| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933 |
- /*! \file shapes.c
- \ingroup demos
- This program is a test harness for the various shapes
- in OpenGLUT. It may also be useful to see which
- parameters control what behavior in the OpenGLUT
- objects.
-
- Spinning wireframe and solid-shaded shapes are
- displayed. Some parameters can be adjusted.
-
- Keys:
- - <tt>Esc </tt> Quit
- - <tt>q Q </tt> Quit
- - <tt>i I </tt> Show info
- - <tt>p P </tt> Toggle perspective or orthographic projection
- - <tt>r R </tt> Toggle fixed or animated rotation around model X-axis
- - <tt>s S </tt> Toggle toggle fixed function or shader render path
- - <tt>n N </tt> Toggle visualization of object's normal vectors
- - <tt>= + </tt> Increase \a slices
- - <tt>- _ </tt> Decreate \a slices
- - <tt>, < </tt> Decreate \a stacks
- - <tt>. > </tt> Increase \a stacks
- - <tt>9 ( </tt> Decreate \a depth (Sierpinski Sponge)
- - <tt>0 ) </tt> Increase \a depth (Sierpinski Sponge)
- - <tt>up </tt> Increase "outer radius"
- - <tt>down </tt> Decrease "outer radius"
- - <tt>left </tt> Decrease "inner radius"
- - <tt>right</tt> Increase "inner radius"
- - <tt>PgUp </tt> Next shape-drawing function
- - <tt>PgDn </tt> Prev shape-drawing function
- \author Written by Nigel Stewart November 2003
- \author Portions Copyright (C) 2004, the OpenGLUT project contributors. <br>
- OpenGLUT branched from freeglut in February, 2004.
-
- \image html openglut_shapes.png OpenGLUT Geometric Shapes Demonstration
- \include demos/shapes/shapes.c
- */
- #include <GL/freeglut.h>
- #include <stdarg.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <stddef.h>
- #include "glmatrix.h"
- #ifdef _MSC_VER
- /* DUMP MEMORY LEAKS */
- #include <crtdbg.h>
- #endif
- /* report GL errors, if any, to stderr */
- void checkError(const char *functionName)
- {
- GLenum error;
- while (( error = glGetError() ) != GL_NO_ERROR) {
- fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName);
- }
- }
- /*
- * OpenGL 2+ shader mode needs some function and macro definitions,
- * avoiding a dependency on additional libraries like GLEW or the
- * GL/glext.h header
- */
- #ifndef GL_FRAGMENT_SHADER
- #define GL_FRAGMENT_SHADER 0x8B30
- #endif
- #ifndef GL_VERTEX_SHADER
- #define GL_VERTEX_SHADER 0x8B31
- #endif
- #ifndef GL_COMPILE_STATUS
- #define GL_COMPILE_STATUS 0x8B81
- #endif
- #ifndef GL_LINK_STATUS
- #define GL_LINK_STATUS 0x8B82
- #endif
- #ifndef GL_INFO_LOG_LENGTH
- #define GL_INFO_LOG_LENGTH 0x8B84
- #endif
- typedef ptrdiff_t ourGLsizeiptr;
- typedef char ourGLchar;
- #ifndef APIENTRY
- #define APIENTRY
- #endif
- #ifndef GL_VERSION_2_0
- typedef GLuint (APIENTRY *PFNGLCREATESHADERPROC) (GLenum type);
- typedef void (APIENTRY *PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const ourGLchar **string, const GLint *length);
- typedef void (APIENTRY *PFNGLCOMPILESHADERPROC) (GLuint shader);
- typedef GLuint (APIENTRY *PFNGLCREATEPROGRAMPROC) (void);
- typedef void (APIENTRY *PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
- typedef void (APIENTRY *PFNGLLINKPROGRAMPROC) (GLuint program);
- typedef void (APIENTRY *PFNGLUSEPROGRAMPROC) (GLuint program);
- typedef void (APIENTRY *PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
- typedef void (APIENTRY *PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog);
- typedef void (APIENTRY *PFNGLGETPROGRAMIVPROC) (GLenum target, GLenum pname, GLint *params);
- typedef void (APIENTRY *PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, ourGLchar *infoLog);
- typedef GLint (APIENTRY *PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const ourGLchar *name);
- typedef GLint (APIENTRY *PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const ourGLchar *name);
- typedef void (APIENTRY *PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- typedef void (APIENTRY *PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- #endif
- PFNGLCREATESHADERPROC gl_CreateShader;
