deskew_c.h 12 KB

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  1. // Copyright (C) 2004-2024 Artifex Software, Inc.
  2. //
  3. // This file is part of MuPDF.
  4. //
  5. // MuPDF is free software: you can redistribute it and/or modify it under the
  6. // terms of the GNU Affero General Public License as published by the Free
  7. // Software Foundation, either version 3 of the License, or (at your option)
  8. // any later version.
  9. //
  10. // MuPDF is distributed in the hope that it will be useful, but WITHOUT ANY
  11. // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  12. // FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
  13. // details.
  14. //
  15. // You should have received a copy of the GNU Affero General Public License
  16. // along with MuPDF. If not, see <https://www.gnu.org/licenses/agpl-3.0.en.html>
  17. //
  18. // Alternative licensing terms are available from the licensor.
  19. // For commercial licensing, see <https://www.artifex.com/> or contact
  20. // Artifex Software, Inc., 39 Mesa Street, Suite 108A, San Francisco,
  21. // CA 94129, USA, for further information.
  22. /* This file is included from deskew.c if C cores are allowed. */
  23. static void
  24. zoom_x(uint8_t * FZ_RESTRICT tmp,
  25. const uint8_t * FZ_RESTRICT src,
  26. const index_t * FZ_RESTRICT index,
  27. const weight_t * FZ_RESTRICT weights,
  28. uint32_t dst_w,
  29. uint32_t src_w,
  30. uint32_t channels,
  31. const uint8_t * FZ_RESTRICT bg)
  32. {
  33. if (0)
  34. slow:
  35. {
  36. uint32_t i;
  37. /* Do any where we might index off the edge of the source */
  38. int pn = index->first_pixel;
  39. const uint8_t *s0 = &src[pn * (int)channels];
  40. for (i = 0; i < channels; i++)
  41. {
  42. const weight_t *w = &weights[index->index];
  43. uint32_t j = index->n;
  44. int32_t pixel = WEIGHT_ROUND;
  45. int pix_num = pn;
  46. const uint8_t *s = s0++;
  47. if (pix_num < 0)
  48. {
  49. assert(pix_num == -1);
  50. pixel += bg[i] * *w++;
  51. s += channels;
  52. j--;
  53. pix_num = 0;
  54. }
  55. pix_num = (int)src_w - pix_num;
  56. if (pix_num > (int)j)
  57. pix_num = j;
  58. j -= pix_num;
  59. while (pix_num > 0)
  60. {
  61. pixel += *s * *w++;
  62. s += channels;
  63. pix_num--;
  64. }
  65. if (j > 0)
  66. {
  67. assert(j == 1);
  68. pixel += bg[i] * *w++;
  69. }
  70. pixel >>= WEIGHT_SHIFT;
  71. *tmp++ = CLAMP(pixel, 0, 255);
  72. }
  73. index++;
  74. dst_w--;
  75. }
  76. while (dst_w > 0)
  77. {
  78. int i;
  79. const uint8_t *sr;
  80. /* Jump out of band to do the (rare) slow (edge) pixels */
  81. if (index->slow)
  82. goto slow;
  83. sr = &src[index->first_pixel * channels];
  84. for (i = channels; i > 0; i--)
  85. {
  86. const weight_t *w = &weights[index->index];
  87. uint32_t j = index->n;
  88. int32_t pixel = WEIGHT_ROUND;
  89. const uint8_t *s = sr++;
