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- /**
- * Sample multi-touch program that displays a square where a cursor
- * clicks, with a different color for each cursor.
- *
- * Copyright (C) 2012 Sylvain Beucler
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <GL/freeglut.h>
- #include <GL/gl.h>
- #define NUM_DEVICES 16
- #define NUM_CURSORS 64
- typedef struct cursor {
- char on;
- float x;
- float y;
- } *Cursor;
- struct cursor cursors[NUM_DEVICES][NUM_CURSORS];
- static float square[] = {
- -.5, -.5,
- .5, -.5,
- -.5, .5,
- .5, .5,
- };
- void onDisplay(void) {
- int d;
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT);
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(2, GL_FLOAT, 0, square);
- for (d = 0; d < NUM_DEVICES; d++) {
- int c;
- for (c = 0; d < NUM_DEVICES; d++) {
- Cursor C = &cursors[d][c];
- if (C->on) {
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(C->x, C->y, 0);
- glScalef(30, 30, 1);
-
- switch(c) {
- case 0:
- glColor4f(0,0,1,1);
- break;
- case 1:
- glColor4f(0,1,0,1);
- break;
- case 2:
- glColor4f(1,0,0,1);
- break;
- case 3:
- glColor4f(1,1,1,1);
- break;
- default:
- glColor4d(.5,.5,.5,1);
- break;
- }
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- }
- }
- }
- glDisableClientState(GL_VERTEX_ARRAY);
- glutSwapBuffers();
- }
- void onMouse(int button, int state, int x, int y) {
- if (button == 0) {
- cursors[0][0].on = (state == GLUT_DOWN);
- cursors[0][0].x = (float)x;
- cursors[0][0].y = (float)y;
- printf("normal click\n");
- }
- }
- void onMotion(int x, int y) {
- cursors[0][0].x = (float)x;
- cursors[0][0].y = (float)y;
- }
- /* Using FG2.8 (reversed) prototype for now */
- /* void onMultiButton(int cursor_id, int button, int state, int x, int y) { */
- void onMultiButton(int cursor_id, int x, int y, int button, int state) {
- if (cursor_id > NUM_CURSORS) {
- fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS);
- return;
- }
- if (button == 0) {
- cursors[0][cursor_id].on = (state == GLUT_DOWN);
- cursors[0][cursor_id].x = (float)x;
- cursors[0][cursor_id].y = (float)y;
- printf("multi-touch %d click\n", cursor_id);
- }
- }
- void onMultiMotion(int cursor_id, int x, int y) {
- if (cursor_id > NUM_CURSORS) {
- fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS);
- return;
- }
- cursors[0][cursor_id].x = (float)x;
- cursors[0][cursor_id].y = (float)y;
- }
- void onReshape(int width, int height) {
- glViewport(0, 0, width, height);
-
- glMatrixMode(GL_PROJECTION);
- glOrtho(0, width, height, 0, -1, 1);
- }
- void onIdle(void) {
- glutPostRedisplay();
- }
- int main(int argc, char* argv[]) {
- memset(cursors, 0, sizeof(cursors));
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE);
- glutInitWindowSize(640, 480);
- glutCreateWindow("Multi-touch test");
- glutDisplayFunc(onDisplay);
- glutReshapeFunc(onReshape);
- glutIdleFunc(onIdle);
- glutMouseFunc(onMouse);
- glutMotionFunc(onMotion);
- glutMultiButtonFunc(onMultiButton);
- glutMultiMotionFunc(onMultiMotion);
- glutMainLoop();
- return EXIT_SUCCESS;
- }
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