- PFNGLSHADERSOURCEPROC gl_ShaderSource;
- PFNGLCOMPILESHADERPROC gl_CompileShader;
- PFNGLCREATEPROGRAMPROC gl_CreateProgram;
- PFNGLATTACHSHADERPROC gl_AttachShader;
- PFNGLLINKPROGRAMPROC gl_LinkProgram;
- PFNGLUSEPROGRAMPROC gl_UseProgram;
- PFNGLGETSHADERIVPROC gl_GetShaderiv;
- PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog;
- PFNGLGETPROGRAMIVPROC gl_GetProgramiv;
- PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog;
- PFNGLGETATTRIBLOCATIONPROC gl_GetAttribLocation;
- PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation;
- PFNGLUNIFORMMATRIX4FVPROC gl_UniformMatrix4fv;
- PFNGLUNIFORMMATRIX3FVPROC gl_UniformMatrix3fv;
- void initExtensionEntries(void)
- {
- gl_CreateShader = (PFNGLCREATESHADERPROC) glutGetProcAddress ("glCreateShader");
- gl_ShaderSource = (PFNGLSHADERSOURCEPROC) glutGetProcAddress ("glShaderSource");
- gl_CompileShader = (PFNGLCOMPILESHADERPROC) glutGetProcAddress ("glCompileShader");
- gl_CreateProgram = (PFNGLCREATEPROGRAMPROC) glutGetProcAddress ("glCreateProgram");
- gl_AttachShader = (PFNGLATTACHSHADERPROC) glutGetProcAddress ("glAttachShader");
- gl_LinkProgram = (PFNGLLINKPROGRAMPROC) glutGetProcAddress ("glLinkProgram");
- gl_UseProgram = (PFNGLUSEPROGRAMPROC) glutGetProcAddress ("glUseProgram");
- gl_GetShaderiv = (PFNGLGETSHADERIVPROC) glutGetProcAddress ("glGetShaderiv");
- gl_GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) glutGetProcAddress ("glGetShaderInfoLog");
- gl_GetProgramiv = (PFNGLGETPROGRAMIVPROC) glutGetProcAddress ("glGetProgramiv");
- gl_GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) glutGetProcAddress ("glGetProgramInfoLog");
- gl_GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) glutGetProcAddress ("glGetAttribLocation");
- gl_GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) glutGetProcAddress ("glGetUniformLocation");
- gl_UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) glutGetProcAddress ("glUniformMatrix4fv");
- gl_UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) glutGetProcAddress ("glUniformMatrix3fv");
- if (!gl_CreateShader || !gl_ShaderSource || !gl_CompileShader || !gl_CreateProgram || !gl_AttachShader || !gl_LinkProgram || !gl_UseProgram || !gl_GetShaderiv || !gl_GetShaderInfoLog || !gl_GetProgramiv || !gl_GetProgramInfoLog || !gl_GetAttribLocation || !gl_GetUniformLocation || !gl_UniformMatrix4fv || !gl_UniformMatrix3fv)
- {
- fprintf (stderr, "glCreateShader, glShaderSource, glCompileShader, glCreateProgram, glAttachShader, glLinkProgram, glUseProgram, glGetShaderiv, glGetShaderInfoLog, glGetProgramiv, glGetProgramInfoLog, glGetAttribLocation, glGetUniformLocation, glUniformMatrix4fv or gl_UniformMatrix3fv not found");
- exit(1);
- }
- }
- const ourGLchar *vertexShaderSource[] = {
- "/**",
- " * From the OpenGL Programming wikibook: http://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Smooth_Specular_Highlights",
- " * This file is in the public domain.",
- " * Contributors: Sylvain Beucler",
- " */",
- "attribute vec3 fg_coord;",
- "attribute vec3 fg_normal;",
- "varying vec4 position; /* position of the vertex (and fragment) in world space */",
- "varying vec3 varyingNormalDirection; /* surface normal vector in world space */",
- "uniform mat4 m, p; /* don't need v, as always identity in our demo */",
- "uniform mat3 m_3x3_inv_transp;",
- " ",
- "void main()",
- "{",
- " vec4 fg_coord4 = vec4(fg_coord, 1.0);",
- " position = m * fg_coord4;",
- " varyingNormalDirection = normalize(m_3x3_inv_transp * fg_normal);",
- " ",
- " mat4 mvp = p*m; /* normally p*v*m */",
- " gl_Position = mvp * fg_coord4;",
- "}"
- };
- const ourGLchar *fragmentShaderSource[] = {
- "/**",
- " * From the OpenGL Programming wikibook: http://en.wikibooks.org/wiki/GLSL_Programming/GLUT/Smooth_Specular_Highlights",
- " * This file is in the public domain.",
- " * Contributors: Martin Kraus, Sylvain Beucler",
- " */",
- "varying vec4 position; /* position of the vertex (and fragment) in world space */",
