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- /*
- * The authors of this software are Rob Pike and Ken Thompson.
- * Copyright (c) 2002 by Lucent Technologies.
- * Permission to use, copy, modify, and distribute this software for any
- * purpose without fee is hereby granted, provided that this entire notice
- * is included in all copies of any software which is or includes a copy
- * or modification of this software and in all copies of the supporting
- * documentation for such software.
- * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
- * WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY
- * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
- * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
- */
- #include <stdarg.h>
- #include <stdint.h>
- #include <string.h>
- #include "third_party/utf/utf.h"
- enum {
- Bit1 = 7,
- Bitx = 6,
- Bit2 = 5,
- Bit3 = 4,
- Bit4 = 3,
- Bit5 = 2,
- T1 = ((1 << (Bit1 + 1)) - 1) ^ 0xFF, /* 0000 0000 */
- Tx = ((1 << (Bitx + 1)) - 1) ^ 0xFF, /* 1000 0000 */
- T2 = ((1 << (Bit2 + 1)) - 1) ^ 0xFF, /* 1100 0000 */
- T3 = ((1 << (Bit3 + 1)) - 1) ^ 0xFF, /* 1110 0000 */
- T4 = ((1 << (Bit4 + 1)) - 1) ^ 0xFF, /* 1111 0000 */
- T5 = ((1 << (Bit5 + 1)) - 1) ^ 0xFF, /* 1111 1000 */
- Rune1 = (1 << (Bit1 + 0 * Bitx)) - 1, /* 0000 0000 0111 1111 */
- Rune2 = (1 << (Bit2 + 1 * Bitx)) - 1, /* 0000 0111 1111 1111 */
- Rune3 = (1 << (Bit3 + 2 * Bitx)) - 1, /* 1111 1111 1111 1111 */
- Rune4 = (1 << (Bit4 + 3 * Bitx)) - 1,
- /* 0001 1111 1111 1111 1111 1111 */
- Maskx = (1 << Bitx) - 1, /* 0011 1111 */
- Testx = Maskx ^ 0xFF, /* 1100 0000 */
- Bad = Runeerror,
- };
- /*
- * Modified by Wei-Hwa Huang, Google Inc., on 2004-09-24
- * This is a slower but "safe" version of the old chartorune
- * that works on strings that are not necessarily null-terminated.
- *
- * If you know for sure that your string is null-terminated,
- * chartorune will be a bit faster.
- *
- * It is guaranteed not to attempt to access "length"
- * past the incoming pointer. This is to avoid
- * possible access violations. If the string appears to be
- * well-formed but incomplete (i.e., to get the whole Rune
- * we'd need to read past str+length) then we'll set the Rune
- * to Bad and return 0.
- *
- * Note that if we have decoding problems for other
- * reasons, we return 1 instead of 0.
- */
- int charntorune(Rune *rune, const char *str, int length) {
- int c, c1, c2, c3;
- long l;
- /* When we're not allowed to read anything */
- if (length <= 0) {
- goto badlen;
- }
- /*
- * one character sequence (7-bit value)
- * 00000-0007F => T1
- */
- c = *(uint8_t *)str;
- if (c < Tx) {
- *rune = c;
- return 1;
- }
- // If we can't read more than one character we must stop
- if (length <= 1) {
- goto badlen;
- }
- /*
- * two character sequence (11-bit value)
- * 0080-07FF => T2 Tx
- */
- c1 = *(uint8_t *)(str + 1) ^ Tx;
- if (c1 & Testx)
- goto bad;
- if (c < T3) {
- if (c < T2)
- goto bad;
- l = ((c << Bitx) | c1) & Rune2;
- if (l <= Rune1)
- goto bad;
- *rune = l;
- return 2;
- }
- // If we can't read more than two characters we must stop
- if (length <= 2) {
- goto badlen;
- }
- /*
- * three character sequence (16-bit value)
- * 0800-FFFF => T3 Tx Tx
- */
- c2 = *(uint8_t *)(str + 2) ^ Tx;
- if (c2 & Testx)
- goto bad;
- if (c < T4) {
- l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3;
- if (l <= Rune2)
- goto bad;
- *rune = l;
- return 3;
- }
- if (length <= 3)
- goto badlen;
- /*
- * four character sequence (21-bit value)
- * 10000-1FFFFF => T4 Tx Tx Tx
- */
- c3 = *(uint8_t *)(str + 3) ^ Tx;
- if (c3 & Testx)
- goto bad;
- if (c < T5) {
- l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4;
- if (l <= Rune3)
- goto bad;
- if (l > Runemax)
- goto bad;
- *rune = l;
- return 4;
- }
- // Support for 5-byte or longer UTF-8 would go here, but
- // since we don't have that, we'll just fall through to bad.
