1
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3 Коммитууд 61c69ec446 ... 571be78ff3

Эзэн SHA1 Мессеж Огноо
  sfxsfl 571be78ff3 new examples 10 сар өмнө
  sfxsfl 9ee1103756 update 10 сар өмнө
  sfxsfl 0bff4f8f28 working example 10 сар өмнө
100 өөрчлөгдсөн 4376 нэмэгдсэн , 173 устгасан
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+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
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C++ Delegates/C++ Delegates/C++ Delegates.cpp

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+// C++ Delegates.cpp : This file contains the 'main' function. Program execution begins and ends there.
+//
+
+#include <iostream>
+
+int main()
+{
+    std::cout << "Hello World!\n";
+}
+
+// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
+// Debug program: F5 or Debug > Start Debugging menu
+
+// Tips for Getting Started: 
+//   1. Use the Solution Explorer window to add/manage files
+//   2. Use the Team Explorer window to connect to source control
+//   3. Use the Output window to see build output and other messages
+//   4. Use the Error List window to view errors
+//   5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
+//   6. In the future, to open this project again, go to File > Open > Project and select the .sln file

+ 139 - 0
C++ Delegates/C++ Delegates/C++ Delegates.vcxproj

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+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
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+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
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+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
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+      <SDLCheck>true</SDLCheck>
+      <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <ConformanceMode>true</ConformanceMode>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+    </Link>
+  </ItemDefinitionGroup>
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+    <ClCompile Include="main.cpp" />
+  </ItemGroup>
+  <ItemGroup>
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+    <ClInclude Include="FastDelegateBind.h" />
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+<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <PropertyGroup />
+</Project>