  90. for (j = index->n; j > 0; j--, s += channels)
  91. {
  92. pixel += *s * *w++;
  93. }
  94. pixel >>= WEIGHT_SHIFT;
  95. *tmp++ = CLAMP(pixel, 0, 255);
  96. }
  97. index++;
  98. dst_w--;
  99. }
  100. }
  101. static void
  102. zoom_x1(uint8_t * FZ_RESTRICT tmp,
  103. const uint8_t * FZ_RESTRICT src,
  104. const index_t * FZ_RESTRICT index,
  105. const weight_t * FZ_RESTRICT weights,
  106. uint32_t dst_w,
  107. uint32_t src_w,
  108. uint32_t channels,
  109. const uint8_t * FZ_RESTRICT bg)
  110. {
  111. if (0)
  112. slow:
  113. {
  114. /* Do any where we might index off the edge of the source */
  115. int pix_num = index->first_pixel;
  116. const uint8_t *s = &src[pix_num];
  117. const weight_t *w = &weights[index->index];
  118. uint32_t j = index->n;
  119. int32_t pixel0 = WEIGHT_ROUND;
  120. if (pix_num < 0)
  121. {
  122. int32_t wt = *w++;
  123. assert(pix_num == -1);
  124. pixel0 += bg[0] * wt;
  125. s++;
  126. j--;
  127. pix_num = 0;
  128. }
  129. pix_num = (int)src_w - pix_num;
  130. if (pix_num > (int)j)
  131. pix_num = j;
  132. j -= pix_num;
  133. while (pix_num > 0)
  134. {
  135. pixel0 += *s++ * *w++;
  136. pix_num--;
  137. }
  138. if (j > 0)
  139. {
  140. assert(j == 1);
  141. pixel0 += bg[0] * *w;
  142. }
  143. pixel0 >>= WEIGHT_SHIFT;
  144. *tmp++ = CLAMP(pixel0, 0, 255);
  145. index++;
  146. dst_w--;
  147. }
  148. while (dst_w > 0)
  149. {
  150. const uint8_t *s;
  151. /* Jump out of band to do the (rare) slow (edge) pixels */
  152. if (index->slow)
  153. goto slow;
  154. s = &src[index->first_pixel];
  155. {
  156. const weight_t *w = &weights[index->index];
  157. uint32_t j = index->n;
  158. int32_t pixel0 = WEIGHT_ROUND;
  159. for (j = index->n; j > 0; j--)
  160. {
  161. pixel0 += *s++ * *w++;
  162. }
  163. pixel0 >>= WEIGHT_SHIFT;
  164. *tmp++ = CLAMP(pixel0, 0, 255);
  165. }
  166. index++;
  167. dst_w--;
  168. }
  169. }
  170. static void
  171. zoom_x3(uint8_t * FZ_RESTRICT tmp,
  172. const uint8_t * FZ_RESTRICT src,
  173. const index_t * FZ_RESTRICT index,
  174. const weight_t * FZ_RESTRICT weights,
  175. uint32_t dst_w,
  176. uint32_t src_w,
  177. uint32_t channels,
  178. const uint8_t * FZ_RESTRICT bg)
  179. {
  180. if (0)
  181. slow:
  182. {
  183. /* Do any where we might index off the edge of the source */
  184. int pix_num = index->first_pixel;
  185. const uint8_t *s = &src[pix_num * 3];
  186. const weight_t *w = &weights[index->index];
  187. uint32_t j = index->n;
  188. int32_t pixel0 = WEIGHT_ROUND;
  189. int32_t pixel1 = WEIGHT_ROUND;
  190. int32_t pixel2 = WEIGHT_ROUND;
  191. if (pix_num < 0)
  192. {
  193. int32_t wt = *w++;
  194. assert(pix_num == -1);
  195. pixel0 += bg[0] * wt;
  196. pixel1 += bg[1] * wt;
  197. pixel2 += bg[2] * wt;
  198. s += 3;
  199. j--;
  200. pix_num = 0;
  201. }
  202. pix_num = (int)src_w - pix_num;
  203. if (pix_num > (int)j)