- "varying vec3 varyingNormalDirection; /* surface normal vector in world space */",
- "/* uniform mat4 v_inv; // in this demo, the view matrix is always an identity matrix */",
- " ",
- "struct lightSource",
- "{",
- " vec4 position;",
- " vec4 diffuse;",
- " vec4 specular;",
- " float constantAttenuation, linearAttenuation, quadraticAttenuation;",
- " float spotCutoff, spotExponent;",
- " vec3 spotDirection;",
- "};",
- "lightSource light0 = lightSource(",
- " vec4(2.0, 5.0, 5.0, 0.0),",
- " vec4(1.0, 1.0, 1.0, 1.0),",
- " vec4(1.0, 1.0, 1.0, 1.0),",
- " 0.0, 1.0, 0.0,",
- " 180.0, 0.0,",
- " vec3(0.0, 0.0, 0.0)",
- ");",
- "vec4 scene_ambient = vec4(0.2, 0.2, 0.2, 1.0);",
- " ",
- "struct material",
- "{",
- " vec4 ambient;",
- " vec4 diffuse;",
- " vec4 specular;",
- " float shininess;",
- "};",
- "material frontMaterial = material(",
- " vec4(1.0, 0.0, 0.0, 1.0),",
- " vec4(1.0, 0.0, 0.0, 1.0),",
- " vec4(1.0, 1.0, 1.0, 1.0),",
- " 100.0",
- ");",
- " ",
- "void main()",
- "{",
- " vec3 normalDirection = normalize(varyingNormalDirection);",
- " /* vec3 viewDirection = normalize(vec3(v_inv * vec4(0.0, 0.0, 0.0, 1.0) - position)); */",
- " vec3 viewDirection = normalize(vec3(vec4(0.0, 0.0, 0.0, 1.0) - position)); /* in this demo, the view matrix is always an identity matrix */",
- " vec3 lightDirection;",
- " float attenuation;",
- " ",
- " if (0.0 == light0.position.w) /* directional light? */",
- " {",
- " attenuation = 1.0; /* no attenuation */",
- " lightDirection = normalize(vec3(light0.position));",
- " } ",
- " else /* point light or spotlight (or other kind of light) */",
- " {",
- " vec3 positionToLightSource = vec3(light0.position - position);",
- " float distance = length(positionToLightSource);",
- " lightDirection = normalize(positionToLightSource);",
- " attenuation = 1.0 / (light0.constantAttenuation",
- " + light0.linearAttenuation * distance",
- " + light0.quadraticAttenuation * distance * distance);",
- " ",
- " if (light0.spotCutoff <= 90.0) /* spotlight? */",
- " {",
- " float clampedCosine = max(0.0, dot(-lightDirection, light0.spotDirection));",
- " if (clampedCosine < cos(radians(light0.spotCutoff))) /* outside of spotlight cone? */",
- " {",
- " attenuation = 0.0;",
- " }",
- " else",
- " {",
- " attenuation = attenuation * pow(clampedCosine, light0.spotExponent); ",
- " }",
- " }",
- " }",
- " ",
- " vec3 ambientLighting = vec3(scene_ambient) * vec3(frontMaterial.ambient);",
- " ",
- " vec3 diffuseReflection = attenuation ",
- " * vec3(light0.diffuse) * vec3(frontMaterial.diffuse)",
- " * max(0.0, dot(normalDirection, lightDirection));",
- " ",
- " vec3 specularReflection;",
- " if (dot(normalDirection, lightDirection) < 0.0) /* light source on the wrong side? */",
- " {",
- " specularReflection = vec3(0.0, 0.0, 0.0); /* no specular reflection */",
- " }",
- " else /* light source on the right side */",
- " {",
- " specularReflection = attenuation * vec3(light0.specular) * vec3(frontMaterial.specular) ",
- " * pow(max(0.0, dot(reflect(-lightDirection, normalDirection), viewDirection)), frontMaterial.shininess);",
- " }",
- " ",
- " gl_FragColor = vec4(ambientLighting + diffuseReflection + specularReflection, 1.0);",
- "}"
- };
- GLint getAttribOrUniformLocation(const char* name, GLuint program, GLboolean isAttrib)
- {
- if (isAttrib)
- {
- GLint attrib = gl_GetAttribLocation(program, name);
- if (attrib == -1)
- {
- fprintf(stderr, "Warning: Could not bind attrib %s\n", name);
- }
- checkError ("getAttribOrUniformLocation");
- return attrib;
- }
- else
- {
- GLint uniform = gl_GetUniformLocation(program, name);
- if (uniform == -1)
- {
- fprintf(stderr, "Warning: Could not bind uniform %s\n", name);
- }
- checkError ("getAttribOrUniformLocation");
- return uniform;
- }
- }
- GLuint program;
- GLint attribute_fg_coord = -1, attribute_fg_normal = -1;
- GLint uniform_m = -1, uniform_p = -1, uniform_m_3x3_inv_transp = -1;