+ 2323 - 0
C++ Delegates/C++ Delegates/FastDelegate.h

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+#pragma once
+//						FastDelegate.h 
+//	Efficient delegates in C++ that generate only two lines of asm code!
+//  Documentation is found at http://www.codeproject.com/cpp/FastDelegate.asp
+//
+//						- Don Clugston, Mar 2004.
+//		Major contributions were made by Jody Hagins.
+// History:
+// 24-Apr-04 1.0  * Submitted to CodeProject. 
+// 28-Apr-04 1.1  * Prevent most unsafe uses of evil static function hack.
+//				  * Improved syntax for horrible_cast (thanks Paul Bludov).
+//				  * Tested on Metrowerks MWCC and Intel ICL (IA32)
+//				  * Compiled, but not run, on Comeau C++ and Intel Itanium ICL.
+//	27-Jun-04 1.2 * Now works on Borland C++ Builder 5.5
+//				  * Now works on /clr "managed C++" code on VC7, VC7.1
+//				  * Comeau C++ now compiles without warnings.
+//				  * Prevent the virtual inheritance case from being used on 
+//					  VC6 and earlier, which generate incorrect code.
+//				  * Improved warning and error messages. Non-standard hacks
+//					 now have compile-time checks to make them safer.
+//				  * implicit_cast used instead of static_cast in many cases.
+//				  * If calling a const member function, a const class pointer can be used.
+//				  * MakeDelegate() global helper function added to simplify pass-by-value.
+//				  * Added fastdelegate.clear()
+// 16-Jul-04 1.2.1* Workaround for gcc bug (const member function pointers in templates)
+// 30-Oct-04 1.3  * Support for (non-void) return values.
+//				  * No more workarounds in client code!
+//					 MSVC and Intel now use a clever hack invented by John Dlugosz:
+//				     - The FASTDELEGATEDECLARE workaround is no longer necessary.
+//					 - No more warning messages for VC6
+//				  * Less use of macros. Error messages should be more comprehensible.
+//				  * Added include guards
+//				  * Added FastDelegate::empty() to test if invocation is safe (Thanks Neville Franks).
+//				  * Now tested on VS 2005 Express Beta, PGI C++
+// 24-Dec-04 1.4  * Added DelegateMemento, to allow collections of disparate delegates.
+//                * <,>,<=,>= comparison operators to allow storage in ordered containers.
+//				  * Substantial reduction of code size, especially the 'Closure' class.
+//				  * Standardised all the compiler-specific workarounds.
+//                * MFP conversion now works for CodePlay (but not yet supported in the full code).
+//                * Now compiles without warnings on _any_ supported compiler, including BCC 5.5.1
+//				  * New syntax: FastDelegate< int (char *, double) >. 
+// 14-Feb-05 1.4.1* Now treats =0 as equivalent to .clear(), ==0 as equivalent to .empty(). (Thanks elfric).
+//				  * Now tested on Intel ICL for AMD64, VS2005 Beta for AMD64 and Itanium.
+// 30-Mar-05 1.5  * Safebool idiom: "if (dg)" is now equivalent to "if (!dg.empty())"
+//				  * Fully supported by CodePlay VectorC
+//                * Bugfix for Metrowerks: empty() was buggy because a valid MFP can be 0 on MWCC!
+//                * More optimal assignment,== and != operators for static function pointers.
+
+#ifndef FASTDELEGATE_H
+#define FASTDELEGATE_H
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+#include <memory.h> // to allow <,> comparisons
+
+////////////////////////////////////////////////////////////////////////////////
+//						Configuration options
+//
+////////////////////////////////////////////////////////////////////////////////
+
+// Uncomment the following #define for optimally-sized delegates.
+// In this case, the generated asm code is almost identical to the code you'd get
+// if the compiler had native support for delegates.
+// It will not work on systems where sizeof(dataptr) < sizeof(codeptr). 
+// Thus, it will not work for DOS compilers using the medium model.
+// It will also probably fail on some DSP systems.
+#define FASTDELEGATE_USESTATICFUNCTIONHACK
+
+// Uncomment the next line to allow function declarator syntax.
+// It is automatically enabled for those compilers where it is known to work.
+//#define FASTDELEGATE_ALLOW_FUNCTION_TYPE_SYNTAX
+
+////////////////////////////////////////////////////////////////////////////////
+//						Compiler identification for workarounds
+//
+////////////////////////////////////////////////////////////////////////////////
+
+// Compiler identification. It's not easy to identify Visual C++ because
+// many vendors fraudulently define Microsoft's identifiers.
+#if defined(_MSC_VER) && !defined(__MWERKS__) && !defined(__VECTOR_C) && !defined(__ICL) && !defined(__BORLANDC__)
+#define FASTDLGT_ISMSVC
+
+#if (_MSC_VER <1300) // Many workarounds are required for VC6.
+#define FASTDLGT_VC6
+#pragma warning(disable:4786) // disable this ridiculous warning
+#endif
+
+#endif
+
+// Does the compiler uses Microsoft's member function pointer structure?
+// If so, it needs special treatment.
+// Metrowerks CodeWarrior, Intel, and CodePlay fraudulently define Microsoft's 
+// identifier, _MSC_VER. We need to filter Metrowerks out.
+#if defined(_MSC_VER) && !defined(__MWERKS__)
+#define FASTDLGT_MICROSOFT_MFP
+
+#if !defined(__VECTOR_C)
+// CodePlay doesn't have the __single/multi/virtual_inheritance keywords
+#define FASTDLGT_HASINHERITANCE_KEYWORDS
+#endif
+#endif
+
+// Does it allow function declarator syntax? The following compilers are known to work:
+#if defined(FASTDLGT_ISMSVC) && (_MSC_VER >=1310) // VC 7.1
+#define FASTDELEGATE_ALLOW_FUNCTION_TYPE_SYNTAX
+#endif
+
+// Gcc(2.95+), and versions of Digital Mars, Intel and Comeau in common use.
+#if defined (__DMC__) || defined(__GNUC__) || defined(__ICL) || defined(__COMO__)
+#define FASTDELEGATE_ALLOW_FUNCTION_TYPE_SYNTAX
+#endif
+
+// It works on Metrowerks MWCC 3.2.2. From boost.Config it should work on earlier ones too.
+#if defined (__MWERKS__)
+#define FASTDELEGATE_ALLOW_FUNCTION_TYPE_SYNTAX
+#endif
+
+#ifdef __GNUC__ // Workaround GCC bug #8271 
+	// At present, GCC doesn't recognize constness of MFPs in templates
+#define FASTDELEGATE_GCC_BUG_8271
+#endif
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+//						General tricks used in this code
+//
+// (a) Error messages are generated by typdefing an array of negative size to
+//     generate compile-time errors.
+// (b) Warning messages on MSVC are generated by declaring unused variables, and
+//	    enabling the "variable XXX is never used" warning.
+// (c) Unions are used in a few compiler-specific cases to perform illegal casts.
+// (d) For Microsoft and Intel, when adjusting the 'this' pointer, it's cast to
+//     (char *) first to ensure that the correct number of *bytes* are added.
+//
+////////////////////////////////////////////////////////////////////////////////
+//						Helper templates
+//
+////////////////////////////////////////////////////////////////////////////////
+
+
+namespace fastdelegate {
+	namespace detail {	// we'll hide the implementation details in a nested namespace.
+
+		//		implicit_cast< >
+		// I believe this was originally going to be in the C++ standard but 
+		// was left out by accident. It's even milder than static_cast.
+		// I use it instead of static_cast<> to emphasize that I'm not doing
+		// anything nasty. 
+		// Usage is identical to static_cast<>
+		template <class OutputClass, class InputClass>
+		inline OutputClass implicit_cast(InputClass input) {
+			return input;
+		}
+
+		//		horrible_cast< >
+		// This is truly evil. It completely subverts C++'s type system, allowing you 
+		// to cast from any class to any other class. Technically, using a union 
+		// to perform the cast is undefined behaviour (even in C). But we can see if
+		// it is OK by checking that the union is the same size as each of its members.
+		// horrible_cast<> should only be used for compiler-specific workarounds. 
+		// Usage is identical to reinterpret_cast<>.
+
+		// This union is declared outside the horrible_cast because BCC 5.5.1
+		// can't inline a function with a nested class, and gives a warning.
+		template <class OutputClass, class InputClass>
+		union horrible_union {
+			OutputClass out;
+			InputClass in;
+		};
+
+		template <class OutputClass, class InputClass>
+		inline OutputClass horrible_cast(const InputClass input) {
+			horrible_union<OutputClass, InputClass> u;
+			// Cause a compile-time error if in, out and u are not the same size.
+			// If the compile fails here, it means the compiler has peculiar
+			// unions which would prevent the cast from working.
+			typedef int ERROR_CantUseHorrible_cast[sizeof(InputClass) == sizeof(u)
+				&& sizeof(InputClass) == sizeof(OutputClass) ? 1 : -1];
+			u.in = input;
+			return u.out;
+		}
+
+		////////////////////////////////////////////////////////////////////////////////
+		//						Workarounds
+		//
+		////////////////////////////////////////////////////////////////////////////////
+
+		// Backwards compatibility: This macro used to be necessary in the virtual inheritance
+		// case for Intel and Microsoft. Now it just forward-declares the class.
+#define FASTDELEGATEDECLARE(CLASSNAME)	class CLASSNAME;
+
+// Prevent use of the static function hack with the DOS medium model.
+#ifdef __MEDIUM__
+#undef FASTDELEGATE_USESTATICFUNCTIONHACK
+#endif
+
+//			DefaultVoid - a workaround for 'void' templates in VC6.
+//
+//  (1) VC6 and earlier do not allow 'void' as a default template argument.
+//  (2) They also doesn't allow you to return 'void' from a function.
+//
+// Workaround for (1): Declare a dummy type 'DefaultVoid' which we use
+//   when we'd like to use 'void'. We convert it into 'void' and back
+//   using the templates DefaultVoidToVoid<> and VoidToDefaultVoid<>.
+// Workaround for (2): On VC6, the code for calling a void function is
+//   identical to the code for calling a non-void function in which the
+//   return value is never used, provided the return value is returned
+//   in the EAX register, rather than on the stack. 
+//   This is true for most fundamental types such as int, enum, void *.
+//   Const void * is the safest option since it doesn't participate 
+//   in any automatic conversions. But on a 16-bit compiler it might
+//   cause extra code to be generated, so we disable it for all compilers
+//   except for VC6 (and VC5).
+#ifdef FASTDLGT_VC6
+// VC6 workaround
+		typedef const void* DefaultVoid;
+#else
+// On any other compiler, just use a normal void.
+		typedef void DefaultVoid;
+#endif
+
+		// Translate from 'DefaultVoid' to 'void'.
+		// Everything else is unchanged
+		template <class T>
+		struct DefaultVoidToVoid { typedef T type; };
+
+		template <>
+		struct DefaultVoidToVoid<DefaultVoid> { typedef void type; };
+
+		// Translate from 'void' into 'DefaultVoid'
+		// Everything else is unchanged
+		template <class T>
+		struct VoidToDefaultVoid { typedef T type; };
+
+		template <>
+		struct VoidToDefaultVoid<void> { typedef DefaultVoid type; };
+
+
+
+		////////////////////////////////////////////////////////////////////////////////
+		//						Fast Delegates, part 1:
+		//
+		//		Conversion of member function pointer to a standard form
+		//
+		////////////////////////////////////////////////////////////////////////////////
+
+		// GenericClass is a fake class, ONLY used to provide a type.
+		// It is vitally important that it is never defined, so that the compiler doesn't
+		// think it can optimize the invocation. For example, Borland generates simpler
+		// code if it knows the class only uses single inheritance.
+
+		// Compilers using Microsoft's structure need to be treated as a special case.
+#ifdef  FASTDLGT_MICROSOFT_MFP
+
+#ifdef FASTDLGT_HASINHERITANCE_KEYWORDS
+	// For Microsoft and Intel, we want to ensure that it's the most efficient type of MFP 
+	// (4 bytes), even when the /vmg option is used. Declaring an empty class 
+	// would give 16 byte pointers in this case....
+		class __single_inheritance GenericClass;
+#endif
+		// ...but for Codeplay, an empty class *always* gives 4 byte pointers.
+		// If compiled with the /clr option ("managed C++"), the JIT compiler thinks
+		// it needs to load GenericClass before it can call any of its functions,
+		// (compiles OK but crashes at runtime!), so we need to declare an 
+		// empty class to make it happy.
+		// Codeplay and VC4 can't cope with the unknown_inheritance case either.
+		class GenericClass {};
+#else
+		class GenericClass;
+#endif
+
+		// The size of a single inheritance member function pointer.
+		const int SINGLE_MEMFUNCPTR_SIZE = sizeof(void (GenericClass::*)());
+
+		//						SimplifyMemFunc< >::Convert()
+		//
+		//	A template function that converts an arbitrary member function pointer into the 
+		//	simplest possible form of member function pointer, using a supplied 'this' pointer.
+		//  According to the standard, this can be done legally with reinterpret_cast<>.
+		//	For (non-standard) compilers which use member function pointers which vary in size 
+		//  depending on the class, we need to use	knowledge of the internal structure of a 
+		//  member function pointer, as used by the compiler. Template specialization is used
+		//  to distinguish between the sizes. Because some compilers don't support partial 
+		//	template specialisation, I use full specialisation of a wrapper struct.
+
+		// general case -- don't know how to convert it. Force a compile failure
+		template <int N>
+		struct SimplifyMemFunc {
+			template <class X, class XFuncType, class GenericMemFuncType>
+			inline static GenericClass* Convert(X* pthis, XFuncType function_to_bind,
+				GenericMemFuncType& bound_func) {
+				// Unsupported member function type -- force a compile failure.
+				// (it's illegal to have a array with negative size).
+				typedef char ERROR_Unsupported_member_function_pointer_on_this_compiler[N - 100];
+				return 0;
+			}
+		};
+
+		// For compilers where all member func ptrs are the same size, everything goes here.
+		// For non-standard compilers, only single_inheritance classes go here.
+		template <>
+		struct SimplifyMemFunc<SINGLE_MEMFUNCPTR_SIZE> {
+			template <class X, class XFuncType, class GenericMemFuncType>
+			inline static GenericClass* Convert(X* pthis, XFuncType function_to_bind,
+				GenericMemFuncType& bound_func) {
+#if defined __DMC__  
+				// Digital Mars doesn't allow you to cast between abitrary PMF's, 
+				// even though the standard says you can. The 32-bit compiler lets you
+				// static_cast through an int, but the DOS compiler doesn't.
+				bound_func = horrible_cast<GenericMemFuncType>(function_to_bind);
+#else 
+				bound_func = reinterpret_cast<GenericMemFuncType>(function_to_bind);
+#endif
+				return reinterpret_cast<GenericClass*>(pthis);
+			}
+		};
+
+		////////////////////////////////////////////////////////////////////////////////
+		//						Fast Delegates, part 1b:
+		//
+		//					Workarounds for Microsoft and Intel
+		//
+		////////////////////////////////////////////////////////////////////////////////
+
+
+		// Compilers with member function pointers which violate the standard (MSVC, Intel, Codeplay),
+		// need to be treated as a special case.
+#ifdef FASTDLGT_MICROSOFT_MFP
+
+// We use unions to perform horrible_casts. I would like to use #pragma pack(push, 1)
+// at the start of each function for extra safety, but VC6 seems to ICE
+// intermittently if you do this inside a template.
+
+// __multiple_inheritance classes go here
+// Nasty hack for Microsoft and Intel (IA32 and Itanium)
+		template<>
+		struct SimplifyMemFunc< SINGLE_MEMFUNCPTR_SIZE + sizeof(int) > {
+			template <class X, class XFuncType, class GenericMemFuncType>
+			inline static GenericClass* Convert(X* pthis, XFuncType function_to_bind,
+				GenericMemFuncType& bound_func) {
+				// We need to use a horrible_cast to do this conversion.
+				// In MSVC, a multiple inheritance member pointer is internally defined as:
+				union {
+					XFuncType func;
+					struct {
+						GenericMemFuncType funcaddress; // points to the actual member function
+						int delta;	     // #BYTES to be added to the 'this' pointer
+					}s;
+				} u;
+				// Check that the horrible_cast will work
+				typedef int ERROR_CantUsehorrible_cast[sizeof(function_to_bind) == sizeof(u.s) ? 1 : -1];
+				u.func = function_to_bind;
+				bound_func = u.s.funcaddress;
+				return reinterpret_cast<GenericClass*>(reinterpret_cast<char*>(pthis) + u.s.delta);
+			}
+		};
+
+		// virtual inheritance is a real nuisance. It's inefficient and complicated.
+		// On MSVC and Intel, there isn't enough information in the pointer itself to
+		// enable conversion to a closure pointer. Earlier versions of this code didn't
+		// work for all cases, and generated a compile-time error instead.
+		// But a very clever hack invented by John M. Dlugosz solves this problem.
+		// My code is somewhat different to his: I have no asm code, and I make no 
+		// assumptions about the calling convention that is used.
+
+		// In VC++ and ICL, a virtual_inheritance member pointer 
+		// is internally defined as:
+		struct MicrosoftVirtualMFP {
+			void (GenericClass::* codeptr)(); // points to the actual member function
+			int delta;		// #bytes to be added to the 'this' pointer
+			int vtable_index; // or 0 if no virtual inheritance
+		};
+		// The CRUCIAL feature of Microsoft/Intel MFPs which we exploit is that the
+		// m_codeptr member is *always* called, regardless of the values of the other
+		// members. (This is *not* true for other compilers, eg GCC, which obtain the
+		// function address from the vtable if a virtual function is being called).
+		// Dlugosz's trick is to make the codeptr point to a probe function which
+		// returns the 'this' pointer that was used.
+
+		// Define a generic class that uses virtual inheritance.
+		// It has a trival member function that returns the value of the 'this' pointer.
+		struct GenericVirtualClass : virtual public GenericClass
+		{
+			typedef GenericVirtualClass* (GenericVirtualClass::* ProbePtrType)();
+			GenericVirtualClass* GetThis() { return this; }
+		};
+
+		// __virtual_inheritance classes go here
+		template <>
+		struct SimplifyMemFunc<SINGLE_MEMFUNCPTR_SIZE + 2 * sizeof(int) >
+		{
+
+			template <class X, class XFuncType, class GenericMemFuncType>
+			inline static GenericClass* Convert(X* pthis, XFuncType function_to_bind,
+				GenericMemFuncType& bound_func) {
+				union {
+					XFuncType func;
+					GenericClass* (X::* ProbeFunc)();
+					MicrosoftVirtualMFP s;
+				} u;
+				u.func = function_to_bind;
+				bound_func = reinterpret_cast<GenericMemFuncType>(u.s.codeptr);
+				union {
+					GenericVirtualClass::ProbePtrType virtfunc;
+					MicrosoftVirtualMFP s;
+				} u2;
+				// Check that the horrible_cast<>s will work
+				typedef int ERROR_CantUsehorrible_cast[sizeof(function_to_bind) == sizeof(u.s)
+					&& sizeof(function_to_bind) == sizeof(u.ProbeFunc)
+					&& sizeof(u2.virtfunc) == sizeof(u2.s) ? 1 : -1];
+				// Unfortunately, taking the address of a MF prevents it from being inlined, so 
+				// this next line can't be completely optimised away by the compiler.
+				u2.virtfunc = &GenericVirtualClass::GetThis;
+				u.s.codeptr = u2.s.codeptr;
+				return (pthis->*u.ProbeFunc)();
+			}
+		};
+
+#if (_MSC_VER <1300)
+
+		// Nasty hack for Microsoft Visual C++ 6.0
+		// unknown_inheritance classes go here
+		// There is a compiler bug in MSVC6 which generates incorrect code in this case!!
+		template <>
+		struct SimplifyMemFunc<SINGLE_MEMFUNCPTR_SIZE + 3 * sizeof(int) >
+		{
+			template <class X, class XFuncType, class GenericMemFuncType>
+			inline static GenericClass* Convert(X* pthis, XFuncType function_to_bind,
+				GenericMemFuncType& bound_func) {
+				// There is an apalling but obscure compiler bug in MSVC6 and earlier:
+				// vtable_index and 'vtordisp' are always set to 0 in the 
+				// unknown_inheritance case!
+				// This means that an incorrect function could be called!!!
+				// Compiling with the /vmg option leads to potentially incorrect code.
+				// This is probably the reason that the IDE has a user interface for specifying
+				// the /vmg option, but it is disabled -  you can only specify /vmg on 
+				// the command line. In VC1.5 and earlier, the compiler would ICE if it ever
+				// encountered this situation.
+				// It is OK to use the /vmg option if /vmm or /vms is specified.
+
+				// Fortunately, the wrong function is only called in very obscure cases.
+				// It only occurs when a derived class overrides a virtual function declared 
+				// in a virtual base class, and the member function 
+				// points to the *Derived* version of that function. The problem can be
+				// completely averted in 100% of cases by using the *Base class* for the 
+				// member fpointer. Ie, if you use the base class as an interface, you'll
+				// stay out of trouble.
+				// Occasionally, you might want to point directly to a derived class function
+				// that isn't an override of a base class. In this case, both vtable_index 
+				// and 'vtordisp' are zero, but a virtual_inheritance pointer will be generated.
+				// We can generate correct code in this case. To prevent an incorrect call from
+				// ever being made, on MSVC6 we generate a warning, and call a function to 
+				// make the program crash instantly. 
+				typedef char ERROR_VC6CompilerBug[-100];
+				return 0;
+			}
+		};
+
+
+#else 
+
+		// Nasty hack for Microsoft and Intel (IA32 and Itanium)
+		// unknown_inheritance classes go here 
+		// This is probably the ugliest bit of code I've ever written. Look at the casts!
+		// There is a compiler bug in MSVC6 which prevents it from using this code.
+		template <>
+		struct SimplifyMemFunc<SINGLE_MEMFUNCPTR_SIZE + 3 * sizeof(int) >
+		{
+			template <class X, class XFuncType, class GenericMemFuncType>
+			inline static GenericClass* Convert(X* pthis, XFuncType function_to_bind,
+				GenericMemFuncType& bound_func) {
+				// The member function pointer is 16 bytes long. We can't use a normal cast, but
+				// we can use a union to do the conversion.
+				union {
+					XFuncType func;
+					// In VC++ and ICL, an unknown_inheritance member pointer 
+					// is internally defined as:
+					struct {
+						GenericMemFuncType m_funcaddress; // points to the actual member function
+						int delta;		// #bytes to be added to the 'this' pointer
+						int vtordisp;		// #bytes to add to 'this' to find the vtable
+						int vtable_index; // or 0 if no virtual inheritance
+					} s;
+				} u;
+				// Check that the horrible_cast will work
+				typedef int ERROR_CantUsehorrible_cast[sizeof(XFuncType) == sizeof(u.s) ? 1 : -1];
+				u.func = function_to_bind;
+				bound_func = u.s.funcaddress;
+				int virtual_delta = 0;
+				if (u.s.vtable_index) { // Virtual inheritance is used
+					// First, get to the vtable. 
+					// It is 'vtordisp' bytes from the start of the class.
+					const int* vtable = *reinterpret_cast<const int* const*>(
+						reinterpret_cast<const char*>(pthis) + u.s.vtordisp);
+
+					// 'vtable_index' tells us where in the table we should be looking.
+					virtual_delta = u.s.vtordisp + *reinterpret_cast<const int*>(
+						reinterpret_cast<const char*>(vtable) + u.s.vtable_index);
+				}
+				// The int at 'virtual_delta' gives us the amount to add to 'this'.
+				// Finally we can add the three components together. Phew!
+				return reinterpret_cast<GenericClass*>(
+					reinterpret_cast<char*>(pthis) + u.s.delta + virtual_delta);
+			};
+		};
+#endif // MSVC 7 and greater
+
+#endif // MS/Intel hacks
+
+	}  // namespace detail
+
+	////////////////////////////////////////////////////////////////////////////////
+	//						Fast Delegates, part 2:
+	//
+	//	Define the delegate storage, and cope with static functions
+	//
+	////////////////////////////////////////////////////////////////////////////////
+
+	// DelegateMemento -- an opaque structure which can hold an arbitary delegate.
+	// It knows nothing about the calling convention or number of arguments used by
+	// the function pointed to.
+	// It supplies comparison operators so that it can be stored in STL collections.
+	// It cannot be set to anything other than null, nor invoked directly: 
+	//   it must be converted to a specific delegate.
+
+	// Implementation:
+	// There are two possible implementations: the Safe method and the Evil method.
+	//				DelegateMemento - Safe version
+	//
+	// This implementation is standard-compliant, but a bit tricky.
+	// A static function pointer is stored inside the class. 
+	// Here are the valid values:
+	// +-- Static pointer --+--pThis --+-- pMemFunc-+-- Meaning------+
+	// |   0				|  0       |   0        | Empty          |
+	// |   !=0              |(dontcare)|  Invoker   | Static function|
+	// |   0                |  !=0     |  !=0*      | Method call    |
+	// +--------------------+----------+------------+----------------+
+	//  * For Metrowerks, this can be 0. (first virtual function in a 
+	//       single_inheritance class).
+	// When stored stored inside a specific delegate, the 'dontcare' entries are replaced
+	// with a reference to the delegate itself. This complicates the = and == operators
+	// for the delegate class.
+
+	//				DelegateMemento - Evil version
+	//
+	// For compilers where data pointers are at least as big as code pointers, it is 
+	// possible to store the function pointer in the this pointer, using another 
+	// horrible_cast. In this case the DelegateMemento implementation is simple:
+	// +--pThis --+-- pMemFunc-+-- Meaning---------------------+
+	// |    0     |  0         | Empty                         |
+	// |  !=0     |  !=0*      | Static function or method call|
+	// +----------+------------+-------------------------------+
+	//  * For Metrowerks, this can be 0. (first virtual function in a 
+	//       single_inheritance class).
+	// Note that the Sun C++ and MSVC documentation explicitly state that they 
+	// support static_cast between void * and function pointers.
+
+	class DelegateMemento {
+	protected:
+		// the data is protected, not private, because many
+		// compilers have problems with template friends.
+		typedef void (detail::GenericClass::* GenericMemFuncType)(); // arbitrary MFP.
+		detail::GenericClass* m_pthis;
+		GenericMemFuncType m_pFunction;
+
+#if !defined(FASTDELEGATE_USESTATICFUNCTIONHACK)
+		typedef void (*GenericFuncPtr)(); // arbitrary code pointer
+		GenericFuncPtr m_pStaticFunction;
+#endif
+
+	public:
+#if !defined(FASTDELEGATE_USESTATICFUNCTIONHACK)
+		DelegateMemento() : m_pthis(0), m_pFunction(0), m_pStaticFunction(0) {};
+		void clear() {
+			m_pthis = 0; m_pFunction = 0; m_pStaticFunction = 0;
+		}
+#else
+		DelegateMemento() : m_pthis(0), m_pFunction(0) {};
+		void clear() { m_pthis = 0; m_pFunction = 0; }
+#endif
+	public:
+#if !defined(FASTDELEGATE_USESTATICFUNCTIONHACK)
+		inline bool IsEqual(const DelegateMemento& x) const {
+			// We have to cope with the static function pointers as a special case
+			if (m_pFunction != x.m_pFunction) return false;
+			// the static function ptrs must either both be equal, or both be 0.
+			if (m_pStaticFunction != x.m_pStaticFunction) return false;
+			if (m_pStaticFunction != 0) return m_pthis == x.m_pthis;
+			else return true;
+		}
+#else // Evil Method
+		inline bool IsEqual(const DelegateMemento& x) const {
+			return m_pthis == x.m_pthis && m_pFunction == x.m_pFunction;
+		}
+#endif
+		// Provide a strict weak ordering for DelegateMementos.
+		inline bool IsLess(const DelegateMemento& right) const {
+			// deal with static function pointers first
+#if !defined(FASTDELEGATE_USESTATICFUNCTIONHACK)
+			if (m_pStaticFunction != 0 || right.m_pStaticFunction != 0)
+				return m_pStaticFunction < right.m_pStaticFunction;
+#endif
+			if (m_pthis != right.m_pthis) return m_pthis < right.m_pthis;
+			// There are no ordering operators for member function pointers, 
+			// but we can fake one by comparing each byte. The resulting ordering is
+			// arbitrary (and compiler-dependent), but it permits storage in ordered STL containers.
+			return memcmp(&m_pFunction, &right.m_pFunction, sizeof(m_pFunction)) < 0;
+
+		}
+		// BUGFIX (Mar 2005):
+		// We can't just compare m_pFunction because on Metrowerks,
+		// m_pFunction can be zero even if the delegate is not empty!
+		inline bool operator ! () const		// Is it bound to anything?
+		{
+			return m_pthis == 0 && m_pFunction == 0;
+		}
+		inline bool empty() const		// Is it bound to anything?
+		{
+			return m_pthis == 0 && m_pFunction == 0;
+		}
+	public:
+		DelegateMemento& operator = (const DelegateMemento& right) {
+			SetMementoFrom(right);
+			return *this;
+		}
+		inline bool operator <(const DelegateMemento& right) {
+			return IsLess(right);
+		}
+		inline bool operator >(const DelegateMemento& right) {
+			return right.IsLess(*this);
+		}
+		DelegateMemento(const DelegateMemento& right) :
+			m_pFunction(right.m_pFunction), m_pthis(right.m_pthis)
+#if !defined(FASTDELEGATE_USESTATICFUNCTIONHACK)
+			, m_pStaticFunction(right.m_pStaticFunction)
+#endif
+		{
+		}
+	protected:
+		void SetMementoFrom(const DelegateMemento& right) {
+			m_pFunction = right.m_pFunction;
+			m_pthis = right.m_pthis;
+#if !defined(FASTDELEGATE_USESTATICFUNCTIONHACK)
+			m_pStaticFunction = right.m_pStaticFunction;
+#endif
+		}
+	};
+
+
+	//						ClosurePtr<>
+	//
+	// A private wrapper class that adds function signatures to DelegateMemento.
+	// It's the class that does most of the actual work.
+	// The signatures are specified by:
+	// GenericMemFunc: must be a type of GenericClass member function pointer. 
+	// StaticFuncPtr:  must be a type of function pointer with the same signature 
+	//                 as GenericMemFunc.
+	// UnvoidStaticFuncPtr: is the same as StaticFuncPtr, except on VC6
+	//                 where it never returns void (returns DefaultVoid instead).
+
+	// An outer class, FastDelegateN<>, handles the invoking and creates the
+	// necessary typedefs.
+	// This class does everything else.
+
+	namespace detail {
+
+		template < class GenericMemFunc, class StaticFuncPtr, class UnvoidStaticFuncPtr>
+		class ClosurePtr : public DelegateMemento {
+		public:
+			// These functions are for setting the delegate to a member function.
+
+			// Here's the clever bit: we convert an arbitrary member function into a 
+			// standard form. XMemFunc should be a member function of class X, but I can't 
+			// enforce that here. It needs to be enforced by the wrapper class.
+			template < class X, class XMemFunc >
+			inline void bindmemfunc(X* pthis, XMemFunc function_to_bind) {
+				m_pthis = SimplifyMemFunc< sizeof(function_to_bind) >
+					::Convert(pthis, function_to_bind, m_pFunction);
+#if !defined(FASTDELEGATE_USESTATICFUNCTIONHACK)
+				m_pStaticFunction = 0;
+#endif
+			}