  204. pix_num = j;
  205. j -= pix_num;
  206. while (pix_num > 0)
  207. {
  208. int32_t wt = *w++;
  209. pixel0 += *s++ * wt;
  210. pixel1 += *s++ * wt;
  211. pixel2 += *s++ * wt;
  212. pix_num--;
  213. }
  214. if (j > 0)
  215. {
  216. int32_t wt = *w++;
  217. assert(j == 1);
  218. pixel0 += bg[0] * wt;
  219. pixel1 += bg[1] * wt;
  220. pixel2 += bg[2] * wt;
  221. }
  222. pixel0 >>= WEIGHT_SHIFT;
  223. pixel1 >>= WEIGHT_SHIFT;
  224. pixel2 >>= WEIGHT_SHIFT;
  225. *tmp++ = CLAMP(pixel0, 0, 255);
  226. *tmp++ = CLAMP(pixel1, 0, 255);
  227. *tmp++ = CLAMP(pixel2, 0, 255);
  228. index++;
  229. dst_w--;
  230. }
  231. while (dst_w > 0)
  232. {
  233. const uint8_t *s;
  234. /* Jump out of band to do the (rare) slow (edge) pixels */
  235. if (index->slow)
  236. goto slow;
  237. s = &src[index->first_pixel * 3];
  238. {
  239. const weight_t *w = &weights[index->index];
  240. uint32_t j = index->n;
  241. int32_t pixel0 = WEIGHT_ROUND;
  242. int32_t pixel1 = WEIGHT_ROUND;
  243. int32_t pixel2 = WEIGHT_ROUND;
  244. for (j = index->n; j > 0; j--)
  245. {
  246. int32_t wt = *w++;
  247. pixel0 += *s++ * wt;
  248. pixel1 += *s++ * wt;
  249. pixel2 += *s++ * wt;
  250. }
  251. pixel0 >>= WEIGHT_SHIFT;
  252. pixel1 >>= WEIGHT_SHIFT;
  253. pixel2 >>= WEIGHT_SHIFT;
  254. *tmp++ = CLAMP(pixel0, 0, 255);
  255. *tmp++ = CLAMP(pixel1, 0, 255);
  256. *tmp++ = CLAMP(pixel2, 0, 255);
  257. }
  258. index++;
  259. dst_w--;
  260. }
  261. }
  262. static void
  263. zoom_x4(uint8_t * FZ_RESTRICT tmp,
  264. const uint8_t * FZ_RESTRICT src,
  265. const index_t * FZ_RESTRICT index,
  266. const weight_t * FZ_RESTRICT weights,
  267. uint32_t dst_w,
  268. uint32_t src_w,
  269. uint32_t channels,
  270. const uint8_t * FZ_RESTRICT bg)
  271. {
  272. if (0)
  273. slow:
  274. {
  275. /* Do any where we might index off the edge of the source */
  276. int pn = index->first_pixel;
  277. const uint8_t *s = &src[pn * 4];
  278. const weight_t *w = &weights[index->index];
  279. uint32_t j = index->n;
  280. int32_t pixel0 = WEIGHT_ROUND;
  281. int32_t pixel1 = WEIGHT_ROUND;
  282. int32_t pixel2 = WEIGHT_ROUND;
  283. int32_t pixel3 = WEIGHT_ROUND;
  284. int pix_num = pn;
  285. if (pix_num < 0)
  286. {
  287. int32_t wt = *w++;
  288. assert(pix_num == -1);
  289. pixel0 += bg[0] * wt;
  290. pixel1 += bg[1] * wt;
  291. pixel2 += bg[2] * wt;
  292. pixel3 += bg[3] * wt;
  293. s += 4;
  294. j--;
  295. pix_num = 0;
  296. }
  297. pix_num = (int)src_w - pix_num;
  298. if (pix_num > (int)j)
  299. pix_num = j;
  300. j -= pix_num;
  301. while (pix_num > 0)
  302. {
  303. int32_t wt = *w++;
  304. pixel0 += *s++ * wt;
  305. pixel1 += *s++ * wt;
  306. pixel2 += *s++ * wt;
  307. pixel3 += *s++ * wt;
  308. pix_num--;
  309. }
  310. if (j > 0)
  311. {
  312. int32_t wt = *w;
  313. assert(j == 1);
  314. pixel0 += bg[0] * wt;