- GLint shaderReady = 0; /* Set to 1 when all initialization went well, to -1 when shader somehow unusable. */
- void compileAndCheck(GLuint shader)
- {
- GLint status;
- gl_CompileShader (shader);
- gl_GetShaderiv (shader, GL_COMPILE_STATUS, &status);
- if (status == GL_FALSE) {
- GLint infoLogLength;
- ourGLchar *infoLog;
- gl_GetShaderiv (shader, GL_INFO_LOG_LENGTH, &infoLogLength);
- infoLog = (ourGLchar*) malloc (infoLogLength);
- gl_GetShaderInfoLog (shader, infoLogLength, NULL, infoLog);
- fprintf (stderr, "compile log: %s\n", infoLog);
- free (infoLog);
- }
- checkError ("compileAndCheck");
- }
- GLuint compileShaderSource(GLenum type, GLsizei count, const ourGLchar **string)
- {
- GLuint shader = gl_CreateShader (type);
- gl_ShaderSource (shader, count, string, NULL);
- checkError ("compileShaderSource");
- compileAndCheck (shader);
- return shader;
- }
- void linkAndCheck(GLuint program)
- {
- GLint status;
- gl_LinkProgram (program);
- gl_GetProgramiv (program, GL_LINK_STATUS, &status);
- if (status == GL_FALSE) {
- GLint infoLogLength;
- ourGLchar *infoLog;
- gl_GetProgramiv (program, GL_INFO_LOG_LENGTH, &infoLogLength);
- infoLog = (ourGLchar*) malloc (infoLogLength);
- gl_GetProgramInfoLog (program, infoLogLength, NULL, infoLog);
- fprintf (stderr, "link log: %s\n", infoLog);
- free (infoLog);
- }
- checkError ("linkAndCheck");
- }
- void createProgram(GLuint vertexShader, GLuint fragmentShader)
- {
- program = gl_CreateProgram ();
- if (vertexShader != 0) {
- gl_AttachShader (program, vertexShader);
- }
- if (fragmentShader != 0) {
- gl_AttachShader (program, fragmentShader);
- }
- checkError ("createProgram");
- linkAndCheck (program);
- }
- void initShader(void)
- {
- const GLsizei vertexShaderLines = sizeof(vertexShaderSource) / sizeof(ourGLchar*);
- GLuint vertexShader =
- compileShaderSource (GL_VERTEX_SHADER, vertexShaderLines, vertexShaderSource);
- const GLsizei fragmentShaderLines = sizeof(fragmentShaderSource) / sizeof(ourGLchar*);
- GLuint fragmentShader =
- compileShaderSource (GL_FRAGMENT_SHADER, fragmentShaderLines, fragmentShaderSource);
- checkError ("initShader - 1");
- createProgram (vertexShader, fragmentShader);
- gl_UseProgram (program);
- attribute_fg_coord = getAttribOrUniformLocation("fg_coord" , program, GL_TRUE);
- attribute_fg_normal = getAttribOrUniformLocation("fg_normal" , program, GL_TRUE);
- uniform_m = getAttribOrUniformLocation("m" , program, GL_FALSE);
- uniform_p = getAttribOrUniformLocation("p" , program, GL_FALSE);
- uniform_m_3x3_inv_transp= getAttribOrUniformLocation("m_3x3_inv_transp" , program, GL_FALSE);
- gl_UseProgram (0);
- if (attribute_fg_coord==-1 || attribute_fg_normal==-1 ||
- uniform_m==-1 || uniform_p==-1 || uniform_m_3x3_inv_transp==-1)
- shaderReady = -1;
- else
- shaderReady = 1;
- checkError ("initShader - 2");
- }
- /*
- * This macro is only intended to be used on arrays, of course.
- */
- #define NUMBEROF(x) ((sizeof(x))/(sizeof(x[0])))
- /*
- * These global variables control which object is drawn,
- * and how it is drawn. No object uses all of these
- * variables.
- */
- static int function_index;
- static int slices = 16;
- static int stacks = 16;
- static double irad = .25;
- static double orad = 1.0; /* doubles as size for objects other than Torus */
- static int depth = 4;
- static double offset[ 3 ] = { 0, 0, 0 };
- static GLboolean show_info = GL_TRUE;
- static float ar;
- static GLboolean persProject = GL_TRUE;
- static GLboolean animateXRot = GL_FALSE;
- static GLboolean useShader = GL_FALSE;
- static GLboolean visNormals = GL_FALSE;
- /*
- * Enum to tell drawSizeInfo what to draw for each object
- */
- #define GEO_NO_SIZE 0
- #define GEO_SIZE 1
- #define GEO_SCALE 2
- #define GEO_INNER_OUTER_RAD 4
- #define GEO_RAD 8
- #define GEO_BASE_HEIGHT 16
- #define GEO_RAD_HEIGHT 32
- /*
- * These one-liners draw particular objects, fetching appropriate
- * information from the above globals. They are just thin wrappers
- * for the FreeGLUT objects.