+			// For const member functions, we only need a const class pointer.
+			// Since we know that the member function is const, it's safe to 
+			// remove the const qualifier from the 'this' pointer with a const_cast.
+			// VC6 has problems if we just overload 'bindmemfunc', so we give it a different name.
+			template < class X, class XMemFunc>
+			inline void bindconstmemfunc(const X* pthis, XMemFunc function_to_bind) {
+				m_pthis = SimplifyMemFunc< sizeof(function_to_bind) >
+					::Convert(const_cast<X*>(pthis), function_to_bind, m_pFunction);
+#if !defined(FASTDELEGATE_USESTATICFUNCTIONHACK)
+				m_pStaticFunction = 0;
+#endif
+			}
+#ifdef FASTDELEGATE_GCC_BUG_8271	// At present, GCC doesn't recognize constness of MFPs in templates
+			template < class X, class XMemFunc>
+			inline void bindmemfunc(const X* pthis, XMemFunc function_to_bind) {
+				bindconstmemfunc(pthis, function_to_bind);
+#if !defined(FASTDELEGATE_USESTATICFUNCTIONHACK)
+				m_pStaticFunction = 0;
+#endif
+			}
+#endif
+			// These functions are required for invoking the stored function
+			inline GenericClass* GetClosureThis() const { return m_pthis; }
+			inline GenericMemFunc GetClosureMemPtr() const { return reinterpret_cast<GenericMemFunc>(m_pFunction); }
+
+			// There are a few ways of dealing with static function pointers.
+			// There's a standard-compliant, but tricky method.
+			// There's also a straightforward hack, that won't work on DOS compilers using the
+			// medium memory model. It's so evil that I can't recommend it, but I've
+			// implemented it anyway because it produces very nice asm code.
+
+#if !defined(FASTDELEGATE_USESTATICFUNCTIONHACK)
+
+//				ClosurePtr<> - Safe version
+//
+// This implementation is standard-compliant, but a bit tricky.
+// I store the function pointer inside the class, and the delegate then
+// points to itself. Whenever the delegate is copied, these self-references
+// must be transformed, and this complicates the = and == operators.
+		public:
+			// The next two functions are for operator ==, =, and the copy constructor.
+			// We may need to convert the m_pthis pointers, so that
+			// they remain as self-references.
+			template< class DerivedClass >
+			inline void CopyFrom(DerivedClass* pParent, const DelegateMemento& x) {
+				SetMementoFrom(x);
+				if (m_pStaticFunction != 0) {
+					// transform self references...
+					m_pthis = reinterpret_cast<GenericClass*>(pParent);
+				}
+			}
+			// For static functions, the 'static_function_invoker' class in the parent 
+			// will be called. The parent then needs to call GetStaticFunction() to find out 
+			// the actual function to invoke.
+			template < class DerivedClass, class ParentInvokerSig >
+			inline void bindstaticfunc(DerivedClass* pParent, ParentInvokerSig static_function_invoker,
+				StaticFuncPtr function_to_bind) {
+				if (function_to_bind == 0) { // cope with assignment to 0
+					m_pFunction = 0;
+				}
+				else {
+					bindmemfunc(pParent, static_function_invoker);
+				}
+				m_pStaticFunction = reinterpret_cast<GenericFuncPtr>(function_to_bind);
+			}
+			inline UnvoidStaticFuncPtr GetStaticFunction() const {
+				return reinterpret_cast<UnvoidStaticFuncPtr>(m_pStaticFunction);
+			}
+#else
+
+//				ClosurePtr<> - Evil version
+//
+// For compilers where data pointers are at least as big as code pointers, it is 
+// possible to store the function pointer in the this pointer, using another 
+// horrible_cast. Invocation isn't any faster, but it saves 4 bytes, and
+// speeds up comparison and assignment. If C++ provided direct language support
+// for delegates, they would produce asm code that was almost identical to this.
+// Note that the Sun C++ and MSVC documentation explicitly state that they 
+// support static_cast between void * and function pointers.
+
+			template< class DerivedClass >
+			inline void CopyFrom(DerivedClass* pParent, const DelegateMemento& right) {
+				SetMementoFrom(right);
+			}
+			// For static functions, the 'static_function_invoker' class in the parent 
+			// will be called. The parent then needs to call GetStaticFunction() to find out 
+			// the actual function to invoke.
+			// ******** EVIL, EVIL CODE! *******
+			template < 	class DerivedClass, class ParentInvokerSig>
+			inline void bindstaticfunc(DerivedClass* pParent, ParentInvokerSig static_function_invoker,
+				StaticFuncPtr function_to_bind) {
+				if (function_to_bind == 0) { // cope with assignment to 0
+					m_pFunction = 0;
+				}
+				else {
+					// We'll be ignoring the 'this' pointer, but we need to make sure we pass
+					// a valid value to bindmemfunc().
+					bindmemfunc(pParent, static_function_invoker);
+				}
+
+				// WARNING! Evil hack. We store the function in the 'this' pointer!
+				// Ensure that there's a compilation failure if function pointers 
+				// and data pointers have different sizes.
+				// If you get this error, you need to #undef FASTDELEGATE_USESTATICFUNCTIONHACK.
+				typedef int ERROR_CantUseEvilMethod[sizeof(GenericClass*) == sizeof(function_to_bind) ? 1 : -1];
+				m_pthis = horrible_cast<GenericClass*>(function_to_bind);
+				// MSVC, SunC++ and DMC accept the following (non-standard) code:
+		//		m_pthis = static_cast<GenericClass *>(static_cast<void *>(function_to_bind));
+				// BCC32, Comeau and DMC accept this method. MSVC7.1 needs __int64 instead of long
+		//		m_pthis = reinterpret_cast<GenericClass *>(reinterpret_cast<long>(function_to_bind));
+			}
+			// ******** EVIL, EVIL CODE! *******
+			// This function will be called with an invalid 'this' pointer!!
+			// We're just returning the 'this' pointer, converted into
+			// a function pointer!
+			inline UnvoidStaticFuncPtr GetStaticFunction() const {
+				// Ensure that there's a compilation failure if function pointers 
+				// and data pointers have different sizes.
+				// If you get this error, you need to #undef FASTDELEGATE_USESTATICFUNCTIONHACK.
+				typedef int ERROR_CantUseEvilMethod[sizeof(UnvoidStaticFuncPtr) == sizeof(this) ? 1 : -1];
+				return horrible_cast<UnvoidStaticFuncPtr>(this);
+			}
+#endif // !defined(FASTDELEGATE_USESTATICFUNCTIONHACK)
+
+			// Does the closure contain this static function?
+			inline bool IsEqualToStaticFuncPtr(StaticFuncPtr funcptr) {
+				if (funcptr == 0) return empty();
+				// For the Evil method, if it doesn't actually contain a static function, this will return an arbitrary
+				// value that is not equal to any valid function pointer.
+				else return funcptr == reinterpret_cast<StaticFuncPtr>(GetStaticFunction());
+			}
+		};
+
+
+	} // namespace detail
+
+	////////////////////////////////////////////////////////////////////////////////
+	//						Fast Delegates, part 3:
+	//
+	//				Wrapper classes to ensure type safety
+	//
+	////////////////////////////////////////////////////////////////////////////////
+
+
+	// Once we have the member function conversion templates, it's easy to make the
+	// wrapper classes. So that they will work with as many compilers as possible, 
+	// the classes are of the form
+	//   FastDelegate3<int, char *, double>
+	// They can cope with any combination of parameters. The max number of parameters
+	// allowed is 8, but it is trivial to increase this limit.
+	// Note that we need to treat const member functions seperately.
+	// All this class does is to enforce type safety, and invoke the delegate with
+	// the correct list of parameters.
+
+	// Because of the weird rule about the class of derived member function pointers,
+	// you sometimes need to apply a downcast to the 'this' pointer.
+	// This is the reason for the use of "implicit_cast<X*>(pthis)" in the code below. 
+	// If CDerivedClass is derived from CBaseClass, but doesn't override SimpleVirtualFunction,
+	// without this trick you'd need to write:
+	//		MyDelegate(static_cast<CBaseClass *>(&d), &CDerivedClass::SimpleVirtualFunction);
+	// but with the trick you can write
+	//		MyDelegate(&d, &CDerivedClass::SimpleVirtualFunction);
+
+	// RetType is the type the compiler uses in compiling the template. For VC6,
+	// it cannot be void. DesiredRetType is the real type which is returned from
+	// all of the functions. It can be void.
+
+	// Implicit conversion to "bool" is achieved using the safe_bool idiom,
+	// using member data pointers (MDP). This allows "if (dg)..." syntax
+	// Because some compilers (eg codeplay) don't have a unique value for a zero
+	// MDP, an extra padding member is added to the SafeBool struct.
+	// Some compilers (eg VC6) won't implicitly convert from 0 to an MDP, so
+	// in that case the static function constructor is not made explicit; this
+	// allows "if (dg==0) ..." to compile.
+
+	//N=0
+	template<class RetType = detail::DefaultVoid>
+	class FastDelegate0 {
+	private:
+		typedef typename detail::DefaultVoidToVoid<RetType>::type DesiredRetType;
+		typedef DesiredRetType(*StaticFunctionPtr)();
+		typedef RetType(*UnvoidStaticFunctionPtr)();
+		typedef RetType(detail::GenericClass::* GenericMemFn)();
+		typedef detail::ClosurePtr<GenericMemFn, StaticFunctionPtr, UnvoidStaticFunctionPtr> ClosureType;
+		ClosureType m_Closure;
+	public:
+		// Typedefs to aid generic programming
+		typedef FastDelegate0 type;
+
+		// Construction and comparison functions
+		FastDelegate0() { clear(); }
+		FastDelegate0(const FastDelegate0& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		void operator = (const FastDelegate0& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		bool operator ==(const FastDelegate0& x) const {
+			return m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator !=(const FastDelegate0& x) const {
+			return !m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator <(const FastDelegate0& x) const {
+			return m_Closure.IsLess(x.m_Closure);
+		}
+		bool operator >(const FastDelegate0& x) const {
+			return x.m_Closure.IsLess(m_Closure);
+		}
+		// Binding to non-const member functions
+		template < class X, class Y >
+		FastDelegate0(Y* pthis, DesiredRetType(X::* function_to_bind)()) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(Y* pthis, DesiredRetType(X::* function_to_bind)()) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		// Binding to const member functions.
+		template < class X, class Y >
+		FastDelegate0(const Y* pthis, DesiredRetType(X::* function_to_bind)() const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(const Y* pthis, DesiredRetType(X::* function_to_bind)() const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		// Static functions. We convert them into a member function call.
+		// This constructor also provides implicit conversion
+		FastDelegate0(DesiredRetType(*function_to_bind)()) {
+			bind(function_to_bind);
+		}
+		// for efficiency, prevent creation of a temporary
+		void operator = (DesiredRetType(*function_to_bind)()) {
+			bind(function_to_bind);
+		}
+		inline void bind(DesiredRetType(*function_to_bind)()) {
+			m_Closure.bindstaticfunc(this, &FastDelegate0::InvokeStaticFunction,
+				function_to_bind);
+		}
+		// Invoke the delegate
+		RetType operator() () const {
+			return (m_Closure.GetClosureThis()->*(m_Closure.GetClosureMemPtr()))();
+		}
+		// Implicit conversion to "bool" using the safe_bool idiom
+	private:
+		typedef struct SafeBoolStruct {
+			int a_data_pointer_to_this_is_0_on_buggy_compilers;
+			StaticFunctionPtr m_nonzero;
+		} UselessTypedef;
+		typedef StaticFunctionPtr SafeBoolStruct::* unspecified_bool_type;
+	public:
+		operator unspecified_bool_type() const {
+			return empty() ? 0 : &SafeBoolStruct::m_nonzero;
+		}
+		// necessary to allow ==0 to work despite the safe_bool idiom
+		inline bool operator==(StaticFunctionPtr funcptr) {
+			return m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator!=(StaticFunctionPtr funcptr) {
+			return !m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator ! () const {	// Is it bound to anything?
+			return !m_Closure;
+		}
+		inline bool empty() const {
+			return !m_Closure;
+		}
+		void clear() { m_Closure.clear(); }
+		// Conversion to and from the DelegateMemento storage class
+		const DelegateMemento& GetMemento() { return m_Closure; }
+		void SetMemento(const DelegateMemento& any) { m_Closure.CopyFrom(this, any); }
+
+	private:	// Invoker for static functions
+		RetType InvokeStaticFunction() const {
+			return (*(m_Closure.GetStaticFunction()))();
+		}
+	};
+
+	//N=1
+	template<class Param1, class RetType = detail::DefaultVoid>
+	class FastDelegate1 {
+	private:
+		typedef typename detail::DefaultVoidToVoid<RetType>::type DesiredRetType;
+		typedef DesiredRetType(*StaticFunctionPtr)(Param1 p1);
+		typedef RetType(*UnvoidStaticFunctionPtr)(Param1 p1);
+		typedef RetType(detail::GenericClass::* GenericMemFn)(Param1 p1);
+		typedef detail::ClosurePtr<GenericMemFn, StaticFunctionPtr, UnvoidStaticFunctionPtr> ClosureType;
+		ClosureType m_Closure;
+	public:
+		// Typedefs to aid generic programming
+		typedef FastDelegate1 type;
+
+		// Construction and comparison functions
+		FastDelegate1() { clear(); }
+		FastDelegate1(const FastDelegate1& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		void operator = (const FastDelegate1& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		bool operator ==(const FastDelegate1& x) const {
+			return m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator !=(const FastDelegate1& x) const {
+			return !m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator <(const FastDelegate1& x) const {
+			return m_Closure.IsLess(x.m_Closure);
+		}
+		bool operator >(const FastDelegate1& x) const {
+			return x.m_Closure.IsLess(m_Closure);
+		}
+		// Binding to non-const member functions
+		template < class X, class Y >
+		FastDelegate1(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		// Binding to const member functions.
+		template < class X, class Y >
+		FastDelegate1(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		// Static functions. We convert them into a member function call.
+		// This constructor also provides implicit conversion
+		FastDelegate1(DesiredRetType(*function_to_bind)(Param1 p1)) {
+			bind(function_to_bind);
+		}
+		// for efficiency, prevent creation of a temporary
+		void operator = (DesiredRetType(*function_to_bind)(Param1 p1)) {
+			bind(function_to_bind);
+		}
+		inline void bind(DesiredRetType(*function_to_bind)(Param1 p1)) {
+			m_Closure.bindstaticfunc(this, &FastDelegate1::InvokeStaticFunction,
+				function_to_bind);
+		}
+		// Invoke the delegate
+		RetType operator() (Param1 p1) const {
+			return (m_Closure.GetClosureThis()->*(m_Closure.GetClosureMemPtr()))(p1);
+		}
+		// Implicit conversion to "bool" using the safe_bool idiom
+	private:
+		typedef struct SafeBoolStruct {
+			int a_data_pointer_to_this_is_0_on_buggy_compilers;
+			StaticFunctionPtr m_nonzero;
+		} UselessTypedef;
+		typedef StaticFunctionPtr SafeBoolStruct::* unspecified_bool_type;
+	public:
+		operator unspecified_bool_type() const {
+			return empty() ? 0 : &SafeBoolStruct::m_nonzero;
+		}
+		// necessary to allow ==0 to work despite the safe_bool idiom
+		inline bool operator==(StaticFunctionPtr funcptr) {
+			return m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator!=(StaticFunctionPtr funcptr) {
+			return !m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator ! () const {	// Is it bound to anything?
+			return !m_Closure;
+		}
+		inline bool empty() const {
+			return !m_Closure;
+		}
+		void clear() { m_Closure.clear(); }
+		// Conversion to and from the DelegateMemento storage class
+		const DelegateMemento& GetMemento() { return m_Closure; }
+		void SetMemento(const DelegateMemento& any) { m_Closure.CopyFrom(this, any); }
+
+	private:	// Invoker for static functions
+		RetType InvokeStaticFunction(Param1 p1) const {
+			return (*(m_Closure.GetStaticFunction()))(p1);
+		}
+	};
+
+	//N=2
+	template<class Param1, class Param2, class RetType = detail::DefaultVoid>
+	class FastDelegate2 {
+	private:
+		typedef typename detail::DefaultVoidToVoid<RetType>::type DesiredRetType;
+		typedef DesiredRetType(*StaticFunctionPtr)(Param1 p1, Param2 p2);
+		typedef RetType(*UnvoidStaticFunctionPtr)(Param1 p1, Param2 p2);
+		typedef RetType(detail::GenericClass::* GenericMemFn)(Param1 p1, Param2 p2);
+		typedef detail::ClosurePtr<GenericMemFn, StaticFunctionPtr, UnvoidStaticFunctionPtr> ClosureType;
+		ClosureType m_Closure;
+	public:
+		// Typedefs to aid generic programming
+		typedef FastDelegate2 type;
+
+		// Construction and comparison functions
+		FastDelegate2() { clear(); }
+		FastDelegate2(const FastDelegate2& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		void operator = (const FastDelegate2& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		bool operator ==(const FastDelegate2& x) const {
+			return m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator !=(const FastDelegate2& x) const {
+			return !m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator <(const FastDelegate2& x) const {
+			return m_Closure.IsLess(x.m_Closure);
+		}
+		bool operator >(const FastDelegate2& x) const {
+			return x.m_Closure.IsLess(m_Closure);
+		}
+		// Binding to non-const member functions
+		template < class X, class Y >
+		FastDelegate2(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		// Binding to const member functions.
+		template < class X, class Y >
+		FastDelegate2(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		// Static functions. We convert them into a member function call.
+		// This constructor also provides implicit conversion
+		FastDelegate2(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2)) {
+			bind(function_to_bind);
+		}
+		// for efficiency, prevent creation of a temporary
+		void operator = (DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2)) {
+			bind(function_to_bind);
+		}
+		inline void bind(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2)) {
+			m_Closure.bindstaticfunc(this, &FastDelegate2::InvokeStaticFunction,
+				function_to_bind);
+		}
+		// Invoke the delegate
+		RetType operator() (Param1 p1, Param2 p2) const {
+			return (m_Closure.GetClosureThis()->*(m_Closure.GetClosureMemPtr()))(p1, p2);
+		}
+		// Implicit conversion to "bool" using the safe_bool idiom
+	private:
+		typedef struct SafeBoolStruct {
+			int a_data_pointer_to_this_is_0_on_buggy_compilers;
+			StaticFunctionPtr m_nonzero;
+		} UselessTypedef;
+		typedef StaticFunctionPtr SafeBoolStruct::* unspecified_bool_type;
+	public:
+		operator unspecified_bool_type() const {
+			return empty() ? 0 : &SafeBoolStruct::m_nonzero;
+		}
+		// necessary to allow ==0 to work despite the safe_bool idiom
+		inline bool operator==(StaticFunctionPtr funcptr) {
+			return m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator!=(StaticFunctionPtr funcptr) {
+			return !m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator ! () const {	// Is it bound to anything?
+			return !m_Closure;
+		}
+		inline bool empty() const {
+			return !m_Closure;
+		}
+		void clear() { m_Closure.clear(); }
+		// Conversion to and from the DelegateMemento storage class
+		const DelegateMemento& GetMemento() { return m_Closure; }
+		void SetMemento(const DelegateMemento& any) { m_Closure.CopyFrom(this, any); }
+
+	private:	// Invoker for static functions
+		RetType InvokeStaticFunction(Param1 p1, Param2 p2) const {
+			return (*(m_Closure.GetStaticFunction()))(p1, p2);
+		}
+	};
+
+	//N=3
+	template<class Param1, class Param2, class Param3, class RetType = detail::DefaultVoid>
+	class FastDelegate3 {
+	private:
+		typedef typename detail::DefaultVoidToVoid<RetType>::type DesiredRetType;
+		typedef DesiredRetType(*StaticFunctionPtr)(Param1 p1, Param2 p2, Param3 p3);
+		typedef RetType(*UnvoidStaticFunctionPtr)(Param1 p1, Param2 p2, Param3 p3);
+		typedef RetType(detail::GenericClass::* GenericMemFn)(Param1 p1, Param2 p2, Param3 p3);
+		typedef detail::ClosurePtr<GenericMemFn, StaticFunctionPtr, UnvoidStaticFunctionPtr> ClosureType;
+		ClosureType m_Closure;
+	public:
+		// Typedefs to aid generic programming
+		typedef FastDelegate3 type;
+
+		// Construction and comparison functions
+		FastDelegate3() { clear(); }
+		FastDelegate3(const FastDelegate3& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		void operator = (const FastDelegate3& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		bool operator ==(const FastDelegate3& x) const {
+			return m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator !=(const FastDelegate3& x) const {
+			return !m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator <(const FastDelegate3& x) const {
+			return m_Closure.IsLess(x.m_Closure);
+		}
+		bool operator >(const FastDelegate3& x) const {
+			return x.m_Closure.IsLess(m_Closure);
+		}
+		// Binding to non-const member functions
+		template < class X, class Y >
+		FastDelegate3(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		// Binding to const member functions.
+		template < class X, class Y >
+		FastDelegate3(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		// Static functions. We convert them into a member function call.
+		// This constructor also provides implicit conversion
+		FastDelegate3(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3)) {
+			bind(function_to_bind);
+		}
+		// for efficiency, prevent creation of a temporary
+		void operator = (DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3)) {
+			bind(function_to_bind);
+		}
+		inline void bind(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3)) {
+			m_Closure.bindstaticfunc(this, &FastDelegate3::InvokeStaticFunction,
+				function_to_bind);
+		}
+		// Invoke the delegate
+		RetType operator() (Param1 p1, Param2 p2, Param3 p3) const {
+			return (m_Closure.GetClosureThis()->*(m_Closure.GetClosureMemPtr()))(p1, p2, p3);
+		}
+		// Implicit conversion to "bool" using the safe_bool idiom
+	private:
+		typedef struct SafeBoolStruct {
+			int a_data_pointer_to_this_is_0_on_buggy_compilers;
+			StaticFunctionPtr m_nonzero;
+		} UselessTypedef;
+		typedef StaticFunctionPtr SafeBoolStruct::* unspecified_bool_type;
+	public:
+		operator unspecified_bool_type() const {
+			return empty() ? 0 : &SafeBoolStruct::m_nonzero;
+		}
+		// necessary to allow ==0 to work despite the safe_bool idiom
+		inline bool operator==(StaticFunctionPtr funcptr) {
+			return m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator!=(StaticFunctionPtr funcptr) {
+			return !m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator ! () const {	// Is it bound to anything?
+			return !m_Closure;
+		}
+		inline bool empty() const {
+			return !m_Closure;
+		}
+		void clear() { m_Closure.clear(); }
+		// Conversion to and from the DelegateMemento storage class
+		const DelegateMemento& GetMemento() { return m_Closure; }
+		void SetMemento(const DelegateMemento& any) { m_Closure.CopyFrom(this, any); }
+
+	private:	// Invoker for static functions
+		RetType InvokeStaticFunction(Param1 p1, Param2 p2, Param3 p3) const {
+			return (*(m_Closure.GetStaticFunction()))(p1, p2, p3);
+		}
+	};
+
+	//N=4
+	template<class Param1, class Param2, class Param3, class Param4, class RetType = detail::DefaultVoid>
+	class FastDelegate4 {
+	private:
+		typedef typename detail::DefaultVoidToVoid<RetType>::type DesiredRetType;
+		typedef DesiredRetType(*StaticFunctionPtr)(Param1 p1, Param2 p2, Param3 p3, Param4 p4);
+		typedef RetType(*UnvoidStaticFunctionPtr)(Param1 p1, Param2 p2, Param3 p3, Param4 p4);
+		typedef RetType(detail::GenericClass::* GenericMemFn)(Param1 p1, Param2 p2, Param3 p3, Param4 p4);
+		typedef detail::ClosurePtr<GenericMemFn, StaticFunctionPtr, UnvoidStaticFunctionPtr> ClosureType;
+		ClosureType m_Closure;
+	public:
+		// Typedefs to aid generic programming
+		typedef FastDelegate4 type;
+
+		// Construction and comparison functions
+		FastDelegate4() { clear(); }
+		FastDelegate4(const FastDelegate4& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		void operator = (const FastDelegate4& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		bool operator ==(const FastDelegate4& x) const {
+			return m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator !=(const FastDelegate4& x) const {
+			return !m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator <(const FastDelegate4& x) const {
+			return m_Closure.IsLess(x.m_Closure);
+		}
+		bool operator >(const FastDelegate4& x) const {
+			return x.m_Closure.IsLess(m_Closure);
+		}
+		// Binding to non-const member functions
+		template < class X, class Y >
+		FastDelegate4(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		// Binding to const member functions.
+		template < class X, class Y >
+		FastDelegate4(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		// Static functions. We convert them into a member function call.
+		// This constructor also provides implicit conversion
+		FastDelegate4(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4)) {
+			bind(function_to_bind);
+		}
+		// for efficiency, prevent creation of a temporary
+		void operator = (DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4)) {
+			bind(function_to_bind);
+		}
+		inline void bind(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4)) {
+			m_Closure.bindstaticfunc(this, &FastDelegate4::InvokeStaticFunction,
+				function_to_bind);
+		}
+		// Invoke the delegate
+		RetType operator() (Param1 p1, Param2 p2, Param3 p3, Param4 p4) const {
+			return (m_Closure.GetClosureThis()->*(m_Closure.GetClosureMemPtr()))(p1, p2, p3, p4);
+		}
+		// Implicit conversion to "bool" using the safe_bool idiom
+	private:
+		typedef struct SafeBoolStruct {
+			int a_data_pointer_to_this_is_0_on_buggy_compilers;
+			StaticFunctionPtr m_nonzero;
+		} UselessTypedef;
+		typedef StaticFunctionPtr SafeBoolStruct::* unspecified_bool_type;
+	public:
+		operator unspecified_bool_type() const {
+			return empty() ? 0 : &SafeBoolStruct::m_nonzero;
+		}
+		// necessary to allow ==0 to work despite the safe_bool idiom
+		inline bool operator==(StaticFunctionPtr funcptr) {
+			return m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator!=(StaticFunctionPtr funcptr) {
+			return !m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator ! () const {	// Is it bound to anything?
+			return !m_Closure;
+		}
+		inline bool empty() const {
+			return !m_Closure;
+		}
+		void clear() { m_Closure.clear(); }
+		// Conversion to and from the DelegateMemento storage class
+		const DelegateMemento& GetMemento() { return m_Closure; }
+		void SetMemento(const DelegateMemento& any) { m_Closure.CopyFrom(this, any); }
+
+	private:	// Invoker for static functions
+		RetType InvokeStaticFunction(Param1 p1, Param2 p2, Param3 p3, Param4 p4) const {
+			return (*(m_Closure.GetStaticFunction()))(p1, p2, p3, p4);
+		}
+	};
+
+	//N=5
+	template<class Param1, class Param2, class Param3, class Param4, class Param5, class RetType = detail::DefaultVoid>
+	class FastDelegate5 {
+	private:
+		typedef typename detail::DefaultVoidToVoid<RetType>::type DesiredRetType;
+		typedef DesiredRetType(*StaticFunctionPtr)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5);
+		typedef RetType(*UnvoidStaticFunctionPtr)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5);
+		typedef RetType(detail::GenericClass::* GenericMemFn)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5);
+		typedef detail::ClosurePtr<GenericMemFn, StaticFunctionPtr, UnvoidStaticFunctionPtr> ClosureType;
+		ClosureType m_Closure;
+	public:
+		// Typedefs to aid generic programming
+		typedef FastDelegate5 type;
+
+		// Construction and comparison functions
+		FastDelegate5() { clear(); }
+		FastDelegate5(const FastDelegate5& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		void operator = (const FastDelegate5& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		bool operator ==(const FastDelegate5& x) const {
+			return m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator !=(const FastDelegate5& x) const {
+			return !m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator <(const FastDelegate5& x) const {
+			return m_Closure.IsLess(x.m_Closure);
+		}
+		bool operator >(const FastDelegate5& x) const {
+			return x.m_Closure.IsLess(m_Closure);
+		}
+		// Binding to non-const member functions
+		template < class X, class Y >
+		FastDelegate5(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		// Binding to const member functions.
+		template < class X, class Y >
+		FastDelegate5(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		// Static functions. We convert them into a member function call.
+		// This constructor also provides implicit conversion
+		FastDelegate5(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5)) {
+			bind(function_to_bind);
+		}
+		// for efficiency, prevent creation of a temporary
+		void operator = (DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5)) {
+			bind(function_to_bind);
+		}
+		inline void bind(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5)) {
+			m_Closure.bindstaticfunc(this, &FastDelegate5::InvokeStaticFunction,
+				function_to_bind);
+		}
+		// Invoke the delegate
+		RetType operator() (Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5) const {
+			return (m_Closure.GetClosureThis()->*(m_Closure.GetClosureMemPtr()))(p1, p2, p3, p4, p5);
+		}
+		// Implicit conversion to "bool" using the safe_bool idiom
+	private:
+		typedef struct SafeBoolStruct {
+			int a_data_pointer_to_this_is_0_on_buggy_compilers;
+			StaticFunctionPtr m_nonzero;
+		} UselessTypedef;
+		typedef StaticFunctionPtr SafeBoolStruct::* unspecified_bool_type;
+	public:
+		operator unspecified_bool_type() const {
+			return empty() ? 0 : &SafeBoolStruct::m_nonzero;
+		}
+		// necessary to allow ==0 to work despite the safe_bool idiom
+		inline bool operator==(StaticFunctionPtr funcptr) {
+			return m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator!=(StaticFunctionPtr funcptr) {
+			return !m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator ! () const {	// Is it bound to anything?
+			return !m_Closure;
+		}
+		inline bool empty() const {
+			return !m_Closure;
+		}
+		void clear() { m_Closure.clear(); }
+		// Conversion to and from the DelegateMemento storage class
+		const DelegateMemento& GetMemento() { return m_Closure; }
+		void SetMemento(const DelegateMemento& any) { m_Closure.CopyFrom(this, any); }
+
+	private:	// Invoker for static functions
+		RetType InvokeStaticFunction(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5) const {
+			return (*(m_Closure.GetStaticFunction()))(p1, p2, p3, p4, p5);
+		}
+	};
+
+	//N=6
+	template<class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class RetType = detail::DefaultVoid>
+	class FastDelegate6 {
+	private:
+		typedef typename detail::DefaultVoidToVoid<RetType>::type DesiredRetType;
+		typedef DesiredRetType(*StaticFunctionPtr)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6);
