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- How to build freeglut with CMake on Windows (MS Visual Studio)
- --------------------------------------------------------------
- 1. Download CMake (http://www.cmake.org/cmake/resources/software.html).
- Get one of the releases from the binary distribution section.
- 2. Run the CMake installer, install wherever you like.
- 3. Launch CMake via Start > Program Files > CMake 2.8 > CMake (GUI)
- (note that the shortcut put by the installer on your desktop does NOT
- point to the CMake GUI program!)
- 4. In the "Where is the source code" box, type or browse to the root
- directory of your freeglut source (so that's /freeglut, not
- /freeglut/src).
- 5. In the "Where to build the binaries" box, type or browse to any
- folder you like - this will be where the Visual Studio solution will be
- generated. This folder does not have to exist yet.
- 6. Hit the Configure button near the bottom of the window.
- 7. Pick your target compiler, make sure that its installed on your
- system of course!
- 8. Answer Ok when asked if you want to create the build directory.
- 9. Wait for the configure process to finish.
- 10. The screen will now have some configuration options on it, for
- instance specifying whether you want to build static and/or shared
- libraries (see below for a complete list). When you've selected your
- options, click the Configure button again.
- 11. The Generate button at the bottom will now be enabled. Click Generate.
- 12. The build files will now be generated in the location you picked.
- You can now navigate to the build directory you specified in step 5.
- Open the freeglut.sln file that was generated in your build directory,
- and compile as usual
- How to build freeglut on UNIX
- -----------------------------
- - Make sure you have cmake installed. Examples:
- - Debian/Ubuntu: apt-get install cmake
- - Fedora: yum install cmake
- - FreeBSD: cd /usr/ports/devel/cmake && make install
- Or directly from their website:
- http://www.cmake.org/cmake/resources/software.html
- - Make sure you have the basics for compiling code, such as C compiler
- (e.g., GCC) and the make package.
- - Also make sure you have packages installed that provide the relevant
- header files for x11 (including xrandr) and opengl (e.g.,
- libgl1-mesa-dev, libx11-dev and libxrandr-dev on Debian/Ubuntu).
- - Install XInput: libxi-dev / libXi-devel
- - Run 'cmake .' in the freeglut directory to generate the makefile.
- - Run 'make' to build, and 'make install' to install freeglut.
- - If you wish to change any build options run 'ccmake .'
- Breakdown of CMake configuration options
- ----------------------------------------
- CMAKE_BUILD_TYPE [Empty, Debug, Release] Can be overriden by
- passing it as a make variable during build.
- CMAKE_INSTALL_PREFIX Installation prefix (e.g. /usr/local on UNIX)
- FREEGLUT_BUILD_DEMOS [ON, OFF] Controls whether the demos are
- built or not.
- FREEGLUT_BUILD_SHARED_LIBS [ON, OFF] Build freeglut as a shared library
- FREEGLUT_BUILD_STATIC_LIBS [ON, OFF] Build freeglut as a static library
- FREEGLUT_GLES [ON, OFF] Link with GLEs libraries instead
- of OpenGL
- FREEGLUT_PRINT_ERRORS [ON, OFF] Controls whether errors are
- default handled or not when user does not
- provide an error callback
- FREEGLUT_PRINT_WARNINGS [ON, OFF] Controls whether warnings are
- default handled or not when user does not
- provide an warning callback
- FREEGLUT_REPLACE_GLUT [ON, OFF] For non-Windows platforms,
- freeglut is by default built as -lglut. if
- off, built as -lfreeglut. On Windows,
- libraries are always built as freeglut.
- INSTALL_PDB [ON, OFF] MSVC only: controls whether debug
- information files are included with the
- install or not
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