- */
- static void drawSolidTetrahedron(void) { glutSolidTetrahedron (); }
- static void drawWireTetrahedron(void) { glutWireTetrahedron (); }
- static void drawSolidCube(void) { glutSolidCube(orad); } /* orad doubles as size input */
- static void drawWireCube(void) { glutWireCube(orad); } /* orad doubles as size input */
- static void drawSolidOctahedron(void) { glutSolidOctahedron (); }
- static void drawWireOctahedron(void) { glutWireOctahedron (); }
- static void drawSolidDodecahedron(void) { glutSolidDodecahedron (); }
- static void drawWireDodecahedron(void) { glutWireDodecahedron (); }
- static void drawSolidRhombicDodecahedron(void) { glutSolidRhombicDodecahedron (); }
- static void drawWireRhombicDodecahedron(void) { glutWireRhombicDodecahedron (); }
- static void drawSolidIcosahedron(void) { glutSolidIcosahedron (); }
- static void drawWireIcosahedron(void) { glutWireIcosahedron (); }
- static void drawSolidSierpinskiSponge(void) { glutSolidSierpinskiSponge (depth, offset, orad);} /* orad doubles as size input */
- static void drawWireSierpinskiSponge(void) { glutWireSierpinskiSponge (depth, offset, orad); } /* orad doubles as size input */
- static void drawSolidTorus(void) { glutSolidTorus(irad,orad,slices,stacks); }
- static void drawWireTorus(void) { glutWireTorus (irad,orad,slices,stacks); }
- static void drawSolidSphere(void) { glutSolidSphere(orad,slices,stacks); } /* orad doubles as size input */
- static void drawWireSphere(void) { glutWireSphere(orad,slices,stacks); } /* orad doubles as size input */
- static void drawSolidCone(void) { glutSolidCone(irad,orad,slices,stacks); } /* irad doubles as base input, and orad as height input */
- static void drawWireCone(void) { glutWireCone(irad,orad,slices,stacks); } /* irad doubles as base input, and orad as height input */
- static void drawSolidCylinder(void) { glutSolidCylinder(irad,orad,slices,stacks); } /* irad doubles as radius input, and orad as height input */
- static void drawWireCylinder(void) { glutWireCylinder(irad,orad,slices,stacks); } /* irad doubles as radius input, and orad as height input */
- /* per Glut manpage, it should be noted that the teapot is rendered
- * with clockwise winding for front facing polygons...
- * Same for the teacup and teaspoon
- */
- static void drawSolidTeapot(void)
- { glFrontFace(GL_CW); glutSolidTeapot(orad); glFrontFace(GL_CCW); /* orad doubles as size input */}
- static void drawWireTeapot(void)
- { glFrontFace(GL_CW); glutWireTeapot(orad); glFrontFace(GL_CCW); /* orad doubles as size input */}
- static void drawSolidTeacup(void)
- { glFrontFace(GL_CW); glutSolidTeacup(orad); glFrontFace(GL_CCW); /* orad doubles as size input */}
- static void drawWireTeacup(void)
- { glFrontFace(GL_CW); glutWireTeacup(orad); glFrontFace(GL_CCW); /* orad doubles as size input */}
- static void drawSolidTeaspoon(void)
- { glFrontFace(GL_CW); glutSolidTeaspoon(orad); glFrontFace(GL_CCW); /* orad doubles as size input */}
- static void drawWireTeaspoon(void)
- { glFrontFace(GL_CW); glutWireTeaspoon(orad); glFrontFace(GL_CCW); /* orad doubles as size input */}
- #define RADIUSFAC 0.70710678118654752440084436210485f
- static void drawSolidCuboctahedron(void)
- {
- GLfloat radius = RADIUSFAC*(GLfloat)orad; /* orad doubles as size */
- glBegin( GL_TRIANGLES );
- glNormal3d( 0.577350269189, 0.577350269189, 0.577350269189); glVertex3d( radius, radius, 0.0 ); glVertex3d( 0.0, radius, radius ); glVertex3d( radius, 0.0, radius );
- glNormal3d( 0.577350269189, 0.577350269189,-0.577350269189); glVertex3d( radius, radius, 0.0 ); glVertex3d( radius, 0.0,-radius ); glVertex3d( 0.0, radius,-radius );
- glNormal3d( 0.577350269189,-0.577350269189, 0.577350269189); glVertex3d( radius,-radius, 0.0 ); glVertex3d( radius, 0.0, radius ); glVertex3d( 0.0,-radius, radius );
- glNormal3d( 0.577350269189,-0.577350269189,-0.577350269189); glVertex3d( radius,-radius, 0.0 ); glVertex3d( 0.0,-radius,-radius ); glVertex3d( radius, 0.0,-radius );