+		typedef RetType(*UnvoidStaticFunctionPtr)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6);
+		typedef RetType(detail::GenericClass::* GenericMemFn)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6);
+		typedef detail::ClosurePtr<GenericMemFn, StaticFunctionPtr, UnvoidStaticFunctionPtr> ClosureType;
+		ClosureType m_Closure;
+	public:
+		// Typedefs to aid generic programming
+		typedef FastDelegate6 type;
+
+		// Construction and comparison functions
+		FastDelegate6() { clear(); }
+		FastDelegate6(const FastDelegate6& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		void operator = (const FastDelegate6& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		bool operator ==(const FastDelegate6& x) const {
+			return m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator !=(const FastDelegate6& x) const {
+			return !m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator <(const FastDelegate6& x) const {
+			return m_Closure.IsLess(x.m_Closure);
+		}
+		bool operator >(const FastDelegate6& x) const {
+			return x.m_Closure.IsLess(m_Closure);
+		}
+		// Binding to non-const member functions
+		template < class X, class Y >
+		FastDelegate6(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		// Binding to const member functions.
+		template < class X, class Y >
+		FastDelegate6(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		// Static functions. We convert them into a member function call.
+		// This constructor also provides implicit conversion
+		FastDelegate6(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6)) {
+			bind(function_to_bind);
+		}
+		// for efficiency, prevent creation of a temporary
+		void operator = (DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6)) {
+			bind(function_to_bind);
+		}
+		inline void bind(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6)) {
+			m_Closure.bindstaticfunc(this, &FastDelegate6::InvokeStaticFunction,
+				function_to_bind);
+		}
+		// Invoke the delegate
+		RetType operator() (Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6) const {
+			return (m_Closure.GetClosureThis()->*(m_Closure.GetClosureMemPtr()))(p1, p2, p3, p4, p5, p6);
+		}
+		// Implicit conversion to "bool" using the safe_bool idiom
+	private:
+		typedef struct SafeBoolStruct {
+			int a_data_pointer_to_this_is_0_on_buggy_compilers;
+			StaticFunctionPtr m_nonzero;
+		} UselessTypedef;
+		typedef StaticFunctionPtr SafeBoolStruct::* unspecified_bool_type;
+	public:
+		operator unspecified_bool_type() const {
+			return empty() ? 0 : &SafeBoolStruct::m_nonzero;
+		}
+		// necessary to allow ==0 to work despite the safe_bool idiom
+		inline bool operator==(StaticFunctionPtr funcptr) {
+			return m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator!=(StaticFunctionPtr funcptr) {
+			return !m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator ! () const {	// Is it bound to anything?
+			return !m_Closure;
+		}
+		inline bool empty() const {
+			return !m_Closure;
+		}
+		void clear() { m_Closure.clear(); }
+		// Conversion to and from the DelegateMemento storage class
+		const DelegateMemento& GetMemento() { return m_Closure; }
+		void SetMemento(const DelegateMemento& any) { m_Closure.CopyFrom(this, any); }
+
+	private:	// Invoker for static functions
+		RetType InvokeStaticFunction(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6) const {
+			return (*(m_Closure.GetStaticFunction()))(p1, p2, p3, p4, p5, p6);
+		}
+	};
+
+	//N=7
+	template<class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class Param7, class RetType = detail::DefaultVoid>
+	class FastDelegate7 {
+	private:
+		typedef typename detail::DefaultVoidToVoid<RetType>::type DesiredRetType;
+		typedef DesiredRetType(*StaticFunctionPtr)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7);
+		typedef RetType(*UnvoidStaticFunctionPtr)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7);
+		typedef RetType(detail::GenericClass::* GenericMemFn)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7);
+		typedef detail::ClosurePtr<GenericMemFn, StaticFunctionPtr, UnvoidStaticFunctionPtr> ClosureType;
+		ClosureType m_Closure;
+	public:
+		// Typedefs to aid generic programming
+		typedef FastDelegate7 type;
+
+		// Construction and comparison functions
+		FastDelegate7() { clear(); }
+		FastDelegate7(const FastDelegate7& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		void operator = (const FastDelegate7& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		bool operator ==(const FastDelegate7& x) const {
+			return m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator !=(const FastDelegate7& x) const {
+			return !m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator <(const FastDelegate7& x) const {
+			return m_Closure.IsLess(x.m_Closure);
+		}
+		bool operator >(const FastDelegate7& x) const {
+			return x.m_Closure.IsLess(m_Closure);
+		}
+		// Binding to non-const member functions
+		template < class X, class Y >
+		FastDelegate7(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		// Binding to const member functions.
+		template < class X, class Y >
+		FastDelegate7(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		// Static functions. We convert them into a member function call.
+		// This constructor also provides implicit conversion
+		FastDelegate7(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7)) {
+			bind(function_to_bind);
+		}
+		// for efficiency, prevent creation of a temporary
+		void operator = (DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7)) {
+			bind(function_to_bind);
+		}
+		inline void bind(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7)) {
+			m_Closure.bindstaticfunc(this, &FastDelegate7::InvokeStaticFunction,
+				function_to_bind);
+		}
+		// Invoke the delegate
+		RetType operator() (Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7) const {
+			return (m_Closure.GetClosureThis()->*(m_Closure.GetClosureMemPtr()))(p1, p2, p3, p4, p5, p6, p7);
+		}
+		// Implicit conversion to "bool" using the safe_bool idiom
+	private:
+		typedef struct SafeBoolStruct {
+			int a_data_pointer_to_this_is_0_on_buggy_compilers;
+			StaticFunctionPtr m_nonzero;
+		} UselessTypedef;
+		typedef StaticFunctionPtr SafeBoolStruct::* unspecified_bool_type;
+	public:
+		operator unspecified_bool_type() const {
+			return empty() ? 0 : &SafeBoolStruct::m_nonzero;
+		}
+		// necessary to allow ==0 to work despite the safe_bool idiom
+		inline bool operator==(StaticFunctionPtr funcptr) {
+			return m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator!=(StaticFunctionPtr funcptr) {
+			return !m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator ! () const {	// Is it bound to anything?
+			return !m_Closure;
+		}
+		inline bool empty() const {
+			return !m_Closure;
+		}
+		void clear() { m_Closure.clear(); }
+		// Conversion to and from the DelegateMemento storage class
+		const DelegateMemento& GetMemento() { return m_Closure; }
+		void SetMemento(const DelegateMemento& any) { m_Closure.CopyFrom(this, any); }
+
+	private:	// Invoker for static functions
+		RetType InvokeStaticFunction(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7) const {
+			return (*(m_Closure.GetStaticFunction()))(p1, p2, p3, p4, p5, p6, p7);
+		}
+	};
+
+	//N=8
+	template<class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class Param7, class Param8, class RetType = detail::DefaultVoid>
+	class FastDelegate8 {
+	private:
+		typedef typename detail::DefaultVoidToVoid<RetType>::type DesiredRetType;
+		typedef DesiredRetType(*StaticFunctionPtr)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8);
+		typedef RetType(*UnvoidStaticFunctionPtr)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8);
+		typedef RetType(detail::GenericClass::* GenericMemFn)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8);
+		typedef detail::ClosurePtr<GenericMemFn, StaticFunctionPtr, UnvoidStaticFunctionPtr> ClosureType;
+		ClosureType m_Closure;
+	public:
+		// Typedefs to aid generic programming
+		typedef FastDelegate8 type;
+
+		// Construction and comparison functions
+		FastDelegate8() { clear(); }
+		FastDelegate8(const FastDelegate8& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		void operator = (const FastDelegate8& x) {
+			m_Closure.CopyFrom(this, x.m_Closure);
+		}
+		bool operator ==(const FastDelegate8& x) const {
+			return m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator !=(const FastDelegate8& x) const {
+			return !m_Closure.IsEqual(x.m_Closure);
+		}
+		bool operator <(const FastDelegate8& x) const {
+			return m_Closure.IsLess(x.m_Closure);
+		}
+		bool operator >(const FastDelegate8& x) const {
+			return x.m_Closure.IsLess(m_Closure);
+		}
+		// Binding to non-const member functions
+		template < class X, class Y >
+		FastDelegate8(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8)) {
+			m_Closure.bindmemfunc(detail::implicit_cast<X*>(pthis), function_to_bind);
+		}
+		// Binding to const member functions.
+		template < class X, class Y >
+		FastDelegate8(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		template < class X, class Y >
+		inline void bind(const Y* pthis, DesiredRetType(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8) const) {
+			m_Closure.bindconstmemfunc(detail::implicit_cast<const X*>(pthis), function_to_bind);
+		}
+		// Static functions. We convert them into a member function call.
+		// This constructor also provides implicit conversion
+		FastDelegate8(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8)) {
+			bind(function_to_bind);
+		}
+		// for efficiency, prevent creation of a temporary
+		void operator = (DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8)) {
+			bind(function_to_bind);
+		}
+		inline void bind(DesiredRetType(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8)) {
+			m_Closure.bindstaticfunc(this, &FastDelegate8::InvokeStaticFunction,
+				function_to_bind);
+		}
+		// Invoke the delegate
+		RetType operator() (Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8) const {
+			return (m_Closure.GetClosureThis()->*(m_Closure.GetClosureMemPtr()))(p1, p2, p3, p4, p5, p6, p7, p8);
+		}
+		// Implicit conversion to "bool" using the safe_bool idiom
+	private:
+		typedef struct SafeBoolStruct {
+			int a_data_pointer_to_this_is_0_on_buggy_compilers;
+			StaticFunctionPtr m_nonzero;
+		} UselessTypedef;
+		typedef StaticFunctionPtr SafeBoolStruct::* unspecified_bool_type;
+	public:
+		operator unspecified_bool_type() const {
+			return empty() ? 0 : &SafeBoolStruct::m_nonzero;
+		}
+		// necessary to allow ==0 to work despite the safe_bool idiom
+		inline bool operator==(StaticFunctionPtr funcptr) {
+			return m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator!=(StaticFunctionPtr funcptr) {
+			return !m_Closure.IsEqualToStaticFuncPtr(funcptr);
+		}
+		inline bool operator ! () const {	// Is it bound to anything?
+			return !m_Closure;
+		}
+		inline bool empty() const {
+			return !m_Closure;
+		}
+		void clear() { m_Closure.clear(); }
+		// Conversion to and from the DelegateMemento storage class
+		const DelegateMemento& GetMemento() { return m_Closure; }
+		void SetMemento(const DelegateMemento& any) { m_Closure.CopyFrom(this, any); }
+
+	private:	// Invoker for static functions
+		RetType InvokeStaticFunction(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8) const {
+			return (*(m_Closure.GetStaticFunction()))(p1, p2, p3, p4, p5, p6, p7, p8);
+		}
+	};
+
+
+	////////////////////////////////////////////////////////////////////////////////
+	//						Fast Delegates, part 4:
+	// 
+	//				FastDelegate<> class (Original author: Jody Hagins)
+	//	Allows boost::function style syntax like:
+	//			FastDelegate< double (int, long) >
+	// instead of:
+	//			FastDelegate2< int, long, double >
+	//
+	////////////////////////////////////////////////////////////////////////////////
+
+#ifdef FASTDELEGATE_ALLOW_FUNCTION_TYPE_SYNTAX
+
+// Declare FastDelegate as a class template.  It will be specialized
+// later for all number of arguments.
+	template <typename Signature>
+	class FastDelegate;
+
+	//N=0
+	// Specialization to allow use of
+	// FastDelegate< R (  ) >
+	// instead of 
+	// FastDelegate0 < R >
+	template<typename R>
+	class FastDelegate< R() >
+		// Inherit from FastDelegate0 so that it can be treated just like a FastDelegate0
+		: public FastDelegate0 < R >
+	{
+	public:
+		// Make using the base type a bit easier via typedef.
+		typedef FastDelegate0 < R > BaseType;
+
+		// Allow users access to the specific type of this delegate.
+		typedef FastDelegate SelfType;
+
+		// Mimic the base class constructors.
+		FastDelegate() : BaseType() {}
+
+		template < class X, class Y >
+		FastDelegate(Y* pthis,
+			R(X::* function_to_bind)())
+			: BaseType(pthis, function_to_bind) {
+		}
+
+		template < class X, class Y >
+		FastDelegate(const Y* pthis,
+			R(X::* function_to_bind)() const)
+			: BaseType(pthis, function_to_bind)
+		{
+		}
+
+		FastDelegate(R(*function_to_bind)())
+			: BaseType(function_to_bind) {
+		}
+		void operator = (const BaseType& x) {
+			*static_cast<BaseType*>(this) = x;
+		}
+	};
+
+	//N=1
+	// Specialization to allow use of
+	// FastDelegate< R ( Param1 ) >
+	// instead of 
+	// FastDelegate1 < Param1, R >
+	template<typename R, class Param1>
+	class FastDelegate< R(Param1) >
+		// Inherit from FastDelegate1 so that it can be treated just like a FastDelegate1
+		: public FastDelegate1 < Param1, R >
+	{
+	public:
+		// Make using the base type a bit easier via typedef.
+		typedef FastDelegate1 < Param1, R > BaseType;
+
+		// Allow users access to the specific type of this delegate.
+		typedef FastDelegate SelfType;
+
+		// Mimic the base class constructors.
+		FastDelegate() : BaseType() {}
+
+		template < class X, class Y >
+		FastDelegate(Y* pthis,
+			R(X::* function_to_bind)(Param1 p1))
+			: BaseType(pthis, function_to_bind) {
+		}
+
+		template < class X, class Y >
+		FastDelegate(const Y* pthis,
+			R(X::* function_to_bind)(Param1 p1) const)
+			: BaseType(pthis, function_to_bind)
+		{
+		}
+
+		FastDelegate(R(*function_to_bind)(Param1 p1))
+			: BaseType(function_to_bind) {
+		}
+		void operator = (const BaseType& x) {
+			*static_cast<BaseType*>(this) = x;
+		}
+	};
+
+	//N=2
+	// Specialization to allow use of
+	// FastDelegate< R ( Param1, Param2 ) >
+	// instead of 
+	// FastDelegate2 < Param1, Param2, R >
+	template<typename R, class Param1, class Param2>
+	class FastDelegate< R(Param1, Param2) >
+		// Inherit from FastDelegate2 so that it can be treated just like a FastDelegate2
+		: public FastDelegate2 < Param1, Param2, R >
+	{
+	public:
+		// Make using the base type a bit easier via typedef.
+		typedef FastDelegate2 < Param1, Param2, R > BaseType;
+
+		// Allow users access to the specific type of this delegate.
+		typedef FastDelegate SelfType;
+
+		// Mimic the base class constructors.
+		FastDelegate() : BaseType() {}
+
+		template < class X, class Y >
+		FastDelegate(Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2))
+			: BaseType(pthis, function_to_bind) {
+		}
+
+		template < class X, class Y >
+		FastDelegate(const Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2) const)
+			: BaseType(pthis, function_to_bind)
+		{
+		}
+
+		FastDelegate(R(*function_to_bind)(Param1 p1, Param2 p2))
+			: BaseType(function_to_bind) {
+		}
+		void operator = (const BaseType& x) {
+			*static_cast<BaseType*>(this) = x;
+		}
+	};
+
+	//N=3
+	// Specialization to allow use of
+	// FastDelegate< R ( Param1, Param2, Param3 ) >
+	// instead of 
+	// FastDelegate3 < Param1, Param2, Param3, R >
+	template<typename R, class Param1, class Param2, class Param3>
+	class FastDelegate< R(Param1, Param2, Param3) >
+		// Inherit from FastDelegate3 so that it can be treated just like a FastDelegate3
+		: public FastDelegate3 < Param1, Param2, Param3, R >
+	{
+	public:
+		// Make using the base type a bit easier via typedef.
+		typedef FastDelegate3 < Param1, Param2, Param3, R > BaseType;
+
+		// Allow users access to the specific type of this delegate.
+		typedef FastDelegate SelfType;
+
+		// Mimic the base class constructors.
+		FastDelegate() : BaseType() {}
+
+		template < class X, class Y >
+		FastDelegate(Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3))
+			: BaseType(pthis, function_to_bind) {
+		}
+
+		template < class X, class Y >
+		FastDelegate(const Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3) const)
+			: BaseType(pthis, function_to_bind)
+		{
+		}
+
+		FastDelegate(R(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3))
+			: BaseType(function_to_bind) {
+		}
+		void operator = (const BaseType& x) {
+			*static_cast<BaseType*>(this) = x;
+		}
+	};
+
+	//N=4
+	// Specialization to allow use of
+	// FastDelegate< R ( Param1, Param2, Param3, Param4 ) >
+	// instead of 
+	// FastDelegate4 < Param1, Param2, Param3, Param4, R >
+	template<typename R, class Param1, class Param2, class Param3, class Param4>
+	class FastDelegate< R(Param1, Param2, Param3, Param4) >
+		// Inherit from FastDelegate4 so that it can be treated just like a FastDelegate4
+		: public FastDelegate4 < Param1, Param2, Param3, Param4, R >
+	{
+	public:
+		// Make using the base type a bit easier via typedef.
+		typedef FastDelegate4 < Param1, Param2, Param3, Param4, R > BaseType;
+
+		// Allow users access to the specific type of this delegate.
+		typedef FastDelegate SelfType;
+
+		// Mimic the base class constructors.
+		FastDelegate() : BaseType() {}
+
+		template < class X, class Y >
+		FastDelegate(Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4))
+			: BaseType(pthis, function_to_bind) {
+		}
+
+		template < class X, class Y >
+		FastDelegate(const Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4) const)
+			: BaseType(pthis, function_to_bind)
+		{
+		}
+
+		FastDelegate(R(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4))
+			: BaseType(function_to_bind) {
+		}
+		void operator = (const BaseType& x) {
+			*static_cast<BaseType*>(this) = x;
+		}
+	};
+
+	//N=5
+	// Specialization to allow use of
+	// FastDelegate< R ( Param1, Param2, Param3, Param4, Param5 ) >
+	// instead of 
+	// FastDelegate5 < Param1, Param2, Param3, Param4, Param5, R >
+	template<typename R, class Param1, class Param2, class Param3, class Param4, class Param5>
+	class FastDelegate< R(Param1, Param2, Param3, Param4, Param5) >
+		// Inherit from FastDelegate5 so that it can be treated just like a FastDelegate5
+		: public FastDelegate5 < Param1, Param2, Param3, Param4, Param5, R >
+	{
+	public:
+		// Make using the base type a bit easier via typedef.
+		typedef FastDelegate5 < Param1, Param2, Param3, Param4, Param5, R > BaseType;
+
+		// Allow users access to the specific type of this delegate.
+		typedef FastDelegate SelfType;
+
+		// Mimic the base class constructors.
+		FastDelegate() : BaseType() {}
+
+		template < class X, class Y >
+		FastDelegate(Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5))
+			: BaseType(pthis, function_to_bind) {
+		}
+
+		template < class X, class Y >
+		FastDelegate(const Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5) const)
+			: BaseType(pthis, function_to_bind)
+		{
+		}
+
+		FastDelegate(R(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5))
+			: BaseType(function_to_bind) {
+		}
+		void operator = (const BaseType& x) {
+			*static_cast<BaseType*>(this) = x;
+		}
+	};
+
+	//N=6
+	// Specialization to allow use of
+	// FastDelegate< R ( Param1, Param2, Param3, Param4, Param5, Param6 ) >
+	// instead of 
+	// FastDelegate6 < Param1, Param2, Param3, Param4, Param5, Param6, R >
+	template<typename R, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6>
+	class FastDelegate< R(Param1, Param2, Param3, Param4, Param5, Param6) >
+		// Inherit from FastDelegate6 so that it can be treated just like a FastDelegate6
+		: public FastDelegate6 < Param1, Param2, Param3, Param4, Param5, Param6, R >
+	{
+	public:
+		// Make using the base type a bit easier via typedef.
+		typedef FastDelegate6 < Param1, Param2, Param3, Param4, Param5, Param6, R > BaseType;
+
+		// Allow users access to the specific type of this delegate.
+		typedef FastDelegate SelfType;
+
+		// Mimic the base class constructors.
+		FastDelegate() : BaseType() {}
+
+		template < class X, class Y >
+		FastDelegate(Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6))
+			: BaseType(pthis, function_to_bind) {
+		}
+
+		template < class X, class Y >
+		FastDelegate(const Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6) const)
+			: BaseType(pthis, function_to_bind)
+		{
+		}
+
+		FastDelegate(R(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6))
+			: BaseType(function_to_bind) {
+		}
+		void operator = (const BaseType& x) {
+			*static_cast<BaseType*>(this) = x;
+		}
+	};
+
+	//N=7
+	// Specialization to allow use of
+	// FastDelegate< R ( Param1, Param2, Param3, Param4, Param5, Param6, Param7 ) >
+	// instead of 
+	// FastDelegate7 < Param1, Param2, Param3, Param4, Param5, Param6, Param7, R >
+	template<typename R, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class Param7>
+	class FastDelegate< R(Param1, Param2, Param3, Param4, Param5, Param6, Param7) >
+		// Inherit from FastDelegate7 so that it can be treated just like a FastDelegate7
+		: public FastDelegate7 < Param1, Param2, Param3, Param4, Param5, Param6, Param7, R >
+	{
+	public:
+		// Make using the base type a bit easier via typedef.
+		typedef FastDelegate7 < Param1, Param2, Param3, Param4, Param5, Param6, Param7, R > BaseType;
+
+		// Allow users access to the specific type of this delegate.
+		typedef FastDelegate SelfType;
+
+		// Mimic the base class constructors.
+		FastDelegate() : BaseType() {}
+
+		template < class X, class Y >
+		FastDelegate(Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7))
+			: BaseType(pthis, function_to_bind) {
+		}
+
+		template < class X, class Y >
+		FastDelegate(const Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7) const)
+			: BaseType(pthis, function_to_bind)
+		{
+		}
+
+		FastDelegate(R(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7))
+			: BaseType(function_to_bind) {
+		}
+		void operator = (const BaseType& x) {
+			*static_cast<BaseType*>(this) = x;
+		}
+	};
+
+	//N=8
+	// Specialization to allow use of
+	// FastDelegate< R ( Param1, Param2, Param3, Param4, Param5, Param6, Param7, Param8 ) >
+	// instead of 
+	// FastDelegate8 < Param1, Param2, Param3, Param4, Param5, Param6, Param7, Param8, R >
+	template<typename R, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class Param7, class Param8>
+	class FastDelegate< R(Param1, Param2, Param3, Param4, Param5, Param6, Param7, Param8) >
+		// Inherit from FastDelegate8 so that it can be treated just like a FastDelegate8
+		: public FastDelegate8 < Param1, Param2, Param3, Param4, Param5, Param6, Param7, Param8, R >
+	{
+	public:
+		// Make using the base type a bit easier via typedef.
+		typedef FastDelegate8 < Param1, Param2, Param3, Param4, Param5, Param6, Param7, Param8, R > BaseType;
+
+		// Allow users access to the specific type of this delegate.
+		typedef FastDelegate SelfType;
+
+		// Mimic the base class constructors.
+		FastDelegate() : BaseType() {}
+
+		template < class X, class Y >
+		FastDelegate(Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8))
+			: BaseType(pthis, function_to_bind) {
+		}
+
+		template < class X, class Y >
+		FastDelegate(const Y* pthis,
+			R(X::* function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8) const)
+			: BaseType(pthis, function_to_bind)
+		{
+		}
+
+		FastDelegate(R(*function_to_bind)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8))
+			: BaseType(function_to_bind) {
+		}
+		void operator = (const BaseType& x) {
+			*static_cast<BaseType*>(this) = x;
+		}
+	};
+
+
+#endif //FASTDELEGATE_ALLOW_FUNCTION_TYPE_SYNTAX
+
+	////////////////////////////////////////////////////////////////////////////////
+	//						Fast Delegates, part 5:
+	//
+	//				MakeDelegate() helper function
+	//
+	//			MakeDelegate(&x, &X::func) returns a fastdelegate of the type
+	//			necessary for calling x.func() with the correct number of arguments.
+	//			This makes it possible to eliminate many typedefs from user code.
+	//
+	////////////////////////////////////////////////////////////////////////////////
+
+	// Also declare overloads of a MakeDelegate() global function to 
+	// reduce the need for typedefs.
+	// We need seperate overloads for const and non-const member functions.
+	// Also, because of the weird rule about the class of derived member function pointers,
+	// implicit downcasts may need to be applied later to the 'this' pointer.
+	// That's why two classes (X and Y) appear in the definitions. Y must be implicitly
+	// castable to X.
+
+	// Workaround for VC6. VC6 needs void return types converted into DefaultVoid.
+	// GCC 3.2 and later won't compile this unless it's preceded by 'typename',
+	// but VC6 doesn't allow 'typename' in this context.
+	// So, I have to use a macro.
+
+#ifdef FASTDLGT_VC6
+#define FASTDLGT_RETTYPE detail::VoidToDefaultVoid<RetType>::type
+#else 
+#define FASTDLGT_RETTYPE RetType
+#endif
+
+//N=0
+	template <class X, class Y, class RetType>
+	FastDelegate0<FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)()) {
+		return FastDelegate0<FASTDLGT_RETTYPE>(x, func);
+	}
+
+	template <class X, class Y, class RetType>
+	FastDelegate0<FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)() const) {
+		return FastDelegate0<FASTDLGT_RETTYPE>(x, func);
+	}
+
+	//N=1
+	template <class X, class Y, class Param1, class RetType>
+	FastDelegate1<Param1, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1)) {
+		return FastDelegate1<Param1, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	template <class X, class Y, class Param1, class RetType>
+	FastDelegate1<Param1, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1) const) {
+		return FastDelegate1<Param1, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	//N=2
+	template <class X, class Y, class Param1, class Param2, class RetType>
+	FastDelegate2<Param1, Param2, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2)) {
+		return FastDelegate2<Param1, Param2, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	template <class X, class Y, class Param1, class Param2, class RetType>
+	FastDelegate2<Param1, Param2, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2) const) {
+		return FastDelegate2<Param1, Param2, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	//N=3
+	template <class X, class Y, class Param1, class Param2, class Param3, class RetType>
+	FastDelegate3<Param1, Param2, Param3, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3)) {
+		return FastDelegate3<Param1, Param2, Param3, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	template <class X, class Y, class Param1, class Param2, class Param3, class RetType>
+	FastDelegate3<Param1, Param2, Param3, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3) const) {
+		return FastDelegate3<Param1, Param2, Param3, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	//N=4
+	template <class X, class Y, class Param1, class Param2, class Param3, class Param4, class RetType>
+	FastDelegate4<Param1, Param2, Param3, Param4, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4)) {
+		return FastDelegate4<Param1, Param2, Param3, Param4, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	template <class X, class Y, class Param1, class Param2, class Param3, class Param4, class RetType>
+	FastDelegate4<Param1, Param2, Param3, Param4, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4) const) {
+		return FastDelegate4<Param1, Param2, Param3, Param4, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	//N=5
+	template <class X, class Y, class Param1, class Param2, class Param3, class Param4, class Param5, class RetType>
+	FastDelegate5<Param1, Param2, Param3, Param4, Param5, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5)) {
+		return FastDelegate5<Param1, Param2, Param3, Param4, Param5, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	template <class X, class Y, class Param1, class Param2, class Param3, class Param4, class Param5, class RetType>
+	FastDelegate5<Param1, Param2, Param3, Param4, Param5, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5) const) {
+		return FastDelegate5<Param1, Param2, Param3, Param4, Param5, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	//N=6
+	template <class X, class Y, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class RetType>
+	FastDelegate6<Param1, Param2, Param3, Param4, Param5, Param6, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6)) {
+		return FastDelegate6<Param1, Param2, Param3, Param4, Param5, Param6, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	template <class X, class Y, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class RetType>
+	FastDelegate6<Param1, Param2, Param3, Param4, Param5, Param6, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6) const) {
+		return FastDelegate6<Param1, Param2, Param3, Param4, Param5, Param6, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	//N=7
+	template <class X, class Y, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class Param7, class RetType>
+	FastDelegate7<Param1, Param2, Param3, Param4, Param5, Param6, Param7, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7)) {
+		return FastDelegate7<Param1, Param2, Param3, Param4, Param5, Param6, Param7, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	template <class X, class Y, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class Param7, class RetType>
+	FastDelegate7<Param1, Param2, Param3, Param4, Param5, Param6, Param7, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7) const) {
+		return FastDelegate7<Param1, Param2, Param3, Param4, Param5, Param6, Param7, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	//N=8
+	template <class X, class Y, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class Param7, class Param8, class RetType>
+	FastDelegate8<Param1, Param2, Param3, Param4, Param5, Param6, Param7, Param8, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8)) {
+		return FastDelegate8<Param1, Param2, Param3, Param4, Param5, Param6, Param7, Param8, FASTDLGT_RETTYPE>(x, func);
+	}
+
+	template <class X, class Y, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class Param7, class Param8, class RetType>
+	FastDelegate8<Param1, Param2, Param3, Param4, Param5, Param6, Param7, Param8, FASTDLGT_RETTYPE> MakeDelegate(Y* x, RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8) const) {
+		return FastDelegate8<Param1, Param2, Param3, Param4, Param5, Param6, Param7, Param8, FASTDLGT_RETTYPE>(x, func);
+	}
+
+
+	// clean up after ourselves...
+#undef FASTDLGT_RETTYPE
+
+} // namespace fastdelegate
+
+#endif // !defined(FASTDELEGATE_H)
+