  315. pixel1 += bg[1] * wt;
  316. pixel2 += bg[2] * wt;
  317. pixel3 += bg[3] * wt;
  318. }
  319. pixel0 >>= WEIGHT_SHIFT;
  320. pixel1 >>= WEIGHT_SHIFT;
  321. pixel2 >>= WEIGHT_SHIFT;
  322. pixel3 >>= WEIGHT_SHIFT;
  323. *tmp++ = CLAMP(pixel0, 0, 255);
  324. *tmp++ = CLAMP(pixel1, 0, 255);
  325. *tmp++ = CLAMP(pixel2, 0, 255);
  326. *tmp++ = CLAMP(pixel3, 0, 255);
  327. index++;
  328. dst_w--;
  329. }
  330. while (dst_w > 0)
  331. {
  332. const uint8_t *s;
  333. /* Jump out of band to do the (rare) slow (edge) pixels */
  334. if (index->slow)
  335. goto slow;
  336. s = &src[index->first_pixel * 4];
  337. {
  338. const weight_t *w = &weights[index->index];
  339. uint32_t j = index->n;
  340. int32_t pixel0 = WEIGHT_ROUND;
  341. int32_t pixel1 = WEIGHT_ROUND;
  342. int32_t pixel2 = WEIGHT_ROUND;
  343. int32_t pixel3 = WEIGHT_ROUND;
  344. for (j = index->n; j > 0; j--)
  345. {
  346. int32_t wt = *w++;
  347. pixel0 += *s++ * wt;
  348. pixel1 += *s++ * wt;
  349. pixel2 += *s++ * wt;
  350. pixel3 += *s++ * wt;
  351. }
  352. pixel0 >>= WEIGHT_SHIFT;
  353. pixel1 >>= WEIGHT_SHIFT;
  354. pixel2 >>= WEIGHT_SHIFT;
  355. pixel3 >>= WEIGHT_SHIFT;
  356. *tmp++ = CLAMP(pixel0, 0, 255);
  357. *tmp++ = CLAMP(pixel1, 0, 255);
  358. *tmp++ = CLAMP(pixel2, 0, 255);
  359. *tmp++ = CLAMP(pixel3, 0, 255);
  360. }
  361. index++;
  362. dst_w--;
  363. }
  364. }
  365. static void
  366. zoom_y(uint8_t * dst,
  367. const uint8_t * FZ_RESTRICT tmp,
  368. const index_t * FZ_RESTRICT index,
  369. const weight_t * FZ_RESTRICT weights,
  370. uint32_t width,
  371. uint32_t channels,
  372. uint32_t mod,
  373. int32_t y)
  374. {
  375. uint32_t stride = width * channels;
  376. uint32_t offset = 0;
  377. while (width--)
  378. {
  379. uint32_t i;
  380. uint32_t off = (index->first_pixel + y) * stride + offset;
  381. offset += channels;
  382. if (off >= mod)
  383. off -= mod;
  384. for (i = 0; i < channels; i++)
  385. {
  386. const weight_t *w = &weights[index->index];
  387. uint32_t j = index->n;
  388. int32_t pixel = WEIGHT_ROUND;
  389. uint32_t o = off++;
  390. for (j = index->n; j > 0; j--)
  391. {
  392. pixel += tmp[o] * *w++;
  393. o += stride;
  394. if (o >= mod)
  395. o -= mod;
  396. }
  397. pixel >>= WEIGHT_SHIFT;
  398. *dst++ = CLAMP(pixel, 0, 255);
  399. }
  400. index++;
  401. }
  402. }
  403. static void
  404. zoom_y1(uint8_t * dst,
  405. const uint8_t * FZ_RESTRICT tmp,
  406. const index_t * FZ_RESTRICT index,
  407. const weight_t * FZ_RESTRICT weights,
  408. uint32_t width,
  409. uint32_t channels,
  410. uint32_t mod,
  411. int32_t y)
  412. {
  413. uint32_t stride = width;
  414. uint32_t offset = 0;
  415. while (width--)
  416. {
  417. uint32_t off = (index->first_pixel + y) * stride + offset;
  418. offset++;
  419. if (off >= mod)
  420. off -= mod;
  421. {