- /*
- * bad decoding
- */
- bad:
- *rune = Bad;
- return 1;
- badlen:
- *rune = Bad;
- return 0;
- }
- /*
- * This is the older "unsafe" version, which works fine on
- * null-terminated strings.
- */
- int chartorune(Rune *rune, const char *str) {
- int c, c1, c2, c3;
- long l;
- /*
- * one character sequence
- * 00000-0007F => T1
- */
- c = *(uint8_t *)str;
- if (c < Tx) {
- *rune = c;
- return 1;
- }
- /*
- * two character sequence
- * 0080-07FF => T2 Tx
- */
- c1 = *(uint8_t *)(str + 1) ^ Tx;
- if (c1 & Testx)
- goto bad;
- if (c < T3) {
- if (c < T2)
- goto bad;
- l = ((c << Bitx) | c1) & Rune2;
- if (l <= Rune1)
- goto bad;
- *rune = l;
- return 2;
- }
- /*
- * three character sequence
- * 0800-FFFF => T3 Tx Tx
- */
- c2 = *(uint8_t *)(str + 2) ^ Tx;
- if (c2 & Testx)
- goto bad;
- if (c < T4) {
- l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3;
- if (l <= Rune2)
- goto bad;
- *rune = l;
- return 3;
- }
- /*
- * four character sequence (21-bit value)
- * 10000-1FFFFF => T4 Tx Tx Tx
- */
- c3 = *(uint8_t *)(str + 3) ^ Tx;
- if (c3 & Testx)
- goto bad;
- if (c < T5) {
- l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4;
- if (l <= Rune3)
- goto bad;
- if (l > Runemax)
- goto bad;
- *rune = l;
- return 4;
- }
- /*
- * Support for 5-byte or longer UTF-8 would go here, but
- * since we don't have that, we'll just fall through to bad.
- */
- /*
- * bad decoding
- */
- bad:
- *rune = Bad;
- return 1;
- }
- int isvalidcharntorune(const char *str, int length, Rune *rune, int *consumed) {
- *consumed = charntorune(rune, str, length);
- return *rune != Runeerror || *consumed == 3;
- }
- int runetochar(char *str, const Rune *rune) {
- /* Runes are signed, so convert to unsigned for range check. */
- unsigned long c;
- /*
- * one character sequence
- * 00000-0007F => 00-7F
- */
- c = *rune;
- if (c <= Rune1) {
- str[0] = c;
- return 1;
- }
- /*
- * two character sequence
- * 0080-07FF => T2 Tx
- */
- if (c <= Rune2) {
- str[0] = T2 | (c >> 1 * Bitx);
- str[1] = Tx | (c & Maskx);
- return 2;
- }
- /*
- * If the Rune is out of range, convert it to the error rune.
- * Do this test here because the error rune encodes to three bytes.
- * Doing it earlier would duplicate work, since an out of range
- * Rune wouldn't have fit in one or two bytes.
- */
- if (c > Runemax)
- c = Runeerror;
- /*
- * three character sequence
- * 0800-FFFF => T3 Tx Tx
- */
- if (c <= Rune3) {
- str[0] = T3 | (c >> 2 * Bitx);
- str[1] = Tx | ((c >> 1 * Bitx) & Maskx);
- str[2] = Tx | (c & Maskx);
- return 3;
- }
- /*
- * four character sequence (21-bit value)
- * 10000-1FFFFF => T4 Tx Tx Tx
- */
- str[0] = T4 | (c >> 3 * Bitx);
- str[1] = Tx | ((c >> 2 * Bitx) & Maskx);
- str[2] = Tx | ((c >> 1 * Bitx) & Maskx);
- str[3] = Tx | (c & Maskx);
- return 4;
- }
- int runelen(Rune rune) {
- char str[10];
- return runetochar(str, &rune);
- }
- int runenlen(const Rune *r, int nrune) {
- int nb;
- unsigned long c; /* Rune is signed, so use unsigned for range check. */
- nb = 0;
- while (nrune--) {
- c = *r++;
- if (c <= Rune1)
- nb++;
- else if (c <= Rune2)
- nb += 2;
- else if (c <= Rune3)
- nb += 3;
- else if (c <= Runemax)
- nb += 4;
- else
- nb += 3; /* Runeerror = 0xFFFD, see runetochar */
- }
- return nb;
- }
- int fullrune(const char *str, int n) {
- if (n > 0) {
- int c = *(uint8_t *)str;
- if (c < Tx)
- return 1;
- if (n > 1) {
- if (c < T3)
- return 1;
- if (n > 2) {
- if (c < T4 || n > 3)
- return 1;
- }
- }
- }
- return 0;
- }
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