+ 241 - 0
C++ Delegates/C++ Delegates/FastDelegateBind.h

@@ -0,0 +1,241 @@
+#pragma once
+//						FastDelegateBind.h 
+//  Helper file for FastDelegates. Provides bind() function, enabling
+//  FastDelegates to be rapidly compared to programs using boost::function and boost::bind.
+//
+//  Documentation is found at http://www.codeproject.com/cpp/FastDelegate.asp
+//
+//		Original author: Jody Hagins.
+//		 Minor changes by Don Clugston.
+//
+// Warning: The arguments to 'bind' are ignored! No actual binding is performed.
+// The behaviour is equivalent to boost::bind only when the basic placeholder 
+// arguments _1, _2, _3, etc are used in order.
+//
+// HISTORY:
+//	1.4 Dec 2004. Initial release as part of FastDelegate 1.4.
+
+
+#ifndef FASTDELEGATEBIND_H
+#define FASTDELEGATEBIND_H
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+////////////////////////////////////////////////////////////////////////////////
+//						FastDelegate bind()
+//
+//				bind() helper function for boost compatibility.
+//				(Original author: Jody Hagins).
+//
+// Add another helper, so FastDelegate can be a dropin replacement
+// for boost::bind (in a fair number of cases).
+// Note the elipses, because boost::bind() takes place holders
+// but FastDelegate does not care about them.  Getting the place holder
+// mechanism to work, and play well with boost is a bit tricky, so
+// we do the "easy" thing...
+// Assume we have the following code...
+//      using boost::bind;
+//      bind(&Foo:func, &foo, _1, _2);
+// we should be able to replace the "using" with...
+//      using fastdelegate::bind;
+// and everything should work fine...
+////////////////////////////////////////////////////////////////////////////////
+
+#ifdef FASTDELEGATE_ALLOW_FUNCTION_TYPE_SYNTAX
+
+namespace fastdelegate {
+
+    //N=0
+    template <class X, class Y, class RetType>
+    FastDelegate< RetType() >
+        bind(
+            RetType(X::* func)(),
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType() >(y, func);
+    }
+
+    template <class X, class Y, class RetType>
+    FastDelegate< RetType() >
+        bind(
+            RetType(X::* func)() const,
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType() >(y, func);
+    }
+
+    //N=1
+    template <class X, class Y, class RetType, class Param1>
+    FastDelegate< RetType(Param1 p1) >
+        bind(
+            RetType(X::* func)(Param1 p1),
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1) >(y, func);
+    }
+
+    template <class X, class Y, class RetType, class Param1>
+    FastDelegate< RetType(Param1 p1) >
+        bind(
+            RetType(X::* func)(Param1 p1) const,
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1) >(y, func);
+    }
+
+    //N=2
+    template <class X, class Y, class RetType, class Param1, class Param2>
+    FastDelegate< RetType(Param1 p1, Param2 p2) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2),
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2) >(y, func);
+    }
+
+    template <class X, class Y, class RetType, class Param1, class Param2>
+    FastDelegate< RetType(Param1 p1, Param2 p2) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2) const,
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2) >(y, func);
+    }
+
+    //N=3
+    template <class X, class Y, class RetType, class Param1, class Param2, class Param3>
+    FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3),
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3) >(y, func);
+    }
+
+    template <class X, class Y, class RetType, class Param1, class Param2, class Param3>
+    FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3) const,
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3) >(y, func);
+    }
+
+    //N=4
+    template <class X, class Y, class RetType, class Param1, class Param2, class Param3, class Param4>
+    FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4),
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4) >(y, func);
+    }
+
+    template <class X, class Y, class RetType, class Param1, class Param2, class Param3, class Param4>
+    FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4) const,
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4) >(y, func);
+    }
+
+    //N=5
+    template <class X, class Y, class RetType, class Param1, class Param2, class Param3, class Param4, class Param5>
+    FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5),
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5) >(y, func);
+    }
+
+    template <class X, class Y, class RetType, class Param1, class Param2, class Param3, class Param4, class Param5>
+    FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5) const,
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5) >(y, func);
+    }
+
+    //N=6
+    template <class X, class Y, class RetType, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6>
+    FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6),
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6) >(y, func);
+    }
+
+    template <class X, class Y, class RetType, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6>
+    FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6) const,
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6) >(y, func);
+    }
+
+    //N=7
+    template <class X, class Y, class RetType, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class Param7>
+    FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7),
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7) >(y, func);
+    }
+
+    template <class X, class Y, class RetType, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class Param7>
+    FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7) const,
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7) >(y, func);
+    }
+
+    //N=8
+    template <class X, class Y, class RetType, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class Param7, class Param8>
+    FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8),
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8) >(y, func);
+    }
+
+    template <class X, class Y, class RetType, class Param1, class Param2, class Param3, class Param4, class Param5, class Param6, class Param7, class Param8>
+    FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8) >
+        bind(
+            RetType(X::* func)(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8) const,
+            Y* y,
+            ...)
+    {
+        return FastDelegate< RetType(Param1 p1, Param2 p2, Param3 p3, Param4 p4, Param5 p5, Param6 p6, Param7 p7, Param8 p8) >(y, func);
+    }
+} // namespace fastdelegate
+
+#endif //FASTDELEGATE_ALLOW_FUNCTION_TYPE_SYNTAX
+#endif // !defined(FASTDELEGATEBIND_H)
+

