n1 + sal;
- bp += n1 + bal;
- }
- while (--w);
- }
- void
- fz_blend_pixmap_knockout(fz_context *ctx, fz_pixmap * FZ_RESTRICT dst, fz_pixmap * FZ_RESTRICT src, const fz_pixmap * FZ_RESTRICT shape)
- {
- unsigned char *sp;
- unsigned char *dp;
- fz_irect sbox, dbox, bbox;
- int x, y, w, h, n;
- int da, sa;
- const unsigned char *hp;
- dbox = fz_pixmap_bbox_no_ctx(dst);
- sbox = fz_pixmap_bbox_no_ctx(src);
- bbox = fz_intersect_irect(dbox, sbox);
- x = bbox.x0;
- y = bbox.y0;
- w = fz_irect_width(bbox);
- h = fz_irect_height(bbox);
- if (w == 0 || h == 0)
- return;
- n = src->n;
- sp = src->samples + (y - src->y) * (size_t)src->stride + (x - src->x) * (size_t)src->n;
- sa = src->alpha;
- dp = dst->samples + (y - dst->y) * (size_t)dst->stride + (x - dst->x) * (size_t)dst->n;
- da = dst->alpha;
- hp = shape->samples + (y - shape->y) * (size_t)shape->stride + (x - shape->x);
- #ifdef PARANOID_PREMULTIPLY
- if (sa)
- verify_premultiply(ctx, src);
- if (da)
- verify_premultiply(ctx, dst);
- #endif
- n -= sa;
- assert(n == dst->n - da);
- while (h--)
- {
- fz_blend_knockout(dp, da, sp, sa, n, w, hp);
- sp += src->stride;
- dp += dst->stride;
- hp += shape->stride;
- }
- #ifdef PARANOID_PREMULTIPLY
- if (da)
- verify_premultiply(ctx, dst);
- #endif
- }
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