- glNormal3d(-0.577350269189, 0.577350269189, 0.577350269189); glVertex3d(-radius, radius, 0.0 ); glVertex3d(-radius, 0.0, radius ); glVertex3d( 0.0, radius, radius );
- glNormal3d(-0.577350269189, 0.577350269189,-0.577350269189); glVertex3d(-radius, radius, 0.0 ); glVertex3d( 0.0, radius,-radius ); glVertex3d(-radius, 0.0,-radius );
- glNormal3d(-0.577350269189,-0.577350269189, 0.577350269189); glVertex3d(-radius,-radius, 0.0 ); glVertex3d( 0.0,-radius, radius ); glVertex3d(-radius, 0.0, radius );
- glNormal3d(-0.577350269189,-0.577350269189,-0.577350269189); glVertex3d(-radius,-radius, 0.0 ); glVertex3d(-radius, 0.0,-radius ); glVertex3d( 0.0,-radius,-radius );
- glEnd();
- glBegin( GL_QUADS );
- glNormal3d( 1.0, 0.0, 0.0 ); glVertex3d( radius, radius, 0.0 ); glVertex3d( radius, 0.0, radius ); glVertex3d( radius,-radius, 0.0 ); glVertex3d( radius, 0.0,-radius );
- glNormal3d(-1.0, 0.0, 0.0 ); glVertex3d(-radius, radius, 0.0 ); glVertex3d(-radius, 0.0,-radius ); glVertex3d(-radius,-radius, 0.0 ); glVertex3d(-radius, 0.0, radius );
- glNormal3d( 0.0, 1.0, 0.0 ); glVertex3d( radius, radius, 0.0 ); glVertex3d( 0.0, radius,-radius ); glVertex3d(-radius, radius, 0.0 ); glVertex3d( 0.0, radius, radius );
- glNormal3d( 0.0,-1.0, 0.0 ); glVertex3d( radius,-radius, 0.0 ); glVertex3d( 0.0,-radius, radius ); glVertex3d(-radius,-radius, 0.0 ); glVertex3d( 0.0,-radius,-radius );
- glNormal3d( 0.0, 0.0, 1.0 ); glVertex3d( radius, 0.0, radius ); glVertex3d( 0.0, radius, radius ); glVertex3d(-radius, 0.0, radius ); glVertex3d( 0.0,-radius, radius );
- glNormal3d( 0.0, 0.0,-1.0 ); glVertex3d( radius, 0.0,-radius ); glVertex3d( 0.0,-radius,-radius ); glVertex3d(-radius, 0.0,-radius ); glVertex3d( 0.0, radius,-radius );
- glEnd();
- }
- static void drawWireCuboctahedron(void)
- {
- GLfloat radius = RADIUSFAC*(GLfloat)orad; /* orad doubles as size */
- glBegin( GL_LINE_LOOP );
- glNormal3d( 1.0, 0.0, 0.0 ); glVertex3d( radius, radius, 0.0 ); glVertex3d( radius, 0.0, radius ); glVertex3d( radius,-radius, 0.0 ); glVertex3d( radius, 0.0,-radius );
- glEnd();
- glBegin( GL_LINE_LOOP );
- glNormal3d(-1.0, 0.0, 0.0 ); glVertex3d(-radius, radius, 0.0 ); glVertex3d(-radius, 0.0,-radius ); glVertex3d(-radius,-radius, 0.0 ); glVertex3d(-radius, 0.0, radius );
- glEnd();
- glBegin( GL_LINE_LOOP );
- glNormal3d( 0.0, 1.0, 0.0 ); glVertex3d( radius, radius, 0.0 ); glVertex3d( 0.0, radius,-radius ); glVertex3d(-radius, radius, 0.0 ); glVertex3d( 0.0, radius, radius );
- glEnd();
- glBegin( GL_LINE_LOOP );
- glNormal3d( 0.0,-1.0, 0.0 ); glVertex3d( radius,-radius, 0.0 ); glVertex3d( 0.0,-radius, radius ); glVertex3d(-radius,-radius, 0.0 ); glVertex3d( 0.0,-radius,-radius );
- glEnd();
- glBegin( GL_LINE_LOOP );
- glNormal3d( 0.0, 0.0, 1.0 ); glVertex3d( radius, 0.0, radius ); glVertex3d( 0.0, radius, radius ); glVertex3d(-radius, 0.0, radius ); glVertex3d( 0.0,-radius, radius );
- glEnd();
- glBegin( GL_LINE_LOOP );
- glNormal3d( 0.0, 0.0,-1.0 ); glVertex3d( radius, 0.0,-radius ); glVertex3d( 0.0,-radius,-radius ); glVertex3d(-radius, 0.0,-radius ); glVertex3d( 0.0, radius,-radius );
- glEnd();
- }
- #undef RADIUSFAC
- /*
- * This structure defines an entry in our function-table.
- */
- typedef struct
- {
- const char * const name;
- void (*solid) (void);
- void (*wire) (void);
- int drawSizeInfoFlag;
- } entry;
- #define ENTRY(e,f) {#e, drawSolid##e, drawWire##e,f}
- static const entry table [] =
- {
- ENTRY (Tetrahedron,GEO_NO_SIZE),
- ENTRY (Cube,GEO_SIZE),
- ENTRY (Octahedron,GEO_NO_SIZE),
- ENTRY (Dodecahedron,GEO_NO_SIZE),
- ENTRY (RhombicDodecahedron,GEO_NO_SIZE),
- ENTRY (Icosahedron,GEO_NO_SIZE),
- ENTRY (SierpinskiSponge,GEO_SCALE),
- ENTRY (Teapot,GEO_SIZE),
- ENTRY (Teacup,GEO_SIZE),
- ENTRY (Teaspoon,GEO_SIZE),
- ENTRY (Torus,GEO_INNER_OUTER_RAD),
- ENTRY (Sphere,GEO_RAD),
- ENTRY (Cone,GEO_BASE_HEIGHT),
- ENTRY (Cylinder,GEO_RAD_HEIGHT),
- ENTRY (Cuboctahedron,GEO_SIZE) /* This one doesn't work when in shader mode and is then skipped */
- };
- #undef ENTRY
- /*!