BIN
C++ Delegates/C++ Delegates/fastdelegate_hopter.zip


BIN
C++ Delegates/C++ Delegates/fastdelegate_src.zip


+ 186 - 0
C++ Delegates/C++ Delegates/main.cpp

@@ -0,0 +1,186 @@
+// Member Function Pointers and the Fastest Possible C++ Delegates.cpp : This file contains the 'main' function. Program execution begins and ends there.
+// https://www.codeproject.com/KB/cpp/FastDelegate.aspx
+
+/*
+	
+
+*/
+
+
+
+
+#include <iostream>
+#include <stdio.h>
+#include "FastDelegate.h"
+// Demonstrate the syntax for FastDelegates.
+//				-Don Clugston, May 2004.
+// It's a really boring example, but it shows the most important cases.
+
+// Declare some functions of varying complexity...
+void SimpleStaticFunction(int num, char* str) {
+	printf("In SimpleStaticFunction. Num=%d, str = %s\n", num, str);
+}
+
+void SimpleVoidFunction() {
+	printf("In SimpleVoidFunction with no parameters.\n");
+}
+
+class CBaseClass {
+protected:
+	char* m_name;
+public:
+	CBaseClass(char* name) : m_name(name) {};
+	void SimpleMemberFunction(int num, char* str) {
+		printf("In SimpleMemberFunction in %s. Num=%d, str = %s\n", m_name, num, str);
+	}
+	int SimpleMemberFunctionReturnsInt(int num, char* str) {
+		printf("In SimpleMemberFunction in %s. Num=%d, str = %s Return: -1\n", m_name, num, str); return -2;
+	}
+	void ConstMemberFunction(int num, char* str) const {
+		printf("In ConstMemberFunction in %s. Num=%d, str = %s\n", m_name, num, str);
+	}
+	virtual void SimpleVirtualFunction(int num, char* str) {
+		printf("In SimpleVirtualFunction in %s. Num=%d, str = %s\n", m_name, num, str);
+	}
+	static void StaticMemberFunction(int num, char* str) {
+		printf("In StaticMemberFunction. Num=%d, str =%s\n", num, str);
+	}
+};
+
+class COtherClass {
+	double rubbish = 12; // to ensure this class has non-zero size.
+public:
+	virtual void UnusedVirtualFunction(void) {}
+	virtual void TrickyVirtualFunction(int num, char* str) = 0;
+};
+
+class VeryBigClass {
+	int letsMakeThingsComplicated[400];
+};
+
+// This declaration ensures that we get a convoluted class heirarchy.
+class CDerivedClass : public VeryBigClass, virtual public COtherClass, virtual public CBaseClass
+{
+	double m_somemember[8];
+public:
+	CDerivedClass() : CBaseClass((char*)"Base of Derived") { m_somemember[0] = 1.2345; }
+	void SimpleDerivedFunction(int num, char* str) { printf("In SimpleDerived. num=%d\n", num); }
+	virtual void AnotherUnusedVirtualFunction(int num, char* str) {}
+	virtual void TrickyVirtualFunction(int num, char* str) {
+		printf("In Derived TrickyMemberFunction. Num=%d, str = %s\n", num, str);
+	}
+};
+
+using namespace fastdelegate;
+
+int main(void)
+{
+	// Delegates with up to 8 parameters are supported.
+	// Here's the case for a void function.
+	// We declare a delegate and attach it to SimpleVoidFunction()
+	printf("-- FastDelegate demo --\nA no-parameter delegate is declared using FastDelegate0\n\n");
+
+	FastDelegate0<> noparameterdelegate(&SimpleVoidFunction);
+
+	noparameterdelegate(); // invoke the delegate - this calls SimpleVoidFunction()
+
+	printf("\n-- Examples using two-parameter delegates (int, char *) --\n\n");
+
+	// By default, the return value is void.
+	typedef FastDelegate2<int, char*> MyDelegate;
+
+	// If you want to have a non-void return value, put it at the end.
+	typedef FastDelegate2<int, char*, int> IntMyDelegate;
+
+
+	MyDelegate funclist[12]; // delegates are initialized to empty
+	CBaseClass a((char*)"Base A");
+	CBaseClass b((char*)"Base B");
+	CDerivedClass d;
+	CDerivedClass c;
+
+	IntMyDelegate newdeleg;
+	newdeleg = MakeDelegate(&a, &CBaseClass::SimpleMemberFunctionReturnsInt);
+	printf("Return value: %d\n", newdeleg(0, (char*)"return value"));
+
+	// Binding a simple member function
+	funclist[0].bind(&a, &CBaseClass::SimpleMemberFunction);
+
+	// You can also bind static (free) functions
+	funclist[1].bind(&SimpleStaticFunction);
+	// and static member functions
+	funclist[2].bind(&CBaseClass::StaticMemberFunction);
+	// and const member functions (these only need a const class pointer).		 
+	funclist[11].bind((const CBaseClass*)&a, &CBaseClass::ConstMemberFunction);
+	funclist[3].bind(&a, &CBaseClass::ConstMemberFunction);
+	// and virtual member functions
+	funclist[4].bind(&b, &CBaseClass::SimpleVirtualFunction);
+
+	// You can also use the = operator. For static functions, a fastdelegate
+	// looks identical to a simple function pointer.
+	funclist[5] = &CBaseClass::StaticMemberFunction;
+
+	// The weird rule about the class of derived member function pointers is avoided.
+	// For MSVC, you can use &CDerivedClass::SimpleVirtualFunction here, but DMC will complain.
+	// Note that as well as .bind(), you can also use the MakeDelegate()
+	// global function.
+	funclist[6] = MakeDelegate(&d, &CBaseClass::SimpleVirtualFunction);
+
+	// The worst case is an abstract virtual function of a virtually-derived class
+	// with at least one non-virtual base class. This is a VERY obscure situation,
+	// which you're unlikely to encounter in the real world.
+	// FastDelegate versions prior to 1.3 had problems with this case on VC6.
+	// Now, it works without problems on all compilers.
+	funclist[7].bind(&c, &CDerivedClass::TrickyVirtualFunction);
+	// BUT... in such cases you should be using the base class as an 
+	// interface, anyway.
+	funclist[8].bind(&c, &COtherClass::TrickyVirtualFunction);
+	// Calling a function that was first declared in the derived class is straightforward
+	funclist[9] = MakeDelegate(&c, &CDerivedClass::SimpleDerivedFunction);
+
+	// You can also bind directly using the constructor
+	MyDelegate dg(&b, &CBaseClass::SimpleVirtualFunction);
+
+	char* msg = (char*)"Looking for equal delegate";
+	for (int i = 0; i < 12; i++) {
+		printf("%d :", i);
+		// The == and != operators are provided
+		// Note that they work even for inline functions.
+		if (funclist[i] == dg) { msg = (char*)"Found equal delegate"; };
+		// operator ! can be used to test for an empty delegate
+		// You can also use the .empty() member function.
+		if (!funclist[i]) {
+			printf("Delegate is empty\n");
+		}
+		else {
+			// Invocation generates optimal assembly code.
+			funclist[i](i, msg);
+		};
+	}
+	return 0;
+}
+
+/*
+	-- FastDelegate demo --
+A no-parameter delegate is declared using FastDelegate0
+
+In SimpleVoidFunction with no parameters.
+
+-- Examples using two-parameter delegates (int, char *) --
+
+In SimpleMemberFunction in Base A. Num=0, str = return value Return: -1
+Return value: -2
+0 :In SimpleMemberFunction in Base A. Num=0, str = Looking for equal delegate
+1 :In SimpleStaticFunction. Num=1, str = Looking for equal delegate
+2 :In StaticMemberFunction. Num=2, str =Looking for equal delegate
+3 :In ConstMemberFunction in Base A. Num=3, str = Looking for equal delegate
+4 :In SimpleVirtualFunction in Base B. Num=4, str = Found equal delegate
+5 :In StaticMemberFunction. Num=5, str =Found equal delegate
+6 :In SimpleVirtualFunction in Base of Derived. Num=6, str = Found equal delegate
+7 :In Derived TrickyMemberFunction. Num=7, str = Found equal delegate
+8 :In Derived TrickyMemberFunction. Num=8, str = Found equal delegate
+9 :In SimpleDerived. num=9
+10 :Delegate is empty
+11 :In ConstMemberFunction in Base A. Num=11, str = Found equal delegate
+
+*/

+ 11 - 0
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+  <ProjectOutputs>
+    <ProjectOutput>
+      <FullPath>C:\Users\sfreunde\source\repos\C++ Delegates\x64\Debug\C++ Delegates.exe</FullPath>
+    </ProjectOutput>
+  </ProjectOutputs>
+  <ContentFiles />
+  <SatelliteDlls />
+  <NonRecipeFileRefs />
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+  C++ Delegates.vcxproj -> C:\Users\sfreunde\source\repos\C++ Delegates\x64\Debug\C++ Delegates.exe

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+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|x64 = Debug|x64
+		Debug|x86 = Debug|x86
+		Release|x64 = Release|x64
+		Release|x86 = Release|x86
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+ 69 - 0
CppEvent/CppEvent/CppEvent.cpp

@@ -0,0 +1,69 @@
+// CppEvent.cpp : This file contains the 'main' function. Program execution begins and ends there.
+// https://medium.com/@alwayswannaly/applied-event-driven-programming-with-c-b2f6977f0b72
+
+#include <iostream>
+#include <algorithm>
+#include <iostream>
+#include <vector>
+#include <map>
+
+class EventManager {
+
+private:
+    std::map<std::string, std::vector<void (*)(int)> > events;
+
+public:
+    EventManager() {}
+
+    EventManager* on(std::string event_name, void (*callback)(int)) {
+
+        // we're using a pointer to reference `events[event_name]` so as
+        // to get reference to original object and not the copy object.
+        std::vector<void (*)(int)>* listeners = &events[event_name];
+
+        // if this listener is already registered, we wont add it again
+        if (std::find(listeners->begin(), listeners->end(), callback) != listeners->end()) {
+            return this;
+        }
+
+        listeners->push_back(callback);
+
+        return this;
+    }
+
+    bool emit(std::string event_name, int arg) {
+        std::vector<void (*)(int)> listeners = events[event_name];
+
+        if (listeners.size() == 0) return false;
+
+        // Run all the listeners associated with the event
+        for (int idx = 0; idx < listeners.size(); idx += 1) {
+            listeners[idx](arg);
+        }
+
+        return true;
+    }
+};
+
+void callback1(int num) {
+    std::cout << "\n";
+    std::cout << "callback1-" << num * 2;
+}
+
+void callback2(int num) {
+    std::cout << "\n";
+    std::cout << "callback2-" << num / 2;
+}
+
+int main() {
+    EventManager* event_manager = new EventManager();
+    event_manager->on("event", callback1)->on("event", callback2);
+
+    int eventA = event_manager->emit("event", 100);
+    int eventB = event_manager->emit("bad_event", 200);
+
+    std::cout << "\n";
+    std::cout << eventA << " " << eventB << "\n";
+
+    return 0;
+}

+ 135 - 0
CppEvent/CppEvent/CppEvent.vcxproj

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+</Project>

+ 11 - 0
CppEvent/CppEvent/x64/Debug/CppEvent.exe.recipe

@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project>
+  <ProjectOutputs>
+    <ProjectOutput>
+      <FullPath>C:\Users\sfreunde\source\repos\CppEvent\x64\Debug\CppEvent.exe</FullPath>
+    </ProjectOutput>
+  </ProjectOutputs>
+  <ContentFiles />
+  <SatelliteDlls />
+  <NonRecipeFileRefs />
+</Project>

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+ 2 - 0
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@@ -0,0 +1,2 @@
+  CppEvent.cpp
+  CppEvent.vcxproj -> C:\Users\sfreunde\source\repos\CppEvent\x64\Debug\CppEvent.exe

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+ 1 - 0
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@@ -0,0 +1 @@
+C:\Users\sfreunde\source\repos\CppEvent\CppEvent\CppEvent.cpp;C:\Users\sfreunde\source\repos\CppEvent\CppEvent\x64\Debug\CppEvent.obj

+ 2 - 0
CppEvent/CppEvent/x64/Debug/CppEvent.tlog/CppEvent.lastbuildstate

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+Debug|x64|C:\Users\sfreunde\source\repos\CppEvent\|

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+ 2 - 0
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@@ -0,0 +1,2 @@
+^C:\USERS\SFREUNDE\SOURCE\REPOS\CPPEVENT\CPPEVENT\X64\DEBUG\CPPEVENT.OBJ
+C:\Users\sfreunde\source\repos\CppEvent\CppEvent\x64\Debug\CppEvent.ilk

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+ 21 - 4
chat-GPT example/.vs/chat-GPT example/v17/DocumentLayout.backup.json

@@ -5,17 +5,34 @@
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+    },
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+      "RelativeMoniker": "D:0:0:{2A09311E-7A4D-44A3-83FE-F089D9CAD3F7}|chat-GPT example\\chat-GPT example.vcxproj|solutionrelative:chat-GPT example\\classExample.h||{D0E1A5C6-B359-4E41-9B60-3365922C2A22}"
     }
   ],
   "DocumentGroupContainers": [
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       "VerticalTabListWidth": 256,
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+          "DockedHeight": 200,
+          "SelectedChildIndex": 1,
           "Children": [
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+              "$type": "Document",
+              "DocumentIndex": 1,
+              "Title": "classExample.h",
+              "DocumentMoniker": "C:\\Users\\sfreunde\\source\\repos\\chat-GPT example\\chat-GPT example\\classExample.h",
+              "RelativeDocumentMoniker": "chat-GPT example\\classExample.h",
+              "ToolTip": "C:\\Users\\sfreunde\\source\\repos\\chat-GPT example\\chat-GPT example\\classExample.h",
+              "RelativeToolTip": "chat-GPT example\\classExample.h",
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@@ -24,7 +41,7 @@
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               "RelativeToolTip": "chat-GPT example\\chat-GPT example.cpp*",
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+ 21 - 4
chat-GPT example/.vs/chat-GPT example/v17/DocumentLayout.json

@@ -5,17 +5,34 @@
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+    },
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+      "RelativeMoniker": "D:0:0:{2A09311E-7A4D-44A3-83FE-F089D9CAD3F7}|chat-GPT example\\chat-GPT example.vcxproj|solutionrelative:chat-GPT example\\classExample.h||{D0E1A5C6-B359-4E41-9B60-3365922C2A22}"
     }
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   "DocumentGroupContainers": [
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-      "Orientation": 0,
+      "Orientation": 1,
       "VerticalTabListWidth": 256,
       "DocumentGroups": [
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-          "DockedWidth": 200,
-          "SelectedChildIndex": 0,
+          "DockedHeight": 200,
+          "SelectedChildIndex": 1,
           "Children": [
+            {
+              "$type": "Document",
+              "DocumentIndex": 1,
+              "Title": "classExample.h",
+              "DocumentMoniker": "C:\\Users\\sfreunde\\source\\repos\\chat-GPT example\\chat-GPT example\\classExample.h",
+              "RelativeDocumentMoniker": "chat-GPT example\\classExample.h",
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+ 440 - 147
chat-GPT example/chat-GPT example/chat-GPT example.cpp

@@ -4,151 +4,247 @@
 #include <functional>
 #include <unordered_map>
 #include <vector>
+#include <sstream>
+#include <type_traits>
+#include <variant>
 
-#if 0
+#include "classExample.h"
 
-// Define an enum for event types
+#include <stdexcept>
+#include <string>
+#include <tuple>
+#include <algorithm>
+#include <utility>
+
+// Enum for Event Types
 enum class EventType {
     Click,
     Hover,
-    KeyPress
+    KeyPress,
+    Test
 };
 
 // EventManager class to manage event handlers
 class EventManager {
 public:
+
     // Add a handler for a specific event type
-    void addHandler(EventType type, const std::function<void()>& handler) {
-        handlers[type].push_back(handler);
+    template <typename ReturnType, typename... Args>
+    void addHandler(EventType type, std::function<ReturnType(Args...)> handler) {
+        auto& handlersForType = handlers[static_cast<int>(type)];
+        handlersForType.push_back([handler](void* args) -> void* {
+            if constexpr (sizeof...(Args) > 0) {
+                auto tupleArgs = *reinterpret_cast<std::tuple<Args...>*>(args);
+                // ReturnType* result = new ReturnType(callHandler(handler, tupleArgs, typename make_index_sequence<sizeof...(Args)>::type()));
+                ReturnType* result = new ReturnType(callHandler<ReturnType, Args...>(handler, tupleArgs, typename make_index_sequence<sizeof...(Args)>::type()));
+                return static_cast<void*>(result);
+            }
+            else {
+                ReturnType* result = new ReturnType(handler());
+                return static_cast<void*>(result);
+            }
+            });
     }
 
-    // Emit an event of a specific type
-    void emit(EventType type) {
-        auto it = handlers.find(type);
+    // Helper function to call the handler with unpacked arguments
+    template <typename ReturnType, typename... Args, std::size_t... Is>
+    static ReturnType callHandler(std::function<ReturnType(Args...)> handler, std::tuple<Args...> tupleArgs, std::index_sequence<Is...>) {
+        return handler(std::get<Is>(tupleArgs)...);
+    }
+
+    template <typename ReturnType, typename... Args>
+    ReturnType emit(EventType type, Args... args) {
+        auto it = handlers.find(static_cast<int>(type));
         if (it != handlers.end()) {
-            for (const auto& handler : it->second) {
-                handler(); // Call each handler registered for this event type
+            void* result = nullptr;
+            for (const auto& callback : it->second) {
+                auto tupleArgs = std::make_tuple(args...);
+                result = callback(static_cast<void*>(&tupleArgs));
+            }
+
+            if (result) {
+                ReturnType returnValue = *static_cast<ReturnType*>(result);
+                delete static_cast<ReturnType*>(result); // Clean up the allocated memory
+                return returnValue;
             }
         }
+        throw std::runtime_error("No matching handler found for the event type");
     }
 
+    // Helper to generate index sequence
+    template <std::size_t... Is>
+    struct index_sequence {
+        using type = index_sequence;
+        static constexpr std::size_t size = sizeof...(Is);
+    };
+
+    template <std::size_t N, std::size_t... Is>
+    struct make_index_sequence : make_index_sequence<N - 1, N - 1, Is...> {};
+
+    template <std::size_t... Is>
+	struct make_index_sequence<0, Is...> : index_sequence<Is...> {};
+
+
 private:
-    std::unordered_map<EventType, std::vector<std::function<void()>>> handlers; // Map of event type to handlers
+    using Callback = std::function<void* (void*)>;
+    std::unordered_map<int, std::vector<Callback>> handlers;
 };
 