  422. const weight_t *w = &weights[index->index];
  423. uint32_t j = index->n;
  424. int32_t pixel0 = WEIGHT_ROUND;
  425. for (j = index->n; j > 0; j--)
  426. {
  427. pixel0 += tmp[off ] * *w++;
  428. off += stride;
  429. if (off >= mod)
  430. off -= mod;
  431. }
  432. pixel0 >>= WEIGHT_SHIFT;
  433. *dst++ = CLAMP(pixel0, 0, 255);
  434. }
  435. index++;
  436. }
  437. }
  438. static void
  439. zoom_y3(uint8_t * dst,
  440. const uint8_t * FZ_RESTRICT tmp,
  441. const index_t * FZ_RESTRICT index,
  442. const weight_t * FZ_RESTRICT weights,
  443. uint32_t width,
  444. uint32_t channels,
  445. uint32_t mod,
  446. int32_t y)
  447. {
  448. uint32_t stride = width * 3;
  449. uint32_t offset = 0;
  450. while (width--)
  451. {
  452. uint32_t off = (index->first_pixel + y) * stride + offset;
  453. offset += 3;
  454. if (off >= mod)
  455. off -= mod;
  456. {
  457. const weight_t *w = &weights[index->index];
  458. uint32_t j = index->n;
  459. int32_t pixel0 = WEIGHT_ROUND;
  460. int32_t pixel1 = WEIGHT_ROUND;
  461. int32_t pixel2 = WEIGHT_ROUND;
  462. for (j = index->n; j > 0; j--)
  463. {
  464. int32_t wt = *w++;
  465. pixel0 += tmp[off ] * wt;
  466. pixel1 += tmp[off+1] * wt;
  467. pixel2 += tmp[off+2] * wt;
  468. off += stride;
  469. if (off >= mod)
  470. off -= mod;
  471. }
  472. pixel0 >>= WEIGHT_SHIFT;
  473. pixel1 >>= WEIGHT_SHIFT;
  474. pixel2 >>= WEIGHT_SHIFT;
  475. *dst++ = CLAMP(pixel0, 0, 255);
  476. *dst++ = CLAMP(pixel1, 0, 255);
  477. *dst++ = CLAMP(pixel2, 0, 255);
  478. }
  479. index++;
  480. }
  481. }
  482. static void
  483. zoom_y4(uint8_t * dst,
  484. const uint8_t * FZ_RESTRICT tmp,
  485. const index_t * FZ_RESTRICT index,
  486. const weight_t * FZ_RESTRICT weights,
  487. uint32_t width,
  488. uint32_t channels,
  489. uint32_t mod,
  490. int32_t y)
  491. {
  492. uint32_t stride = width * 4;
  493. uint32_t offset = 0;
  494. while (width--)
  495. {
  496. uint32_t off = (index->first_pixel + y) * stride + offset;
  497. offset += 4;
  498. if (off >= mod)
  499. off -= mod;
  500. {
  501. const weight_t *w = &weights[index->index];
  502. uint32_t j = index->n;
  503. int32_t pixel0 = WEIGHT_ROUND;
  504. int32_t pixel1 = WEIGHT_ROUND;
  505. int32_t pixel2 = WEIGHT_ROUND;
  506. int32_t pixel3 = WEIGHT_ROUND;
  507. for (j = index->n; j > 0; j--)
  508. {
  509. int32_t wt = *w++;
  510. pixel0 += tmp[off] * wt;
  511. pixel1 += tmp[off+1] * wt;
  512. pixel2 += tmp[off+2] * wt;
  513. pixel3 += tmp[off+3] * wt;
  514. off += stride;
  515. if (off >= mod)
  516. off -= mod;
  517. }
  518. pixel0 >>= WEIGHT_SHIFT;
  519. pixel1 >>= WEIGHT_SHIFT;
  520. pixel2 >>= WEIGHT_SHIFT;
  521. pixel3 >>= WEIGHT_SHIFT;
  522. *dst++ = CLAMP(pixel0, 0, 255);
  523. *dst++ = CLAMP(pixel1, 0, 255);
  524. *dst++ = CLAMP(pixel2, 0, 255);
  525. *dst++ = CLAMP(pixel3, 0, 255);
  526. }
  527. index++;
  528. }
  529. }