- Does printf()-like work using freeglut
- glutBitmapString(). Uses a fixed font. Prints
- at the indicated row/column position.
- Limitation: Cannot address pixels.
- Limitation: Renders in screen coords, not model coords.
- */
- static void shapesPrintf (int row, int col, const char *fmt, ...)
- {
- static char buf[256];
- int viewport[4];
- void *font = GLUT_BITMAP_9_BY_15;
- va_list args;
- va_start(args, fmt);
- #if defined(WIN32) && !defined(__CYGWIN__)
- (void) _vsnprintf (buf, sizeof(buf), fmt, args);
- #else
- (void) vsnprintf (buf, sizeof(buf), fmt, args);
- #endif
- va_end(args);
- glGetIntegerv(GL_VIEWPORT,viewport);
- glPushMatrix();
- glLoadIdentity();
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho(0,viewport[2],0,viewport[3],-1,1);
- glRasterPos2i
- (
- glutBitmapWidth(font, ' ') * col,
- - glutBitmapHeight(font) * row + viewport[3]
- );
- glutBitmapString (font, (unsigned char*)buf);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- }
- /* Print info about the about the current shape and render state on the screen */
- static void DrawSizeInfo(int *row)
- {
- switch (table [function_index].drawSizeInfoFlag)
- {
- case GEO_NO_SIZE:
- break;
- case GEO_SIZE:
- shapesPrintf ((*row)++, 1, "Size Up Down : %f", orad);
- break;
- case GEO_SCALE:
- shapesPrintf ((*row)++, 1, "Scale Up Down : %f", orad);
- break;
- case GEO_INNER_OUTER_RAD:
- shapesPrintf ((*row)++, 1, "Inner radius Left Right: %f", irad);
- shapesPrintf ((*row)++, 1, "Outer radius Up Down : %f", orad);
- break;
- case GEO_RAD:
- shapesPrintf ((*row)++, 1, "Radius Up Down : %f", orad);
- break;
- case GEO_BASE_HEIGHT:
- shapesPrintf ((*row)++, 1, "Base Left Right: %f", irad);
- shapesPrintf ((*row)++, 1, "Height Up Down : %f", orad);
- break;
- case GEO_RAD_HEIGHT:
- shapesPrintf ((*row)++, 1, "Radius Left Right: %f", irad);
- shapesPrintf ((*row)++, 1, "Height Up Down : %f", orad);
- break;
- }
- }
- static void drawInfo()
- {
- int row = 1;
- shapesPrintf (row++, 1, "Shape PgUp PgDn: %s", table [function_index].name);
- shapesPrintf (row++, 1, "Slices +-: %d Stacks <>: %d", slices, stacks);
- shapesPrintf (row++, 1, "nSides +-: %d nRings <>: %d", slices, stacks);
- shapesPrintf (row++, 1, "Depth (): %d", depth);
- DrawSizeInfo(&row);
- if (persProject)
- shapesPrintf (row++, 1, "Perspective projection (p)");
- else
- shapesPrintf (row++, 1, "Orthographic projection (p)");
- if (useShader)
- shapesPrintf (row++, 1, "Using shader (s)");
- else
- shapesPrintf (row++, 1, "Using fixed function pipeline (s)");
- if (animateXRot)
- shapesPrintf (row++, 1, "2D rotation (r)");
- else
- shapesPrintf (row++, 1, "1D rotation (r)");
- shapesPrintf (row++, 1, "visualizing normals: %i (n)",visNormals);
- }
- /* GLUT callback Handlers */
- static void
- resize(int width, int height)
- {
- ar = (float) width / (float) height;
- glViewport(0, 0, width, height);
- }
- static void display(void)
- {
- const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- const double a = t*89.0;
- const double b = (animateXRot?t:1)*67.0;
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glutSetOption(GLUT_GEOMETRY_VISUALIZE_NORMALS,visNormals); /* Normals visualized or not? */
- if (useShader && !shaderReady)
- initShader();
- if (useShader && shaderReady)
- {
- /* setup use of shader (and vertex buffer by FreeGLUT) */
- gl_UseProgram (program);
- glutSetVertexAttribCoord3(attribute_fg_coord);
- glutSetVertexAttribNormal(attribute_fg_normal);
- /* There is also a glutSetVertexAttribTexCoord2, which is used only when drawing the teapot, teacup or teaspoon */
- gl_matrix_mode(GL_PROJECTION);
- gl_load_identity();
- if (persProject)
- gl_frustum(-ar, ar, -1.f, 1.f, 2.f, 100.f);
- else
- gl_ortho(-ar*3, ar*3, -3.f, 3.f, 2.f, 100.f);
- gl_UniformMatrix4fv (uniform_p, 1, GL_FALSE, get_matrix(GL_PROJECTION));
- gl_matrix_mode(GL_MODELVIEW);
- gl_load_identity();
- gl_push_matrix();
- /* Not in reverse order like normal OpenGL, our util library multiplies the matrices in the order they are specified in */
- gl_rotatef((float)a,0,0,1);
- gl_rotatef((float)b,1,0,0);
- gl_translatef(0,1.2f,-6);
- gl_UniformMatrix4fv (uniform_m , 1, GL_FALSE, get_matrix(GL_MODELVIEW));