+
+
 int main() {
     EventManager eventManager;
+    cButton myButton(0, 12, 24, "label", true, false);
 
     // Add handlers for different event types
-    eventManager.addHandler(EventType::Click, []() {
-        std::cout << "Click event triggered!" << std::endl;
-        });
 
-    eventManager.addHandler(EventType::Hover, []() {
-        std::cout << "Hover event triggered!" << std::endl;
-        });
-
-    eventManager.addHandler(EventType::KeyPress, []() {
-        std::cout << "KeyPress event triggered!" << std::endl;
-        });
+    eventManager.addHandler<int, int>(EventType::Test, std::function<int(int)>([](int num) -> int {
+        return num * 2;
+        }));
 
-    // Emit events
-    std::cout << "Emitting Click event:" << std::endl;
-    eventManager.emit(EventType::Click);
-
-    std::cout << "Emitting Hover event:" << std::endl;
-    eventManager.emit(EventType::Hover);
 
-    std::cout << "Emitting KeyPress event:" << std::endl;
-    eventManager.emit(EventType::KeyPress);
+    std::cout << "4. Emitting Test event:" << std::endl;
+    int testResult = eventManager.emit<int>(EventType::Test, 42);
+    std::cout << "Test event result: " << testResult << std::endl;
 
     return 0;
 }
-#endif
+
+
+
 
 #if 0
-#include <iostream>
-#include <functional>
-#include <unordered_map>
-#include <vector>
 
 // Enum for Event Types
 enum class EventType {
     Click,
     Hover,
-    KeyPress
+    KeyPress,
+    Test
 };
 
 // EventManager class to manage event handlers
 class EventManager {
 public:
+
+    template <std::size_t... Is>
+    struct index_sequence {
+        using type = index_sequence;
+        static constexpr std::size_t size = sizeof...(Is);
+    };
+
+    template <std::size_t N, std::size_t... Is>
+    struct make_index_sequence : make_index_sequence<N - 1, N - 1, Is...> {};
+
+    template <std::size_t... Is>
+    struct make_index_sequence<0, Is...> : index_sequence<Is...> {};
+
+    template <typename ReturnType, typename... Args, std::size_t... Is>
+    ReturnType callHandler(std::function<ReturnType(Args...)> handler, std::tuple<Args...> tupleArgs, std::index_sequence<Is...>) {
+        return handler(std::get<Is>(tupleArgs)...);
+    }
+
     // Add a handler for a specific event type
-    void addHandler(EventType type, const std::function<void()>& handler) {
-        handlers[type].push_back(handler);
+    template <typename ReturnType, typename... Args>
+    void addHandler(EventType type, std::function<ReturnType(Args...)> handler) {
+        auto& handlersForType = handlers[static_cast<int>(type)];
+        handlersForType.push_back([handler](void* args) -> void* {
+            if (sizeof...(Args) > 0) {
+                auto tupleArgs = *reinterpret_cast<std::tuple<Args...>*>(args);
+                ReturnType* result = new ReturnType(callHandler(handler, tupleArgs, typename make_index_sequence<sizeof...(Args)>::type()));
+                return static_cast<void*>(result);
+            }
+            else {
+                ReturnType* result = new ReturnType(handler());
+                return static_cast<void*>(result);
+            }
+            });
     }
 
-    // Emit an event of a specific type
-    void emit(EventType type) {
-        auto it = handlers.find(type);
+    template <typename... Args>
+    void emit(EventType type, Args... args) {
+        auto it = handlers.find(static_cast<int>(type));
         if (it != handlers.end()) {
-            for (const auto& handler : it->second) {
-                handler(); // Call each handler registered for this event type
+            for (const auto& callback : it->second) {
+                auto tupleArgs = std::make_tuple(args...);
+                callback(static_cast<void*>(&tupleArgs));
             }
         }
+        else {
+            throw std::runtime_error("No matching handler found for the event type");
+        }
     }
 
-private:
-    std::unordered_map<EventType, std::vector<std::function<void()>>> handlers; // Map of event type to handlers
-};
-
-// Example of a class that automatically connects an event handler
-class AutoConnectedHandler {
-public:
-    // Constructor to automatically connect the handler
-    AutoConnectedHandler(EventManager& manager, EventType type, const std::function<void()>& customHandler)
-        : eventManager(manager), eventType(type) {
-        // Automatically connect the handler with custom logic
-        eventManager.addHandler(eventType, customHandler);
-    }
+    template <typename ReturnType, typename... Args>
+    typename std::enable_if<!std::is_same<ReturnType, void>::value, ReturnType>::type
+        emit(EventType type, Args... args) {
+        auto it = handlers.find(static_cast<int>(type));
+        if (it != handlers.end()) {
+            void* result = nullptr;
+            for (const auto& callback : it->second) {
+                auto tupleArgs = std::make_tuple(args...);
+                result = callback(static_cast<void*>(&tupleArgs));
+            }
 
-    // Default handler if needed
-    void handleEvent() {
-        std::cout << "Default handler for event type " << static_cast<int>(eventType) << " triggered!" << std::endl;
+            if (result) {
+                ReturnType returnValue = *static_cast<ReturnType*>(result);
+                delete static_cast<ReturnType*>(result);
+                return returnValue;
+            }
+        }
+        throw std::runtime_error("No matching handler found for the event type");
     }
 
 private:
-    EventManager& eventManager; // Reference to the event manager
-    EventType eventType;        // Event type this handler is connected to
+    using Callback = std::function<void* (void*)>;
+    std::unordered_map<int, std::vector<Callback>> handlers;
 };
 
+
+
 int main() {
     EventManager eventManager;
+    cButton myButton(0, 12, 24, "label", true, false);
 
-    // Create an instance of AutoConnectedHandler with a custom lambda for the Click event
-    AutoConnectedHandler clickHandler(eventManager, EventType::Click, []() {
-        std::cout << "Custom lambda handler for Click event!" << std::endl;
-        });
+    // Add handlers for different event types
+    eventManager.addHandler(EventType::Click, std::function<void()>([&myButton]() {
+        myButton.wipeout();
+        }));
+
+    eventManager.addHandler(EventType::Click, std::function<void()>([]() {
+        std::cout << "Callback -> Click event triggered!" << std::endl;
+        }));
+
+    eventManager.addHandler<const char*>(EventType::Hover, std::function<const char* ()>([&myButton]() -> const char* {
+        myButton.wipeout();
+        const char* label = myButton.getLabel();
+        std::cout << "Callback -> Hover event getLabel: " << label << std::endl;
+        return "Hover event triggered!";
+        }));
 
-    // Create an instance of AutoConnectedHandler with a custom lambda for the Hover event
-    AutoConnectedHandler hoverHandler(eventManager, EventType::Hover, []() {
-        std::cout << "Custom lambda handler for Hover event!" << std::endl;
-        });
+    eventManager.addHandler<bool>(EventType::KeyPress, std::function<bool()>([]() -> bool {
+        return true;
+        }));
 
-    // Add an additional lambda handler dynamically for the Hover event
-    eventManager.addHandler(EventType::Hover, []() {
-        std::cout << "Another dynamic lambda handler for Hover event!" << std::endl;
-        });
+    eventManager.addHandler<int>(EventType::Test, std::function<int(int)>([](int num) -> int {
+        return num * 2;
+        }));
 
     // Emit events
-    std::cout << "Emitting Click event:" << std::endl;
-    eventManager.emit(EventType::Click); // This will trigger the clickHandler's custom lambda
+    std::cout << "1. Emitting Click event:" << std::endl;
+    eventManager.emit(EventType::Click);
 
-    std::cout << "Emitting Hover event:" << std::endl;
-    eventManager.emit(EventType::Hover); // This will trigger both hoverHandler and the additional lambda
+    std::cout << "2. Emitting Hover event:" << std::endl;
+    const char* hoverResult = eventManager.emit<const char*>(EventType::Hover);
+    std::cout << "Hover event result: " << hoverResult << std::endl;
 
-    // Emit an event without a handler to demonstrate no error
-    std::cout << "Emitting KeyPress event (no handler):" << std::endl;
-    eventManager.emit(EventType::KeyPress);
+    std::cout << "3. Emitting KeyPress event:" << std::endl;
+    bool keyPressResult = eventManager.emit<bool>(EventType::KeyPress);
+    std::cout << "KeyPress event result: " << keyPressResult << std::endl;
+
+    std::cout << "4. Emitting Test event:" << std::endl;
+    // int testResult = eventManager.emit<int>(EventType::Test, 42);
+    // std::cout << "Test event result: " << testResult << std::endl;
 
     return 0;
 }
@@ -156,35 +252,16 @@ int main() {
 #endif
 
 #if 0
-#include <iostream>
-#include <functional>
-#include <unordered_map>
-#include <vector>
-#include <sstream>
-#include <type_traits>
 
 // Enum for Event Types
 enum class EventType {
     Click,
     Hover,
-    KeyPress
+    KeyPress,
+    Test
 };
 
-// Utility function to convert various types to a string
-template <typename T>
-std::string toString(const T& value) {
-    if constexpr (std::is_same_v<T, const char*> || std::is_same_v<T, char*>) {
-        return std::string(value);
-    }
-    else if constexpr (std::is_same_v<T, bool>) {
-        return value ? "true" : "false";
-    }
-    else {
-        std::ostringstream oss;
-        oss << value;
-        return oss.str();
-    }
-}
+
 
 // Specialization for void
 inline std::string toString() {
@@ -198,115 +275,329 @@ public:
     // Add a handler for a specific event type (void return type)
     void addHandler(EventType type, const std::function<void()>& handler) {
         auto& handlersForType = handlers[static_cast<int>(type)];
-        handlersForType.push_back([handler]() ->std::string {
-            handler();
-            return "";
-            });
+        handlersForType.push_back(handler);
     }
 
     // Add a handler for a specific event type (non-void return type)
-    template <typename ReturnType >
+    template <typename ReturnType>
     void addHandler(EventType type, const std::function<ReturnType()>& handler) {
         auto& handlersForType = handlers[static_cast<int>(type)];
-        handlersForType.push_back([handler]() -> std::string {
-            ReturnType result = handler(); // Call the handler
-            return toString(result);
-            });
+        handlersForType.push_back(handler);
     }
 
+    template <typename CallbackType, typename = std::enable_if_t<!std::is_same_v<std::invoke_result_t<CallbackType>, void>>>
+    void addHandler(EventType type, const CallbackType& handler) {
+        auto& handlersForType = handlers[static_cast<int>(type)];
+        handlersForType.push_back(handler); // Store the callback in the variant
+    }
 
     // Emit an event of a specific type
-    template <typename ReturnType, typename = typename std::enable_if<!std::is_same<ReturnType, void>::value>::type>
+    // template <typename ReturnType, typename = typename std::enable_if<!std::is_same<ReturnType, void>::value>::type>
+    template <typename ReturnType>
     ReturnType emit(EventType type) {
         auto it = handlers.find(static_cast<int>(type));
         if (it != handlers.end()) {
-            for (const auto& handler : it->second) {
-                std::string result = handler(); // Call each handler and get the result
-				auto handlerResult = handler(); // Call each handler and get the result
-                // ReturnType result = handler(); // Call each handler and get the result
-
-            // Convert handlerResult to ReturnType if necessary
-                if constexpr (std::is_same<ReturnType, const char*>::value) {
-                    // Convert std::string to const char*
-                    return static_cast<ReturnType>(handlerResult.c_str());
-                }
-                else if constexpr (std::is_same<ReturnType, std::string>::value) {
-                    return static_cast<ReturnType>(handlerResult);
-                }
-                else if constexpr (std::is_same<ReturnType, int>::value) {
-                    return static_cast<ReturnType>(std::stoi(handlerResult));
-                }
-                else if constexpr (std::is_same<ReturnType, bool>::value) {
-                    return static_cast<ReturnType>(handlerResult == "true");
-                }
-                else {
-                    throw std::runtime_error("Unsupported ReturnType");
+            for (const auto& callback : it->second) {
+                // Check the type of the callback and invoke it
+                if (auto func = std::get_if<std::function<ReturnType()>>(&callback)) {
+                    return (*func)(); // Call the callback and return the result
                 }
             }
-
         }
+    }
 
-        // Return default value for non-void types if no handler is found
-        if (!std::is_same<ReturnType, void>::value) {
-            return ReturnType();
+    template <typename ReturnType, typename... Args>
+    ReturnType emit(EventType type, Args&&... args) {
+        auto it = handlers.find(static_cast<int>(type));
+        if (it != handlers.end()) {
+            for (const auto& callback : it->second) {
+                // Check the type of the callback and invoke it with parameters
+                if (auto func = std::get_if<std::function<ReturnType(Args...)>>(&callback)) {
+                    return (*func)(std::forward<Args>(args)...); // Call the callback with arguments
+                }
+            }
         }
+        throw std::runtime_error("No matching handler found for the event type");
     }
 
     // Emit an event of a specific type
-// Emit an event of a specific type
     void emit(EventType type) {
         auto it = handlers.find(static_cast<int>(type));
         if (it != handlers.end()) {
-            for (const auto& handler : it->second) {
-                handler(); // Call each handler
+            for (const auto& callback : it->second) {
+                // Check the type of the callback and invoke it
+                if (auto func = std::get_if<std::function<void()>>(&callback)) {
+                    (*func)(); // Call the callback and return the result
+                }
             }
         }
         return; // Explicit return for clarity
     }
 
-
 private:
-    std::unordered_map<int, std::vector<std::function<std::string()>>> handlers; // Map of event type to handlers
+
+    // Define a variant type for supported callback return types
+    using CallbackVariant = std::variant<
+        std::function<void()>,                    // No parameters, no return value
+        std::function<void(int)>,                 // One int parameter, no return value
+        std::function<void(bool)>,                // One bool parameter, no return value
+        std::function<void(char *)>,              // One char pointer parameter, no return value
+        std::function<void(const char*)>,         // One const char pointer parameter, no return value
+
+        std::function<int()>,                     // One int parameter, no return value
+        std::function<bool()>,                    // No parameters, bool 
+        std::function<const char* ()>,            // No parameters, const char *
+
+        std::function<int(int)>,                  // One int parameter, no return value
+        std::function<bool(bool)>,                // No parameters, bool 
+        std::function<const char* (const char*)>, // No parameters, const char *
+
+        std::function<void(cBaseGraphics*)>,            // One cBaseGraphics* parameter, no return value
+        std::function<void(int, cBaseGraphics*)>,       // int and cBaseGraphics* parameters, no return value
+        std::function<void(bool, cBaseGraphics*)>,       // int and cBaseGraphics* parameters, no return value
+        std::function<void(const char*, cBaseGraphics*)>,       // int and cBaseGraphics* parameters, no return value
+
+        std::function<int(cBaseGraphics*)>,            // One cBaseGraphics* parameter, no return value
+        std::function<int(int, cBaseGraphics*)>,       // int and cBaseGraphics* parameters, no return value
+        std::function<int(bool, cBaseGraphics*)>,       // int and cBaseGraphics* parameters, no return value
+        std::function<int(const char*, cBaseGraphics*)>,       // int and cBaseGraphics* parameters, no return value
+
+        std::function<const char*(cBaseGraphics*)>,            // One cBaseGraphics* parameter, no return value
+        std::function<const char*(int, cBaseGraphics*)>,       // int and cBaseGraphics* parameters, no return value
+        std::function<const char*(bool, cBaseGraphics*)>,       // int and cBaseGraphics* parameters, no return value
+        std::function<const char*(const char*, cBaseGraphics*)>       // int and cBaseGraphics* parameters, no return value
+    >;
+
+    // Update the handlers map to use the variant
+    std::unordered_map<int, std::vector<CallbackVariant>> handlers;
+    // std::unordered_map<int, std::vector<std::function<std::string()>>> handlers; // Map of event type to handlers
+
 };
 
+
+cButton myButton(0, 12, 24, "label", true, false); // Create an instance of cButton
+
+
 int main() {
     EventManager eventManager;
 
+	eventManager.addHandler(EventType::Click, std::bind(&cButton::wipeout, &myButton));
+
     // Add handlers for different event types with various return types
     eventManager.addHandler(EventType::Click, []() {
-        std::cout << "Click event triggered!" << std::endl;
+        std::cout << "Callback -> Click event triggered!" << std::endl;
         });
 
     eventManager.addHandler<const char*>(EventType::Hover, []() -> const char* {
+        myButton.wipeout();
+        const char* label = myButton.getLabel();
+        std::cout << "Callback -> over event getLabel: " << label << std::endl;
         return "Hover event triggered!";
         });
 
+#if 1
     eventManager.addHandler<bool>(EventType::KeyPress, []() -> bool {
         return true;
         });
+#else
+
+#endif
 
+#if 0
     eventManager.addHandler<int>(EventType::Click, []() -> int {
         return 42;
         });
+#endif
+
+    eventManager.addHandler<int>(EventType::Click, [](int num = 12) -> int {
+        return num;
+        });
+
+    eventManager.addHandler<int>(EventType::Test, [](int num = 34) -> int {
+        return num;
+        });
+
+//    eventManager.addHandler<int>(EventType::Test, std::function<int(int)>([](int num) -> int {
+//        return num;
+//        }));
 
     // Emit events
-    std::cout << "Emitting Click event:" << std::endl;
+    std::cout << "1. Emitting Click event:" << std::endl;
     eventManager.emit(EventType::Click);
 
-    std::cout << "Emitting Hover event:" << std::endl;
+    std::cout << "2. Emitting Hover event:" << std::endl;
     // eventManager.emit<const char*>(EventType::Hover);
     const char* hoverResult = eventManager.emit<const char*>(EventType::Hover);
     std::cout << "Hover event result: " << hoverResult << std::endl;
 
-    std::cout << "Emitting KeyPress event:" << std::endl;
-    eventManager.emit<bool>(EventType::KeyPress);
+    std::cout << "3. Emitting KeyPress event:" << std::endl;
+    bool KeyPressResult = eventManager.emit<bool>(EventType::KeyPress);
+    std::cout << "KeyPress event result: " << KeyPressResult << std::endl;
 
+    std::cout << "4. Emitting Test event:" << std::endl;
+    int  ClickIntResult = eventManager.emit<int>(EventType::Test, 42);
+    std::cout << "Test event result: " << ClickIntResult << std::endl;
     return 0;
 }
 
 #endif
+// -------------------------------------------------------------------------------------------
+// -------------------------------------------------------------------------------------------
+// -------------------------------------------------------------------------------------------
+
+
+
+#if 0
+
+// Define an enum for event types
+enum class EventType {
+    Click,
+    Hover,
+    KeyPress
+};
+
+// EventManager class to manage event handlers
+class EventManager {
+public:
+    // Add a handler for a specific event type
+    void addHandler(EventType type, const std::function<void()>& handler) {
+        handlers[type].push_back(handler);
+    }
+
+    // Emit an event of a specific type
+    void emit(EventType type) {
+        auto it = handlers.find(type);
+        if (it != handlers.end()) {
+            for (const auto& handler : it->second) {
+                handler(); // Call each handler registered for this event type
+            }
+        }
+    }
+
+private:
+    std::unordered_map<EventType, std::vector<std::function<void()>>> handlers; // Map of event type to handlers
+};
 
+int main() {
+    EventManager eventManager;
+
+    // Add handlers for different event types
+    eventManager.addHandler(EventType::Click, []() {
+        std::cout << "Click event triggered!" << std::endl;
+        });
+
+    eventManager.addHandler(EventType::Hover, []() {
+        std::cout << "Hover event triggered!" << std::endl;
+        });
+
+    eventManager.addHandler(EventType::KeyPress, []() {
+        std::cout << "KeyPress event triggered!" << std::endl;
+        });
+
+    // Emit events
+    std::cout << "Emitting Click event:" << std::endl;
+    eventManager.emit(EventType::Click);
+
+    std::cout << "Emitting Hover event:" << std::endl;
+    eventManager.emit(EventType::Hover);
+
+    std::cout << "Emitting KeyPress event:" << std::endl;
+    eventManager.emit(EventType::KeyPress);
+
+    return 0;
+}
+#endif
 
+#if 0
+#include <iostream>
+#include <functional>
+#include <unordered_map>
+#include <vector>
+
+// Enum for Event Types
+enum class EventType {
+    Click,
+    Hover,
+    KeyPress
+};
+
+// EventManager class to manage event handlers
+class EventManager {
+public:
+    // Add a handler for a specific event type
+    void addHandler(EventType type, const std::function<void()>& handler) {
+        handlers[type].push_back(handler);
+    }
+
+    // Emit an event of a specific type
+    void emit(EventType type) {
+        auto it = handlers.find(type);
+        if (it != handlers.end()) {
+            for (const auto& handler : it->second) {
+                handler(); // Call each handler registered for this event type
+            }
+        }
+    }
+
+private:
+    std::unordered_map<EventType, std::vector<std::function<void()>>> handlers; // Map of event type to handlers
+};
+
+// Example of a class that automatically connects an event handler
+class AutoConnectedHandler {
+public:
+    // Constructor to automatically connect the handler
+    AutoConnectedHandler(EventManager& manager, EventType type, const std::function<void()>& customHandler)
+        : eventManager(manager), eventType(type) {
+        // Automatically connect the handler with custom logic
+        eventManager.addHandler(eventType, customHandler);
+    }
+
+    // Default handler if needed
+    void handleEvent() {
+        std::cout << "Default handler for event type " << static_cast<int>(eventType) << " triggered!" << std::endl;
+    }
+
+private:
+    EventManager& eventManager; // Reference to the event manager
+    EventType eventType;        // Event type this handler is connected to
+};
+
+int main() {
+    EventManager eventManager;
+
+    // Create an instance of AutoConnectedHandler with a custom lambda for the Click event
+    AutoConnectedHandler clickHandler(eventManager, EventType::Click, []() {
+        std::cout << "Custom lambda handler for Click event!" << std::endl;
+        });
+
+    // Create an instance of AutoConnectedHandler with a custom lambda for the Hover event
+    AutoConnectedHandler hoverHandler(eventManager, EventType::Hover, []() {
+        std::cout << "Custom lambda handler for Hover event!" << std::endl;
+        });
+
+    // Add an additional lambda handler dynamically for the Hover event
+    eventManager.addHandler(EventType::Hover, []() {
+        std::cout << "Another dynamic lambda handler for Hover event!" << std::endl;
+        });
+
+    // Emit events
+    std::cout << "Emitting Click event:" << std::endl;
+    eventManager.emit(EventType::Click); // This will trigger the clickHandler's custom lambda
+
+    std::cout << "Emitting Hover event:" << std::endl;
+    eventManager.emit(EventType::Hover); // This will trigger both hoverHandler and the additional lambda
+
+    // Emit an event without a handler to demonstrate no error
+    std::cout << "Emitting KeyPress event (no handler):" << std::endl;
+    eventManager.emit(EventType::KeyPress);
+
+    return 0;
+}
+
+#endif
+
+#if 0
 #include <iostream>
 #include <functional>
 #include <unordered_map>
@@ -373,7 +664,7 @@ public:
         if (it != handlers.end()) {
             for (const auto& handler : it->second) {
                 std::string result = handler(); // Call each handler and get the result
-                auto handlerResult = handler(); // Call each handler and get the result
+				auto handlerResult = handler(); // Call each handler and get the result
                 // ReturnType result = handler(); // Call each handler and get the result
 
             // Convert handlerResult to ReturnType if necessary
@@ -455,3 +746,5 @@ int main() {
     return 0;
 }
 
+#endif
+

+ 4 - 0
chat-GPT example/chat-GPT example/chat-GPT example.vcxproj

@@ -104,6 +104,7 @@
       <SDLCheck>true</SDLCheck>
       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <ConformanceMode>true</ConformanceMode>
+      <LanguageStandard>stdcpp17</LanguageStandard>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
@@ -129,6 +130,9 @@
   <ItemGroup>
     <ClCompile Include="chat-GPT example.cpp" />
   </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="classExample.h" />
+  </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>

+ 5 - 0
chat-GPT example/chat-GPT example/chat-GPT example.vcxproj.filters

@@ -19,4 +19,9 @@
       <Filter>Source Files</Filter>
     </ClCompile>
   </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="classExample.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+  </ItemGroup>
 </Project>

+ 350 - 0
chat-GPT example/chat-GPT example/classExample.h

@@ -0,0 +1,350 @@
+#pragma once
+
+
+
+enum class WidgetType
+{
+    StartScreen,
+    GraphFrame,
+    Menu,
+    Button,
+    ProgressBar,
+    Table,
+    TemperatureGraph
+};
+
+// 1. Define an enum for GUI element types
+enum class CallbackType
+{
+    draw_onEntry,
+    draw_onExit,
+    wipeout_onEntry,
+    wipeout_onExit,
+    update_onEntry,
+    update_onExit,
+    setVisible_onEntry,
+    setVisible_onExit,
+    setActive_onEntry,
+    setActive_onExit,
+};
+
+class cBaseGraphics; // Forward declaration of cBaseGraphics
+
+// const std::function<void(cBaseGraphics*)>& callback
+// typedef const std::function<void(cBaseGraphics*)>& t_CallBack;
+typedef const std::function<void(cBaseGraphics*)>& t_CallBack;
+
+// Base class for graphic elements
+class cBaseGraphics
+{
+public:
+
+    cBaseGraphics() = default;              // Constructor
+    virtual ~cBaseGraphics() = default;     // Virtual destructor
+
+    /**
+     * @brief Draw the element on the TFT display.
+     *
+     * This function is responsible for rendering the element on the screen.
+     * It should be overridden by derived classes to provide specific drawing logic.
+     *
+     * @param progress The progress value to be displayed (default is 0).
+     * @param callback A callback function to be executed after drawing (default is nullptr).
+     * @note This is a pure virtual function, meaning derived classes must implement it.
+     *
+     */
+    virtual void draw(uint16_t progress = 0) = 0;
+
+    /**
+     * @brief Clear the element from the TFT display.
+     *
+     * This function is responsible for removing the element from the screen.
+     * It should be overridden by derived classes to provide specific clearing logic.
+     *
+     * @note This is a pure virtual function, meaning derived classes must implement it.
+     *
+     */
+    virtual void wipeout() = 0; // Clear the element from the TFT
+
+    /**
+     * @brief Update the element's state or appearance.
+     *
+     * This function is intended to be overridden by derived classes to provide custom update logic.
+     * @note This is a virtual function, allowing derived classes to provide their own implementation.
+     *
+     * @param callback A callback function to be executed after updating (default is nullptr).
+     * @note This is a pure virtual function, meaning derived classes must implement it.
+     *
+     */
+    virtual void update() = 0; // Virtual update function
+
+    /**
+     * @brief Set the visibility of the element.
+     *
+     * This function is intended to be overridden by derived classes to provide custom visibility logic.
+     * @note This is a virtual function, allowing derived classes to provide their own implementation.
+     *
+     * @param _visible The visibility state of the element (true for visible, false for hidden).
+     * @note This is a pure virtual function, meaning derived classes must implement it.
+     *
+     */
+    virtual void setVisible(bool _visible) = 0; // Set the visibility of the element
+
+    /**
+     * @brief Check if the element is visible.
+     *
+     * This function is intended to be overridden by derived classes to provide custom visibility logic.
+     * @note This is a virtual function, allowing derived classes to provide their own implementation.
+     *
+     * @return true if the element is visible, false otherwise.
+     * @note This is a pure virtual function, meaning derived classes must implement it.
+     *
+     */
+    virtual bool isVisible() = 0; // Check if the element is visible
+
+    /**
+     * @brief Set the active state of the element.
+     *
+     * This function is intended to be overridden by derived classes to provide custom active state logic.
+     * @note This is a virtual function, allowing derived classes to provide their own implementation.
+     *
+     * @param _active The active state of the element (true for active, false for inactive).
+     * @note This is a pure virtual function, meaning derived classes must implement it.
+     *
+     */
+    virtual void setActive(bool _active) = 0; // Set the active state of the element
+
+    /**
+     * @brief Check if the element is active.
+     *
+     * This function is intended to be overridden by derived classes to provide custom active state logic.
+     * @note This is a virtual function, allowing derived classes to provide their own implementation.
+     *
+     * @return true if the element is active, false otherwise.
+     * @note This is a pure virtual function, meaning derived classes must implement it.
+     *
+     */
+    virtual bool isActive() = 0; // Check if the element is active
+
+    /**
+     * @brief Set the callback function for the element.
+     *
+     * This function is intended to be overridden by derived classes to provide custom callback logic.
+     * @note This is a virtual function, allowing derived classes to provide their own implementation.
+     *
+     * @param _callbackType The type of the callback to set.
+     * @param _callback The callback function to be executed.
+     * @note This is a pure virtual function, meaning derived classes must implement it.
+     *
+     */
+    virtual void setCallback(CallbackType _callbackType, t_CallBack _callback = nullptr) {}; // Set the active callback function
+
+    /**
+     * @brief Execute the callback function.
+     *
+     * This function is intended to be overridden by derived classes to provide custom callback logic.
+     * @note This is a virtual function, allowing derived classes to provide their own implementation.
+     *
+     * @param _callbackType The type of the callback to execute.
+     * @param _callbackMap The map of callback functions.
+     * @note This is a pure virtual function, meaning derived classes must implement it.
+     *
+     */
+    virtual void setCallbackEnabled(CallbackType _callbackType, bool enabled)
+    {
+       std::cout << "cBaseGraphics - setCallbackEnabled: " << std::endl;
+    }; // Enable or disable the callback function
+
+    /**
+     * @brief Set the position of the element.
+     *
+     * This function is intended to be overridden by derived classes to provide custom position logic.
+     * @note This is a virtual function, allowing derived classes to provide their own implementation.
+     *
+     * @param _x The x-coordinate of the element's top-left corner.
+     * @param _y The y-coordinate of the element's top-left corner.
+     * @param _w The width of the element.
+     * @param _h The height of the element.
+     * @note This is a pure virtual function, meaning derived classes must implement it.
+     *
+     */
+    virtual void setPosition(uint16_t _x, uint16_t _y, uint16_t _w, uint16_t _h) = 0; // Set the position of the element
+
+    /**
+     * @brief Get the label of the element.
+     *
+     * This function is intended to be overridden by derived classes to provide custom label logic.
+     * @note This is a virtual function, allowing derived classes to provide their own implementation.
+     *
+     * @return The label of the element as a string.
+     * @note This is a pure virtual function, meaning derived classes must implement it.
+     *
+     */
+    virtual const char* getLabel() = 0; // Get the label of the element
+
+    /**
+     * @brief Get the type of the widget.
+     *
+     * This function is intended to be overridden by derived classes to provide custom type logic.
+     * @note This is a virtual function, allowing derived classes to provide their own implementation.
+     *
+     * @return The type of the widget as an enum value.
+     * @note This is a pure virtual function, meaning derived classes must implement it.
+     *
+     */
+    virtual WidgetType getType() const = 0; // Return the widget type
+};
+
+
+
+class cButton : public cBaseGraphics
+{
+private:
+    uint16_t xPos, yPos, width, height;
+    const char* label;
+
+    std::function<void(cButton*)> onClick;
+    bool visible = true;
+    bool active = false;
+
+public:
+    /**********************************************************************************************
+     *
+     * Interface Public functions
+     *
+     **********************************************************************************************/
+
+     /**********************************************************************************************
+      * Constructor for the button class.
+      * @param tft Pointer to the cTFT object which should be used for drawing.
+      * @param x The x position of the upper left corner of the button.
+      * @param y The y position of the upper left corner of the button.
+      * @param w The width of the button.
+      * @param h The height of the button.
+      * @param label The label for the button, which will be displayed on the button.
+      */
+    cButton(int16_t x, int16_t y, int16_t w, const char* label, bool visible = true, bool active = false) { };
+
+    /**
+     * @brief Draw the element on the TFT display.
+     *
+     * This function overrides the base class draw method to render
+     * the progress bar element on the TFT display.
+     */
+    void draw(uint16_t progress) override {};
+
+    /**
+     * @brief Clears the button element from the display.
+     *
+     * This function overrides the base class implementation to perform
+     * specific actions for clearing the button element, ensuring that
+     * it is no longer visible on the screen.
+     */
+    void wipeout() override {
+        std::cout << "cButton::wipeout: wipeout" << std::endl;
+    };
+
+    /**
+     * @brief Updates the progress bar.
+     *
+     * This function overrides the virtual update function to refresh the
+     * progress bar's state. It should be called whenever the progress bar
+     * needs to be redrawn or its value changes.
+     */
+    void update() override {};
+
+    /**
+     * Sets the visibility of the button.
+     * This function sets the visibility of the button.
+     * If the button is visible, it will be drawn by the draw function.
+     * If the button is invisible, it will not be drawn.
+     * @param visible The new visibility state of the button.
+     */
+    void setVisible(bool _visible) override {};
+
+    /**
+     * Checks the visibility of the button.
+     * This function returns true if the button is visible, and false if the button is invisible.
+     * @return true if the button is visible, false if the button is invisible.
+     */
+    bool isVisible() override { return true; };
+
+    /**
+     * Sets the active state of the button.
+     * This function sets the active state of the button.
+     * If the button is active, it will respond to events.
+     * If the button is inactive, it will not respond to events.
+     * @param active The new active state of the button.
+     */
+    void setActive(bool _active) override {};
+
+    /**
+     * Checks the active state of the button.
+     * This function returns true if the button is active, and false if the button is inactive.
+     * @return true if the button is active, false if the button is inactive.
+     */
+    bool isActive() override { return true; };
+
+    /**
+     * Sets the position of the button.
+     * This function sets the position and dimensions of the button.
+     * The position is given by the upper left corner of the button.
+     * @param x The x position of the upper left corner of the button.
+     * @param y The y position of the upper left corner of the button.
+     * @param w The width of the button.
+     * @param h The height of the button.
+     */
+    void setPosition(uint16_t _x, uint16_t _y, uint16_t _w, uint16_t _h) override {};
+
+    /**
+     * Returns the label of the button.
+     * This function returns the label of the button.
+     * @return The label of the button.
+     */
+    const char* getLabel() override { return "CButton::getLabel: myButton"; };
+
+    WidgetType getType() const override {
+        return WidgetType::Button; // Return the widget type as Button
+    } // Return the widget type as Button
+
+    /**
+     *
+     *
+     */
+    void setCallback(CallbackType _callbackType, t_CallBack _callback = nullptr) {};
+
+    /**********************************************************************************************
+     *
+     * Non-interface Public functions
+     *
+     **********************************************************************************************/
+
+private:
+    /**********************************************************************************************
+     *
+     * Non-interface Private functions
+     *
+     **********************************************************************************************/
+
+     /**
+      * Simulates a click on the button.
+      * This function simulates a click on the button by calling the click callback if it exists.
+      */
+    void click() {};
+
+    /**
+     * Simulates a click on the button.
+     * This function simulates a click on the button by calling the click callback if it exists.
+     */
+    void callCallback(CallbackType _cbType, std::unordered_map<CallbackType, t_CallBack> _cbMap) {};
+
+
+
+    /**
+     * Simulates a click on the button.
+     * This function simulates a click on the button by calling the click callback if it exists.
+     */
+
+
+    std::unordered_map<CallbackType, t_CallBack> _callbackMap;
+};

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+c:\users\sfreunde\source\repos\chat-gpt example\x64\debug\chat-gpt example.exe
+c:\users\sfreunde\source\repos\chat-gpt example\x64\debug\chat-gpt example.pdb
+c:\users\sfreunde\source\repos\chat-gpt example\chat-gpt example\x64\debug\chat-gpt example.ilk
+c:\users\sfreunde\source\repos\chat-gpt example\chat-gpt example\x64\debug\vc143.idb
+c:\users\sfreunde\source\repos\chat-gpt example\chat-gpt example\x64\debug\vc143.pdb
+c:\users\sfreunde\source\repos\chat-gpt example\chat-gpt example\x64\debug\chat-gpt example.tlog\cl.command.1.tlog
+c:\users\sfreunde\source\repos\chat-gpt example\chat-gpt example\x64\debug\chat-gpt example.tlog\cl.items.tlog
+c:\users\sfreunde\source\repos\chat-gpt example\chat-gpt example\x64\debug\chat-gpt example.tlog\link.command.1.tlog
+c:\users\sfreunde\source\repos\chat-gpt example\chat-gpt example\x64\debug\chat-gpt example.tlog\link.read.1.tlog
+c:\users\sfreunde\source\repos\chat-gpt example\chat-gpt example\x64\debug\chat-gpt example.tlog\link.secondary.1.tlog
+c:\users\sfreunde\source\repos\chat-gpt example\chat-gpt example\x64\debug\chat-gpt example.tlog\link.write.1.tlog

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@@ -1,20 +1,11 @@
   chat-GPT example.cpp
-C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(327,5): warning C4984: 'if constexpr' is a C++17 language extension
-C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(330,10): warning C4984: 'if constexpr' is a C++17 language extension
-C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(380,17): warning C4984: 'if constexpr' is a C++17 language extension
-      C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(371,16):
-      This diagnostic occurred in the compiler generated function 'ReturnType EventManager::emit(EventType)'
+C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(39,53): error C2672: 'EventManager::callHandler': no matching overloaded function found
+      C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(51,23):
+      could be 'ReturnType EventManager::callHandler(std::function<_Ret(_Types...)>,std::tuple<_Types...>,std::integer_sequence<size_t,_Ix...>)'
+          C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(39,53):
+          'ReturnType EventManager::callHandler(std::function<_Ret(_Types...)>,std::tuple<_Types...>,std::integer_sequence<size_t,_Ix...>)': could not deduce template argument for 'std::integer_sequence<size_t,_Ix...>' from 'EventManager::index_sequence<0>'
+      C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(39,53):
+      the template instantiation context (the oldest one first) is
+          C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(101,18):
+          see reference to function template instantiation 'void EventManager::addHandler<int,int>(EventType,std::function<int (int)>)' being compiled
   
-C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(384,22): warning C4984: 'if constexpr' is a C++17 language extension
-      C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(371,16):
-      This diagnostic occurred in the compiler generated function 'ReturnType EventManager::emit(EventType)'
-  
-C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(387,22): warning C4984: 'if constexpr' is a C++17 language extension
-      C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(371,16):
-      This diagnostic occurred in the compiler generated function 'ReturnType EventManager::emit(EventType)'
-  
-C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(390,22): warning C4984: 'if constexpr' is a C++17 language extension
-      C:\Users\sfreunde\source\repos\chat-GPT example\chat-GPT example\chat-GPT example.cpp(371,16):
-      This diagnostic occurred in the compiler generated function 'ReturnType EventManager::emit(EventType)'
-  
-  chat-GPT example.vcxproj -> C:\Users\sfreunde\source\repos\chat-GPT example\x64\Debug\chat-GPT example.exe

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