- gl_UniformMatrix3fv (uniform_m_3x3_inv_transp, 1, GL_FALSE, get_inv_transpose_3x3(GL_MODELVIEW));
- table [function_index].solid ();
- gl_pop_matrix();
- gl_push_matrix();
- gl_rotatef((float)a,0,0,1);
- gl_rotatef((float)b,1,0,0);
- gl_translatef(0,-1.2f,-6);
- gl_UniformMatrix4fv (uniform_m , 1, GL_FALSE, get_matrix(GL_MODELVIEW));
- gl_UniformMatrix3fv (uniform_m_3x3_inv_transp, 1, GL_FALSE, get_inv_transpose_3x3(GL_MODELVIEW));
- table [function_index].wire ();
- gl_pop_matrix();
- gl_UseProgram (0);
- glutSetVertexAttribCoord3(-1);
- glutSetVertexAttribNormal(-1);
- checkError ("display");
- }
- else
- {
- /* fixed function pipeline */
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if (persProject)
- glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);
- else
- glOrtho(-ar*3, ar*3, -3.0, 3.0, 2.0, 100.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glEnable(GL_LIGHTING);
- glColor3d(1,0,0);
- glPushMatrix();
- glTranslated(0,1.2,-6);
- glRotated(b,1,0,0);
- glRotated(a,0,0,1);
- table [function_index].solid ();
- glPopMatrix();
- glPushMatrix();
- glTranslated(0,-1.2,-6);
- glRotated(b,1,0,0);
- glRotated(a,0,0,1);
- table [function_index].wire ();
- glPopMatrix();
- glDisable(GL_LIGHTING);
- glColor3d(0.1,0.1,0.4);
- }
- if( show_info )
- /* print info to screen */
- drawInfo();
- else
- /* print to command line instead */
- printf ( "Shape %d slides %d stacks %d\n", function_index, slices, stacks ) ;
- glutSwapBuffers();
- }
- static void
- key(unsigned char key, int x, int y)
- {
- switch (key)
- {
- case 27 :
- case 'Q':
- case 'q': glutLeaveMainLoop () ; break;
- case 'I':
- case 'i': show_info=!show_info; break;
- case '=':
- case '+': slices++; break;
- case '-':
- case '_': if( slices > -1 ) slices--; break;
- case ',':
- case '<': if( stacks > -1 ) stacks--; break;
- case '.':
- case '>': stacks++; break;
- case '9':
- case '(': if( depth > -1 ) depth--; break;
- case '0':
- case ')': ++depth; break;
- case 'P':
- case 'p': persProject=!persProject; break;
- case 'R':
- case 'r': animateXRot=!animateXRot; break;
- case 'S':
- case 's':
- useShader=!useShader;
- /* Cuboctahedron can't be shown when in shader mode, move to next */
- if (useShader && NUMBEROF (table)-1 == ( unsigned )function_index)
- function_index = 0;
- break;
- case 'N':
- case 'n': visNormals=!visNormals; break;
- default:
- break;
- }
- glutPostRedisplay();
- }
- static void special (int key, int x, int y)
- {
- switch (key)
- {
- case GLUT_KEY_PAGE_UP: ++function_index; break;
- case GLUT_KEY_PAGE_DOWN: --function_index; break;
- case GLUT_KEY_UP: orad *= 2; break;
- case GLUT_KEY_DOWN: orad /= 2; break;
- case GLUT_KEY_RIGHT: irad *= 2; break;
- case GLUT_KEY_LEFT: irad /= 2; break;
- default:
- break;
- }
- if (0 > function_index)
- function_index = NUMBEROF (table) - 1;
- if (NUMBEROF (table) <= ( unsigned )function_index)
- function_index = 0;
- /* Cuboctahedron can't be shown when in shader mode, skip it */
- if (useShader && NUMBEROF (table)-1 == ( unsigned )function_index)
- {
- if (key==GLUT_KEY_PAGE_UP)
- function_index = 0;
- else
- function_index -= 1;
- }
- }
- static void
- idle(void)
- {
- glutPostRedisplay();
- }
- const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
- const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
- const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
- const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat high_shininess[] = { 100.0f };
- /* Program entry point */
- int
- main(int argc, char *argv[])
- {
- glutInitWindowSize(800,600);
- glutInitWindowPosition(40,40);
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
- glutCreateWindow("FreeGLUT Shapes");
- glutReshapeFunc(resize);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutIdleFunc(idle);
- glutSetOption ( GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION ) ;
- glClearColor(1,1,1,1);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_LIGHT0);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
- initExtensionEntries();
- glutMainLoop();
- #ifdef _MSC_VER
- /* DUMP MEMORY LEAK INFORMATION */
- _CrtDumpMemoryLeaks () ;
- #endif
- return EXIT_SUCCESS;
- }
|